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Xaya
03-07-2003, 08:59 PM
my latest modeling stuff


i needed 2-3 days for this head
my 3d app is 3ds max 5.1 (+Brazil)

the hairshapes are only for decoration...
(i hope the plugin "shave and haircut" for 3ds max will be released sometimes...)

well, the expression/aura isnīt perfect IMO
(will do what i can...)
body and cloth will come next time



c&c welcome

Snakeman
03-07-2003, 09:10 PM
picture?

Celt
03-07-2003, 09:19 PM
it's brilliant!

Xaya
03-07-2003, 09:35 PM
THE IMAGE

Xaya
03-08-2003, 10:10 AM
sorry for this mistake,
I had some problems to compress the image...
:rolleyes:

Xaya
03-08-2003, 10:31 AM
side view

Xaya
03-08-2003, 10:33 AM
and a bad compressed perspective-wire-image

error-404-
03-08-2003, 11:44 AM
very nice start !!!

Xaya
03-08-2003, 02:58 PM
thank you @error-404-

come on some postings.... :surprised

Zeus
03-08-2003, 03:24 PM
beautiful, very very beautiful...
I can't wait to see more... please! :wip:

nadeemmar
03-08-2003, 06:33 PM
great work....

keep going:bounce: :bounce:

Snakeman
03-09-2003, 09:02 PM
good stuff wanna see more:thumbsup:

Xaya
03-10-2003, 12:05 PM
well,
i`m doing what i can...
i work on the body at the moment,
but i have some problems...

PS:i have little time because vacation is over
and school starts again... :annoyed:

FallenSwordsman
03-10-2003, 12:31 PM
Looks a bit weird without any eyebrows - I know you've got a brow ridge there but without eyebrows on top of it its difficult to really place where that is. You've done the mouth very well - I know a lot of people slip up on the corners of the mouth, but yours looks fine. The nostrils look a bit too dark too - but that might be something to do with how you've rendered it.

Other than that - looks good :applause:

error-404-
03-10-2003, 12:35 PM
update !!! update !!!! :airguitar

Xaya
03-10-2003, 02:45 PM
yeah!!! thank you all

well, update will come today (i only have to compress the image because i havenīt got a webspace)

sorry for no eyebrows but i want to do it with shave and haircut
but this plugin isnīt released yet.

Xaya

error-404-
03-10-2003, 02:48 PM
love her lips !!!!!

possible to have a wire of the lips area it could be very helpful !?

Savage_Henry
03-10-2003, 03:09 PM
your mesh looks great. She has a very distinct look to her. Keep it up man...more updates:wip:

Xaya
03-10-2003, 03:47 PM
here is the update...
it isnīt final but it shows the proportions
(there are much to improve...

Xaya
03-10-2003, 03:51 PM
and the wanted lips + wire

Xaya
03-10-2003, 03:54 PM
lips front

FallenSwordsman
03-10-2003, 08:06 PM
Interesting looking geometry....it doesn't look like its entirely made up of quads. It is a nice clean looking mesh though. I like the way you've done the divot bit just above the top lip. Very different from how I would approach it but it works just as well.

error-404-
03-11-2003, 07:48 AM
cool !!!! thx a lot ! :thumbsup:

its very interesting :cool:

Xaya
03-11-2003, 07:06 PM
nice to see that you like her!

well i have a litte problems to "input" the arms
looks little bit strange (topology is correct)
some tips for this?

update will come tomorrow or in the following days


Xaya

JIII
03-11-2003, 07:14 PM
Love those lips I think they are the best part.

Xaya
03-12-2003, 03:03 PM
update time!!!

ok here is the whole body (without hand and feet)
the nabel will be improved next time

skin material (proceduals)
aren`t final

error-404-
03-12-2003, 03:06 PM
oups probs of proportions ... between the top of the body and the bottom ??

Xaya
03-12-2003, 06:22 PM
probably you are right...
here is an update

proteus2002
03-12-2003, 07:05 PM
nice modelling.

how do you achieve this smoothed lightwave wireframe look in max? is it a bitmap of the low-res face?

