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flesh wound
04-03-2007, 06:02 PM
Hey Everyone,

So I'm working on a project using the cel renderer and Zblur and I'm running into a problem. Basically, it appears Zblur is cancelling out the Quantize attribute of the cel renderer. I'm still getting outlines for my objects, but in terms of their shading, they are appearing with regular shading instead of the 8 step quantization I've selected. Turning off Zblur fixes the problem, but then I lose my DOF.

I've tried moving the cel renderer to the top of my post effects list in the render settings but this hasn't made any difference.

Is this a limitation of Zblur or am I doing something wrong?


Thanks,

-FW

c-montesano
04-04-2007, 09:39 PM
This is the first I've heard about this problem. I'm checking it out now.

-Chris

c-montesano
04-04-2007, 09:47 PM
It's working fine over here.

Do me a favor and go here (http://www.biomekk.com/index.php?cat=116) and fill out that form so we can continue this privately.



-Chris

flesh wound
04-04-2007, 09:49 PM
I'll fill that form out right away. Thanks,

-FW

flesh wound
04-04-2007, 09:56 PM
Filled out and sent.

-FW

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04-04-2007, 09:56 PM
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