View Full Version : In money we trust, Burak Serkan GÜRGÜR (3D)
04-03-2007, 10:13 PM
Title: In money we trust
Name: Burak Serkan GÜRGÜR
Software: CINEMA 4D
Hi again. I intented to merge action and tragedy in my new scene. The modeling process and light adjustments took almost a month.
People in the scene are the standart zygoteman of cinema4d, I only modified the poses and added clothes. Your comments and critics are most welcome.
Software : Cinema4d
Render : radiosity
render time : 3 hrs.
04-03-2007, 10:28 PM
woow neat work. just gotta love the textures and the bumpmapping, your work has got some realism man ;D
04-03-2007, 10:38 PM
wow . i like your work.
very nice . 10/10
04-03-2007, 10:40 PM
see u other life bro.... :)
looking realy clean n soft.. i like your c4D works...
u r my best c4D artist...
see u other life bro ;)
more raki, more girl, more 3d... dont worry dude
04-03-2007, 10:46 PM
nice shot Man keep fly on that route and take a shot for us when you reach to the hills of perfection :thumbsup:
04-03-2007, 10:58 PM
Good texturing and lighting...I like your story and concept... Good to see u again in cgtalk bro.. nice shot ..
04-03-2007, 11:03 PM
Great work! I love the textures on the buildings!
04-03-2007, 11:08 PM
You have done a great job. The level of realism and craftsmanship is very high on this one. I hope it can make to frontpage :) 5 Stars.
04-04-2007, 04:57 AM
Nice idea. i like the look of the render and its lighting. Did you render it in stochastic mode?
And maybe you should add one or two more cops...
04-04-2007, 08:34 AM
nice job congrats, According to Dharma logo on the wall you seems to me big '' Lost '' fun...
04-04-2007, 02:14 PM
Um i really like your work - i know how crap the zygote ppl are, and the lighting and texture is awsome...few crits tho: the white painted brick building across from the cop seems to have the texture to big. and teh blur on the people is rather confusing, at first i cant really tell whats going on. i would suggest thinking of a different way to compose this shot to make it that little bit more dynamic...it seems like a wierd freeze frame. overall good work tho!!
04-04-2007, 02:26 PM
It looks cool but I guess I don't understand the scene. Is the guy on the bike a bank robber? If so, where's the bag of money. Or is the driver in the car a bank robber, and if so, wouldn't you have tire tread marks peeling out at the front of the bank as to show a fast get-away? Also, there's a light area in front of the bank stretching across the street, leaving almost straigh unmuted lines. I'm assuming that's some sort of directional light casting shadows from the buildings on the left. The issue I see is with the contrast between the light and shadow areas. It's too clean, considering the rest of the shadows in the scene are very diffuse and muted. For instance, look at the shadow at the feet of the policeman. It is large, very muted. It doesn't match the shadow density/intensity of that directional light.
04-04-2007, 05:51 PM
The environment is very nice! Bonus points on the Dharma poster :buttrock:
04-05-2007, 02:32 AM
I like this work .great idea and great scene.
looks like very real
4* for you
04-07-2007, 04:39 PM
This scene need more texture work!
Need dirty on the walls in my opinion!
04-07-2007, 10:04 PM
good texturing and lightning.. looking very good :thumbsup:
04-07-2007, 10:04 PM
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