Wrench
04-05-2007, 12:58 PM
Hi, I feel a bit dumb asking this but I have to, im wasting too much time trial and erroring.
Im using 3dsmax 8, rendering using mental ray, all im looking to create is a shader that reflects its environment but blurs the reflection heavily at the same time.
I would have thought using a simple raytrace material and applying a noise mat (with blur and blur offset turned up) in the reflect slot would do the job, however all I constantly recieve is a perfectly mirrored reflection surface.
Any help to point me in the right direction would be greatly appreciated, thanks.
Im using 3dsmax 8, rendering using mental ray, all im looking to create is a shader that reflects its environment but blurs the reflection heavily at the same time.
I would have thought using a simple raytrace material and applying a noise mat (with blur and blur offset turned up) in the reflect slot would do the job, however all I constantly recieve is a perfectly mirrored reflection surface.
Any help to point me in the right direction would be greatly appreciated, thanks.
