flesh wound
04-03-2007, 06:02 PM
Hey Everyone,
So I'm working on a project using the cel renderer and Zblur and I'm running into a problem. Basically, it appears Zblur is cancelling out the Quantize attribute of the cel renderer. I'm still getting outlines for my objects, but in terms of their shading, they are appearing with regular shading instead of the 8 step quantization I've selected. Turning off Zblur fixes the problem, but then I lose my DOF.
I've tried moving the cel renderer to the top of my post effects list in the render settings but this hasn't made any difference.
Is this a limitation of Zblur or am I doing something wrong?
Thanks,
-FW
So I'm working on a project using the cel renderer and Zblur and I'm running into a problem. Basically, it appears Zblur is cancelling out the Quantize attribute of the cel renderer. I'm still getting outlines for my objects, but in terms of their shading, they are appearing with regular shading instead of the 8 step quantization I've selected. Turning off Zblur fixes the problem, but then I lose my DOF.
I've tried moving the cel renderer to the top of my post effects list in the render settings but this hasn't made any difference.
Is this a limitation of Zblur or am I doing something wrong?
Thanks,
-FW
