gwava
03-08-2003, 01:12 AM
I'm curious if anyone who has experience in doing polygonal character animation would like to share their workflow for combining an animated polygonal head with an animated polygonal body.
What is the best solution for doing blendshapes for the head as a separate mesh and then fitting that seamlessly back onto the shoulders (while maintaining polygonal tangency in the neck area during additional transformations) ? I notice all the poly facial animation tutorials never combine it with a body, and the creation of full-body blendshapes doesn't seem very efficient.
Thanks for any help... I somehow have the feeling that I may be missing something obvious here...
What is the best solution for doing blendshapes for the head as a separate mesh and then fitting that seamlessly back onto the shoulders (while maintaining polygonal tangency in the neck area during additional transformations) ? I notice all the poly facial animation tutorials never combine it with a body, and the creation of full-body blendshapes doesn't seem very efficient.
Thanks for any help... I somehow have the feeling that I may be missing something obvious here...
