luminis
03-08-2003, 07:40 PM
It looks like you are lofting to a curve on surface on the main body of the plane, right? If so, the problem is that the seams of the wing tip and the curve on surface do not match. The seam of the curve is on top, and the seam of the wing tip is on the bottom (or maybe the other way around, it's hard to tell from that image).
Not sure what your level of experience with Maya is, so I'll explain some things just in case.
Even if a curve or a surface are closed, they still have a seam. In a surface, it is easy to tell what the seam is because it is the isoparm that is displayed a bit thicker than all others. In a curve, you can find out where the seam is by displaying its CV's. The CV that looks like a square is placed exactly where the seam of the curve is located.
In your model, if both seams are not on the same side of what will become the lofted object, they will give you a result like the one in the image you posted. The easiest way to correct this is to move the seam of the surface.
For this, select the isoparm that most closely matches the position of the seam in the curve. It will quite probably be the one exactly opposite to where the seam is right now. Then go to 'Edit NURBS/Detach Surfaces'. For this kind of selection, it will not really detach the surface, it will just move the seam to the isoparm you selected (as long as you only selected one isoparm).
Try to loft again, and hopefully, it should work fine.
Let me know if you don't understand completely something or need more help in getting this to work. :thumbsup:
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