PDA

View Full Version : maya MPxNode:: setMPSafe


tbaypaul
04-07-2007, 02:08 AM
from the latest maya api docs....my question is: are the global maya uvCoord and uvFilterSize shading variables "the shared global data" the docs talk about? And if so why wouldn't that be mp safe? void MPxNode:: setMPSafe ( bool flag )

Description Set a flag to specify if a user defined shading node is safe for multi-processor rendering. For a shading node to be MP safe, it cannot access any shared global data and should only use attributes in the datablock to get input data and store output data.

CGTalk Moderation
04-07-2007, 02:08 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.