View Full Version : [vehicle/enivornment] Citroen C3 Composition...
mandaricmarko 03-09-2003, 03:58 AM Here we go:
http://bolteon.net/misc/citroen-comp-final.jpg
It's finished.
Max, Vray, Rhino.
C/C Welcome, but not much i'll be doing to it.
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ThirdEye
03-09-2003, 04:26 AM
Driving license plate please :D
max_5
03-09-2003, 04:39 AM
nice work, composition is really good :applause:
mandaricmarko
03-09-2003, 04:44 AM
Originally posted by ThirdEye_01
Driving license plate please :D
it's on the back... :applause: :applause:
(really though, i may add it in.)
rejekt
03-09-2003, 06:17 AM
and he even go the reflection onto the neighboring car!
Ultragames
03-09-2003, 06:31 AM
It may very well be on the back. You only legaly have to have one you know.
Nice pick. Blends in well. But how can you call it an enviroment. Isn't the bg a pickture??
KolbyJukes
03-09-2003, 08:00 AM
OUTSTANDING!!!!!:buttrock:
That's a real car? I know nothing about cars.
-Kol.
teh fury
03-09-2003, 08:16 AM
Awesome.. love the car and the composition.. :D
Very nice indeed! Seems to be a perfect composition. BTW: this image was rendered with VRay right? I'm just wondering about the 'vray' logos on many rendered images I saw in the past. Is this the demo version?
Regards,
Xtra
Awsome! It looks like a photo :D
*cough* wire plz ;)
Lewis3D
03-09-2003, 06:26 PM
Model is great man, you really did good job on that :)
But you stil lneed few details to add before you can say model is finsihed :).
As ThirdEye_01said license plate (front) would help to achive more belivable car. Also i would add key hole on door nab, windshield wipers, interior mirror, citroen logo on grille ...
Aslo i think you need just a bit more light in scene, neigbour car reflection is great touch but that car is more brigter than model so you could add more light to citroen (at least back part of car since that's look like sun direction) :). Same thing goes to lights - they are soo dark in reflection area - IMHO that's not possible 'coz car's reflection lights are very bright even if is just small amount of light in scene - just give them more diffuse and it will look great. This all is just IMHO ofcourse and since you already said you won't add it much then it's fine :).
cheers and keep the good work going :).
mandaricmarko
03-09-2003, 06:30 PM
yes, it is the vray demo... i was able to get the watermark in the corner out... but that's all i could do with it.
i'll see to making some additions, like rear view mirrior; license plate, key holes, etc etc... and possibly modding the levels in photoshop a bit to better reflect the environment...
wire will come along with any new additions.
thanks guys,
mandaricmarko
03-09-2003, 09:13 PM
updated...
Lewis3D
03-09-2003, 10:15 PM
Originally posted by mandaricmarko
updated...
Yep now looks better and more belivable, extra light helped :).
unrealwarfare
03-09-2003, 10:30 PM
i love everything about this scene except the citroen's shadow. I believe its too dark, since I noticed about the kind of a day it is - its cloudy, no real sun light, therefore the shadow should be lighter. if you compare it with camry (if its a camry) beside the citroen, the shadow there is much lighter, unless its because the camry is positioned higher from the ground... I dunno. other than that, its awesome! looks like the real thing. :buttrock:
Abominable
03-09-2003, 10:46 PM
Great work on this baby, you 're really close to nailing it, but I think the light is off a little bit. Compare it to that spec hit on the car beside it...it's yellowish with more white values, on you car the spec hits are way more blue...unless your car is parked beside a wall or something to block the direct light. Other than that the modelling and materials rip on this!!!
mandaricmarko
03-09-2003, 10:56 PM
just a quick to the last post:
look at the door on the c3, see the gradient-like reflection? it is a wall...
Vushvush
03-10-2003, 02:10 AM
Yeah, getting very close. The lighting is a bit off with that harsh blue but its getting VERY close.
mandaricmarko
03-10-2003, 03:46 AM
bump :) (wires soon...)
mandaricmarko
03-11-2003, 03:11 AM
just a link to the old thread where the c3 originated...
http://www.cgtalk.com/showthread.php?s=&threadid=45754
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