View Full Version : Easiest way to rig in 10.1?
bigkahuna 04-06-2007, 02:00 AM I'm trying to learn C4D and am hope to use my current project to help. I've got a robot model that I want to rig. I created the joints/bones with the "joint tool" and tried painting the weights but the problem is that I'm having a hard time painting vertices 100% without getting paint on another part of the model. Is there a way to select a bunch of poly's and then weigh them 100% to a bone without manually painting?
Thanks!
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Per-Anders
04-06-2007, 02:12 AM
Well as you're doing this on a robot before you do weight painting, you are aware that the ik tag doesn't have to be on bones or joints right? You can just set it up on your object hierarchy.
Anyhow, in answer there's a few ways, one way is that under the weight tool you'll find a button called "Apply Selected" and that sets the weight on the point selection for the selected joint to the value given in "Strength" (you can swap a poly selection to a point selection by shift clicking on the point selection mode), another method is to use the "Weights" tab and the options there on the weight painting tool, there there's effectors...
bigkahuna
04-06-2007, 02:51 AM
Well as you're doing this on a robot before you do weight painting, you are aware that the ik tag doesn't have to be on bones or joints right? You can just set it up on your object hierarchy.
I didn't create the model and it was created as a single mesh in Lightwave. I'm hoping it will be easier to bone and weight the mesh rather than break it up into smaller pieces. This will ultimately go into a game engine, so keeping the model as one mesh also has some performance benefits.
Thanks for your suggestions, I'll give them a try. I do have another question: Is there a way to display hidden vertices while in weight painting mode?
Thanks!
LucentDreams
04-06-2007, 05:25 PM
not to mention that the joint objects have additional kinematics options that regular objects don't right now.
Select points and in the weights tab its liek a spreadsheet for all selected joints and their weights, adjust the slider to set a specific value. also you can use the apply to selected button in the weight tool too.
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