LiorO
04-04-2007, 06:24 PM
Hi,
I got this very strange problem in max.
I got my character fully boned with a sking modifier.
When I started working on the envelope I suddently saw that some vertices are selected as part of the bone (weight=1), these vertices are out of the inner and outer envelopes.
I tried to remove them by setting weight 0, I tried to exclude them, changing the envelopes size (inner and outer) doesn't affect them at all.
Where did they came from? why can't I modify them? Do I need to 'apply' the changes I've done to the vertices?
Please help :) I got no sleep in the last two days....
Thanks a lot.
I got this very strange problem in max.
I got my character fully boned with a sking modifier.
When I started working on the envelope I suddently saw that some vertices are selected as part of the bone (weight=1), these vertices are out of the inner and outer envelopes.
I tried to remove them by setting weight 0, I tried to exclude them, changing the envelopes size (inner and outer) doesn't affect them at all.
Where did they came from? why can't I modify them? Do I need to 'apply' the changes I've done to the vertices?
Please help :) I got no sleep in the last two days....
Thanks a lot.
