leigh
04-02-2007, 04:17 PM
I am hoping that there is a solution to this problem.
Being primarily a Maya user, I always use reverse orbit when using Bodypaint, because it feels more familiar to me. However, regardless of this, I find it incredibly frustrating the way the orbit works in general.
It's difficult to explain in words, but basically what's driving me crazy is this - the way the viewport always tends to orbit around world co-ordinates, instead of around the cursor. Does this make sense? Basically, I find it okay to orbit around the object when it's facing upwards on the Y axis, but when I essentially spin the object around to work on the bottom part of it (so basically when I am working on the object upside-down), the orbit becomes reversed. I can't really think of any other way to explain this so I hope this makes sense.
Is there an option somewhere to change this? I am using Bodypaint 10. I want the orbiting to be like in Maya - where the orbit stays the same around your selection, regardless of whether you're above the object or below it. If there are any other Maya users here, hopefully they will understand what I mean by this.
This crazy navigation is making it very difficult for me to paint. I guess I could flip the object itself around but surely there must be a way to change this interaction?
Any advice would be great.
Being primarily a Maya user, I always use reverse orbit when using Bodypaint, because it feels more familiar to me. However, regardless of this, I find it incredibly frustrating the way the orbit works in general.
It's difficult to explain in words, but basically what's driving me crazy is this - the way the viewport always tends to orbit around world co-ordinates, instead of around the cursor. Does this make sense? Basically, I find it okay to orbit around the object when it's facing upwards on the Y axis, but when I essentially spin the object around to work on the bottom part of it (so basically when I am working on the object upside-down), the orbit becomes reversed. I can't really think of any other way to explain this so I hope this makes sense.
Is there an option somewhere to change this? I am using Bodypaint 10. I want the orbiting to be like in Maya - where the orbit stays the same around your selection, regardless of whether you're above the object or below it. If there are any other Maya users here, hopefully they will understand what I mean by this.
This crazy navigation is making it very difficult for me to paint. I guess I could flip the object itself around but surely there must be a way to change this interaction?
Any advice would be great.