Mr_Sleep
03-12-2003, 07:06 PM
wow, this is great. I think my pants are shrinking. lol

keep up the good work.! :bounce: :love:

Xaya
03-12-2003, 07:32 PM
thank you for replies

@proteus2002
-itīs a trick,which i found out
you need - a checker-map
- a uvw map (here you must click on "face" and turn
the u/v/w - tiles to 0.25)

now you only have to put a mesh smooth on it and you get this result


Xaya - i learn from you and you from me ;)

(Courtney.H)
03-12-2003, 07:37 PM
This modle is on my inspirtation list.

error-404-
03-12-2003, 07:48 PM
its sounds better :)

keep on work i am so impatient
:bounce:

proteus2002
03-12-2003, 07:53 PM
thanks for the tip. very usefull.

i found another way.

take a gradient ramp instead of a checker map.
gradient type: box
interpolation: solid
now you can define the line size better

take a look at the screenshot


http://homepages.img.fh-mainz.de/~proteus/images/wip_images/nurms_smooth.gif

Xaya
03-12-2003, 08:38 PM
looks great proteus2002
there are a lots of ways to get this nice effect i see


well tomorrow i try to model the hands and boots
(also tested some skin types with sss... )
(hdri also is a good spice to make your character more realistic,
but havenīt any expierience with this stuff...)

Xaya

Xaya
03-14-2003, 11:11 PM
ok next update...
i`ve modelled the hand...
it isnīt very detailed, perhaps i work on

hope the proportions are right

the boot (high heels)
i post tomorrow

peanut
03-15-2003, 12:50 AM
Xaya, your model looks pretty neat

my only crit would be the lower body parts they seem to be more or less proportional

Xaya
03-15-2003, 11:47 AM
thank you
here is a sss effect test


http://members.lycos.co.uk/xaya/hpbimg/jki.jpg

Xaya
03-15-2003, 11:50 AM
another one

http://members.lycos.co.uk/xaya/hpbimg/sss-per.jpg

error-404-
03-15-2003, 11:50 AM
cool !!! :drool:

maybe some work on ears are needed

Xaya
03-15-2003, 12:02 PM
donīt think so error -404-

perhaps i have to move the vertexs of the ear on the y-axis

http://members.lycos.co.uk/xaya/hpbimg/ear.jpg

donīt know what to improve otherwise..

error-404-
03-15-2003, 12:08 PM
the hole of an ears is not there ...

front side the ear is very nice, but from front , the border of ear is to perfect ...

ai_jai
03-15-2003, 12:35 PM
Excellent work man! :applause:

The only thing i would change would be around the top of the inside of the ear. IMHO i think the indent is a bit harsh. I would just pull that area out a little, so the black shadow fades a bit. Just an idea you can play about with.

Really smooth model though! Jaw line and mouth areas especially!

:thumbsup:

hesido
03-15-2003, 02:41 PM
The ear is almost C shaped and it looks like a baby's instead of an adults. The C effect is more clear from front. If that black point is the hole of the ear, it is in the wrong place. The hole should be placed behind tragus, even if it may be covered by the tragus you should have the impression the sound is moved towards a hole there. I mean even if you do not see the hole you have to see the shading of the side of the hole next to tragus (that sticking out thing in the front of the ear.


Overall, I like your model, her looks are so nice. (Otherwise I wouldn't take my time to post a reply :-) ) keep up the good work.

Xaya
03-15-2003, 03:03 PM
Oh, yes you are right!
(i showed it by myself)

i will correct it...


THX

Xaya

qchan
03-15-2003, 03:44 PM
i like the face and expression!

what are you planing to do with her?
will you texture her?

Xaya
03-15-2003, 05:10 PM
what i want to do with her?
well, my main aim is a animation...

