Oddgit
04-04-2007, 01:29 AM
Hello all you smart people! I am working on a scene that my friend animated, im adding the environment and lighting, so far i have a lovely volumetric light cone illuminating the character, it looks just how i want it to. But now, i need to have wispy snow blowing in to the cone of light, i have tried all of my tricks, i can not think of a way to get the particles to look like white snow flakes in the HWRenderBuffer, they turn grey and black, only a few of them are actually white in any given frame. Can yall think of anything that may work. I am not the best with mel, so i have not done much mel for it.
Any help would be greatly appreciated, even just a bump in the correct direction would be nice =D
It seemed like such an easy idea too :/
Any help would be greatly appreciated, even just a bump in the correct direction would be nice =D
It seemed like such an easy idea too :/
