View Full Version : HMC 8 :R a m e s e s
04-04-2007, 04:50 PM
i'll start modling rameses (yul Brynner ) .. i start so late
04-06-2007, 03:14 PM
That is one heck of a nice choice.
I am looking forward to your updates.
04-06-2007, 07:40 PM
thnx Roberto :)
.. This what i reached so far
plz urs C&C
04-06-2007, 07:51 PM
lol...wow!...nice start!....I know you're in the early stages...but one thing that stood out right away for me was the back of his head...I don't think his head is that round...judging from the refs you've posted...the eye ( could be a tad bit closer ) and nose looks good...the lips needs more shape to match his better.....but again it's a great start!!.....alot better than mine..
04-07-2007, 03:03 PM
nice work .........:thumbsup:
i so exciting to see finsh this model...:bounce:
04-07-2007, 04:15 PM
great start !:thumbsup:
04-07-2007, 09:51 PM
very nice, I can't see anything to critic, the likness is good
04-07-2007, 10:05 PM
its great man i like it very much hope u r okay man
04-09-2007, 06:33 PM
thnx Binder.. i try 2 fix the head and the lips i hope 2 b more better now ...and yo really do a nice work really
..and the update
i need more 'n more CritiC:D
04-09-2007, 06:36 PM
Looking great man, but i think he has a slightly more alongated face, at least is the impression i hv from the pictures. keep it up.
good start there:thumbsup:. first thing that looks really off is the nose. it should be taller and slightly pushing outward in the middle. right now you have it caving in. the whole face will get a little bit longer when you make the nose slightly taller.
04-09-2007, 07:51 PM
it's a nice start but before you get to the details maybe you should work on the nose, lips and cheeks... (just from what I'm seeing)
keep it up... you'll get it.
04-10-2007, 12:14 AM
First thing I noticed is that the naseal lavial fold (sp?) is pointed about an inch behind his mouth on your model while in the pictures it goes direcly to the edge of his mouth.
04-10-2007, 01:17 AM
Great choice He has such a distinctive face and of course the choice of costumes. Yul Brenner had a number of very iconic roles this is a great choice for costumes but also the King and I and Westworld come to mind as very iconic roles for him.
Good start. There is a slight crease I see under his eyes that angles downward that your head does not have. Great very efficiant all poly modeling though.
04-25-2007, 06:25 PM
Roberto's Bullhorn: One week to go! (http://forums.cgsociety.org/showthread.php?f=208&t=489707)
Just an FYI.
04-28-2007, 01:35 AM
thanx 4 helpfully replies :bounce:
i think yo guys agree about the nose, lips and cheeks ... i think i fixd them
-Dann-O: yeah he's a really distinctive actor .. and i like he's work's so much ..specially rameses ....
i start work in the body and i'll make more details in the arm coz he wear shields so i dont care about the rest of the body .. hope more CritiC
04-30-2007, 12:58 PM
will.. start in texturing
just photoshoped the diffuse map ... !
04-30-2007, 01:28 PM
it's coming along nice man....and you have 2more days....what I noticed right away are the ears....I think they need a lil more loving....:D
I've attached a paintOver to explain what I mean.....hope you don't mind....
05-01-2007, 12:40 PM
thnx Binder =) ... i loved the ear much more .. is that enough!!!
i just finished texturing & shading i use Vray ... i'll start in shields & accessories
05-01-2007, 12:40 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.