(my dream is to make a short film sometimes)

i donīt know if i texturing her,
because i havenīt got the experience to do some good ones
and i think the procedual map looks good...(isnīt final yet)

i also want to give her a skelett and
a nice mimic.... (can take a lot of time because my exp. there are also not to much)


i have already a story (could take some hours...)
but i also have a lot to learn to convert this inside-head-story
to a visiual good looking film

i concentrated on modeling mainly....

THX
Xaya

dominicqwek
03-15-2003, 05:32 PM
hey. nice work. what about giving us a description of her character, a sci-fi or fantasy one? One thing that bothered me a bit..the the tinge of red on the eyeball(near the perimeter of the lids) are a bit too saturated. She look like she has sore eyes. Its just my opinion. no pun intended!

mindrot
03-15-2003, 06:34 PM
wow the face looks really beautiful. I especially love the quality and depth of the eyes :thumbsup:

Xaya
03-15-2003, 07:46 PM
his character based on a sci-fi fantasy world (a mixture).

This world is other to ours in values / aims / possibilities
(magic / spirits........)
but i donīt want to tell you too much, because it is a far project... and the final script isnīt written and only some scenes are sure...
near everything is in my head....

so just wait for it.... because i also have to wait :D


PS: the red at the eye-area is more or less what i want
i played with sss ... but i like it...

I donīt want to aim 100% realism

Xaya
03-15-2003, 10:00 PM
ok next update...

i improved the torus - arm connection ... and small tweakings everywhere

-hate this perspective but itīs the only one which shows the whole character (shoes are in progress)

http://www.tripod.lycos.co.uk/xaya/hpbimg/test/front.jpg

Xaya
03-15-2003, 10:10 PM
try this

Xaya
03-16-2003, 09:47 AM
perhaps a better view

http://www.geocities.com/thobast/wip/jj.jpg

lmc
03-16-2003, 11:45 AM
Good Job. keep post....:applause:

ceql
03-16-2003, 01:41 PM
/me subscribes to this thread

Great work Xara, looking forward to seeing more ;)

mindrot
03-16-2003, 05:37 PM
wow this is starting to get better.

One suggestion tho': her hips seem to need a bit more detail....

Xaya
03-16-2003, 08:30 PM
yeah you are right,
perhaps i add more details...
but she will wear clothes (a rock or jeans / special undefineable clothes) in the final...
so you donīt see anything of her hips...

tHx

Xaya

Xaya
03-19-2003, 07:23 PM
ok small update (havenīt got much time, this days)
ich tweaked the body
(hope the anatomy is correct)
well
i decided to give her a long dress... but you will see it next time


c&c please!!!

Xaya

Xaya
03-19-2003, 07:27 PM
forgot the image .... :surprised

error-404-
03-19-2003, 07:41 PM
nicefeeling about her !! :drool:

keep on that way :airguitar

ivo D
03-19-2003, 08:24 PM
looks great..

the ribs are maybe a little overdone

soften it a little more ,i think

Xaya
05-21-2003, 03:08 PM
well, I return to this project...

i have already a (also not finished) enviroment:

u can see it here: http://www.cgtalk.com/showthread.php?s=&threadid=56608&perpage=15&pagenumber=3


itīs one of the main character...
at the moment i try some shaders and materials for the girl,
i donīt want to aim 100% realism;

well here is my first new test

walee
05-21-2003, 06:19 PM
nice start !

from my point of view, i think her neck is a tad bit too long, and the shape of her arms looks weird : on your front side view, it looks like it is shaped like a cone ... we don't see the volume of her underlying muscles if you know what I mean.

The shape of her neck also looks weird .... take a look at some reference photo or an anatomy to get it right. the tendon are shaped like a V [ http://fineart.sk/anatomy4artist9.jpg - http://fineart.sk/posture20.jpg ]

keep up the good work :)

XAYA and PROTEUS: thanks for the wire tip :bounce: ;) i wondering how the get the wire over the mesh at render time instead of printing my viewport. You both made my day :scream:

Xaya
05-21-2003, 07:41 PM
first of all, thank u for your critics

u are right the tendons you canīt see properly...
I will correct that and the other things u mentioned, (the reason why i didnīt done it (the arm muscles) before is that i donīt like women with too big and seeable muscles
but i can push them a little bit...)

