töff
03-08-2003, 07:24 PM
OK maybe this is because I never understood proofs in geometry.
I want to use a bitmap material on a sphere ... but it gets distrorted and pinched at the poles. (It looks great along the middle latitudes, though.) Is there any way to make a bitmap texture appear "smooth and even" all over a sphere, the way a procedural texture will do?
Anybody got any cool technique to handle this?
HELP!
(mm, Idea, maybe if I create a fuzz-edged "decal" of the same texture, and slap it over the distorted areas?)
I want to use a bitmap material on a sphere ... but it gets distrorted and pinched at the poles. (It looks great along the middle latitudes, though.) Is there any way to make a bitmap texture appear "smooth and even" all over a sphere, the way a procedural texture will do?
Anybody got any cool technique to handle this?
HELP!
(mm, Idea, maybe if I create a fuzz-edged "decal" of the same texture, and slap it over the distorted areas?)
