bek
03-09-2003, 04:24 AM
Sharp Edges Without Multiplicity
You can change the weighting of the CVs along the whole isoparm(s) to achieve the edge you want. In some cases this can be more efficient than adding 3 or 4 isoparms to create a lip or 'edge' on a surface._
To easily pick all the CVs along your isoparm, toggle hulls on and pick the hull along U or V._
Then go: curve edit->modify->adjust weight._
Be very careful with it, though, as it will greatly affect your parameterisation and could bring on very big headaches if you plan to re-skin or totally rebuild the surface in the future._
can some one help me whit thisso i can do this in maya 4.5??
thks!!!!
You can change the weighting of the CVs along the whole isoparm(s) to achieve the edge you want. In some cases this can be more efficient than adding 3 or 4 isoparms to create a lip or 'edge' on a surface._
To easily pick all the CVs along your isoparm, toggle hulls on and pick the hull along U or V._
Then go: curve edit->modify->adjust weight._
Be very careful with it, though, as it will greatly affect your parameterisation and could bring on very big headaches if you plan to re-skin or totally rebuild the surface in the future._
can some one help me whit thisso i can do this in maya 4.5??
thks!!!!