THX

Xaya - i help you and u help me thatīs a community :beer:

GrantMan
05-21-2003, 08:07 PM
Awesome!

Great modeling skills. Thanks for the tips with mapping. The only crits I had have been mentioned already. I like the latest update, I actually will be sad to see the white eyes disappear. Adds a twist to it. Good job!

Xaya
05-21-2003, 08:12 PM
fast update... perhaps not everything is improved... do it tomorrow


:D

Xaya

Xaya
05-21-2003, 08:22 PM
mhh, thank you @the art guru

i hide the eyes because they are in development at the moment
(and the results arenīt as good as i want to have)

do you mean with "twist" the backside of her?

would love to start with the hair but "shave and a haircut"
still not finished...

Ech0
05-21-2003, 08:30 PM
a few questions:

1 can we see a eye map or at least explain how you did the eyes

2. how did you go about making a skin procedural texture what did you do ?

Xaya
05-21-2003, 08:37 PM
well, i can show u the maps next time (didnīt done it myself,
found it somewhere in the net, donīt know the right url anymore)

the eyes are done like the tut on 3dluvr.com used raytrace mat

..the skin was done by experiments :D
used the adv. brazil mat with wax shader.... ī
used a fadeout map for the diffuse map
a cell map for bump and some other changes i canīt remember...

GrantMan
05-21-2003, 08:53 PM
I wouldn't mind if you twisted her around... :drool:

but I meant that the solid white eyes add a twist to the feeling of the image.

Good update too...

walee
05-21-2003, 08:58 PM
I forgot the point out the belly button. its shape above and below is strange .... you should probably tweak a little bit your mesh in that area.

As for the arm ... well you might not want a too big arm i do understant that but your shape is not right, that's what I meant.

I did a quick paintover to point out the problem.

Ech0
05-22-2003, 03:07 PM
yea that would be great to see that posted up the texture for the eyes and maybe a screenshot of thematerial editor because i use brazil ive been trying to get that wax shader to work like skin for the longest time now anything would heelp at this point

Xaya
05-24-2003, 09:50 AM
well, how could i forgot it!!!

I downloaded them from Julian Jeremy Johnson-Mortimer`homepage
(Julian_J)

he offers awesome stuff for free
(I hope it is ok that i tell it everybody :shrug: ?)

http://www.cg-art.i12.com/downloads.html

great thanks this way to you Julian_J :wip:


Xaya

updates in progress....

PS: most of the maps are ramps of the iris
(but i donīt get them round in max / in maya it is possible,
if anybody know how it works in 3ds max, say it!!!)

Xaya
05-24-2003, 11:18 AM
what the hell!!!

just played a little with 3ds max`s material editor....

(I want to find a way for my problem above...)

well, i experimented with the gradient ramp... and look whatīs
able with procedual maps

(just a non-tweaked render image / first render, i know there is much to improve but the result is :rolleyes: )


Xaya

Xaya
05-24-2003, 02:53 PM
small update:

face, skin, body tweaks....

(shoulders are improveable...)

Xaya
05-24-2003, 02:55 PM
the update: :rolleyes:

error-404-
05-24-2003, 02:58 PM
i like her head so much !! keep working posting :bounce:

as U said, shoulders are improveable still something wrong as i told U

Ech0
05-24-2003, 03:34 PM
PS: most of the maps are ramps of the iris
(but i donīt get them round in max / in maya it is possible,
if anybody know how it works in 3ds max, say it!!!)


Whats the problem you are having i looked at those maps they look like theyd be hard to map i dont know whow to use them in 3d max how did you map yours

Xaya
05-24-2003, 06:38 PM
thank you for relpies,

well, in the latest image i used procedual map (selfmade!!!)
as i showed you before...
(I will show u a close up of them)

@Ech0 there are some maps which u can put it on your sphere
with planar map (there a 2 or 3 eye-texture packs!!!)


