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View Full Version : Maya Nurbs: Make objects exact same width


buginajar
04-05-2007, 02:12 PM
I have a closed curve I lofted to form the body of an Ipod Shuffle. The end caps are "planar"'d off.

The next step is to make the semi-circle bump on the bottom. My thinking was to make a nurbs cylinder, change the sweep to make it a hair less than a semi circle and blend it to the main body.

The task here is that I have the hump built but I want to make sure its the exact same width as the body and centered to it before I "attach" it with a blend.

How do I do that?

http://www.frozenflame.net/shuffleWire01.jpg
http://www.frozenflame.net/shuffleWife.jpg

tilomit
04-05-2007, 04:07 PM
Go to the topview and select the vertices on either one of the ends of your hump and simply curve-snap them to your body. Be sure to have the axis constrain turned on. You can do this by ctrl- clicking on the axis you still want to move.

Hope this helped

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