nemai
04-07-2007, 06:02 PM
Modeling Question: C4D
I want to taper a filleted cube while maintaining the aspect ratio of the fillet. When I decrease the size of the front geometry to get the taper, the fillet also shrinks, but I want to keep it uniform. I could not find a way to fillet an object after it has been converted from its primitive state, that fillets in a reliable way. The smooth shift tool seems to fillet odd sides of an object. Any clues?
I want to taper a filleted cube while maintaining the aspect ratio of the fillet. When I decrease the size of the front geometry to get the taper, the fillet also shrinks, but I want to keep it uniform. I could not find a way to fillet an object after it has been converted from its primitive state, that fillets in a reliable way. The smooth shift tool seems to fillet odd sides of an object. Any clues?
