luzarius
04-06-2007, 02:37 AM
I've modeled a human in 3D Studio Max & then I took him into Zbrush where I upped the poly count and sculpted detail. I've created a normal map using Zmapper in Zbrush. I noticed that I have a problem with seams being visible when I apply the normal map in my game engine.
I've learned that Normal Maps are notorious for showing seams but the good news is I believe there is a way to lay out UV's properly so seams won't be visible.
Please observe the side of the leg in this screenshot. You will notice there are no seams at the side of his leg even though there is (The screenshot of the normal map is further down showing that I cut the side of the leg in the UV's)
http://img220.imageshack.us/img220/8346/nolegdd5.jpg
In this screenshot you will notice the visible seams at the shoulder, torso, arm are.
http://img231.imageshack.us/img231/14/fdaup0.jpg
So the question is why are there no seams at the side of the leg but seams at the shoulder,torso, arm area?
Here is the normal map.
http://img235.imageshack.us/img235/2696/test3yu3.jpg
I've learned that Normal Maps are notorious for showing seams but the good news is I believe there is a way to lay out UV's properly so seams won't be visible.
Please observe the side of the leg in this screenshot. You will notice there are no seams at the side of his leg even though there is (The screenshot of the normal map is further down showing that I cut the side of the leg in the UV's)
http://img220.imageshack.us/img220/8346/nolegdd5.jpg
In this screenshot you will notice the visible seams at the shoulder, torso, arm are.
http://img231.imageshack.us/img231/14/fdaup0.jpg
So the question is why are there no seams at the side of the leg but seams at the shoulder,torso, arm area?
Here is the normal map.
http://img235.imageshack.us/img235/2696/test3yu3.jpg
