c000be
04-04-2007, 10:02 PM
so i'm trying to convert some organic nurbs models into attached polymeshes, but that only gives me a very screwed up UV texture layout.
when i convert/modify nurbs>subDs, the checker material pattern lays out as nicely as the initial nurbs models http://c000be.cgsociety.org/gallery/474241/
the wireframe isn't here, but you can extrapolate via the head model seen with the wire frame.
using the most basic of directions, am i converting to a polymesh incorrectly, or can it just not handle complicated nurbs patch models well?
when i convert/modify nurbs>subDs, the checker material pattern lays out as nicely as the initial nurbs models http://c000be.cgsociety.org/gallery/474241/
the wireframe isn't here, but you can extrapolate via the head model seen with the wire frame.
using the most basic of directions, am i converting to a polymesh incorrectly, or can it just not handle complicated nurbs patch models well?
