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View Full Version : Sharp Edges Without Multiplicity for the 4.5??


bek
03-09-2003, 04:24 AM
Sharp Edges Without Multiplicity

You can change the weighting of the CVs along the whole isoparm(s) to achieve the edge you want. In some cases this can be more efficient than adding 3 or 4 isoparms to create a lip or 'edge' on a surface._

To easily pick all the CVs along your isoparm, toggle hulls on and pick the hull along U or V._

Then go: curve edit->modify->adjust weight._
Be very careful with it, though, as it will greatly affect your parameterisation and could bring on very big headaches if you plan to re-skin or totally rebuild the surface in the future._

can some one help me whit thisso i can do this in maya 4.5??

thks!!!!

wrend
03-10-2003, 10:27 PM
i use to worry about multilicity being expensive, but it really aint, lots of isos close together might be, but multiplicity not. just maths.

not aware there was a weighting function in maya? this is in a version you had? sure it wasnt added in to a modified version of yours? there are some scripts on highend3d that will do this for you, one for crvs, one for surf, one to do both, i think, and i suggest thw both one, strangely if you weigth a crv, it keeps the weighting on further edits, but not so for surfaes (As you have noted).

this helping...?

colt
03-10-2003, 10:55 PM
That's a Power Animator trick wirtten by Jake Morrison.
http://www.goat.com/alias/modelling.html

There is no weighting in Maya as far as I know. :thumbsdow

wrend
03-11-2003, 01:37 AM
ahh haw! well spot!
yeah, not by maya interface.
you can set it by hand of course, or use one of the scripts on highend to speed things up.

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