:p

Xaya
05-25-2003, 11:44 AM
mhh, i think the modeling part is completed,
sure i can improve this and that (shoulders look better now)
but i am quite satisfied with the result

well at the moment i try to texture her...
the eyes are almost finish

but whatīs with a texture of the face / body?
I already said it, i donīt want to get photorealism
and i also donīt want (and arenīt able) to do paint some textures...

on the other side i need them (e.g for the lips and eye-area)
[the eyebrows and hair will be done in shave and haircut :surprised (when itīs released)]

so if somebody can give me tips what i can do.... Say it!

Xaya
05-25-2003, 01:09 PM
update...

i took a iris-texture for the eye (procedual one arenīt so good)

the cloth is just a test, i donīt know how it should look in the end...

it is hard to achieve a good result with drop-to-selected faces-mapping
(u can see on the lips...)

http://members.lycos.co.uk/xaya/close.jpg

:shrug:

Xaya

PS: is there a good resource of hairtexture I can use on the shapes / or a good tut how to do such textures...

error-404-
05-25-2003, 01:12 PM
bad url :(

there is an error-404- ... :hmm:

Xaya
05-25-2003, 01:18 PM
should work now,
sorry for compri.

and s****** webhost :shame:

error-404-
05-25-2003, 01:30 PM
falling in love :bowdown:

Xaya
05-25-2003, 07:52 PM
;)


----

no help, critics, tips?

- I do cloth-modeling at the moment... could take long....

updates earliest on Wednesday
(school-trip)

Xaya
05-28-2003, 06:47 PM
well, school-trip is over (very very funny:scream: )

ok, here is the first try to do the clothes
i really donīt know how it should look like at the end...

non cloth is completed... (just in progress)

to the skirt... (done with patches..)

is there a good, easy way to animate it?

critics please!!!


http://members.lycos.co.uk/xaya/33.jpg

Ech0
05-28-2003, 07:36 PM
i think it really starts to come togther at the bottom of the skirt . try to make it smooth at the top not so bumpy?....(in search for a better word )

Xaya
06-06-2003, 12:43 PM
well,
although the face was quite nice i changed some proportions
perhaps u like it or not....

I try texturing the face at the moment...
i know how it should look like the problem is only the transmission


critics please
( i stopped cloth modelling because of lack of inspiration)

B.R.Rajeev
06-06-2003, 01:54 PM
hey xaya,

nice modelling :)

but something i feel is not OK in the hand ( palm ). i dunno if its the camera angle or the model itself. they look a little disproportionate. Can you show another close up of the hand. ?

Xaya
06-06-2003, 02:09 PM
well, u are right B.R.Rajeev, it looks a bit weird in this view,

i am not quite satisfied with the hands
i posted them on page 3:

http://www.cgtalk.com/showthread.php?s=&threadid=48121&perpage=15&pagenumber=3

will correct it! :p

Xaya
06-06-2003, 03:16 PM
mhh,

i know a cg artist (or someone who wants to be some)
should do everything by himself
(modelling texturing...)

nevertheless, and although I want to do everything by myself
i used a picture for this rendering
(i tweaked it a little in Photoshop...)

at the end i will use a selfmade texture for the face...
i only show u this because of the imagination how it could look out at the end (the eyes brightness doesnīt fit...)
ok here is the image


:shame:

error-404-
06-06-2003, 03:18 PM
its very very very impressive !!

hope U will show us samples :p

keep posting

fan from the scratch :bounce:

Xaya
06-06-2003, 07:15 PM
thank you -error 404-

My thoughts that I use this image as template or basis
on which I start the texture is more difficult than i thought...

nevertheless I going to try it this evening (and night...)

:D

Xaya

walee
06-06-2003, 07:41 PM
whoah now the head looks a lot more better and sexy than the first one ... keep it up :scream: :bounce:

Xaya
06-06-2003, 09:00 PM
yes, i also like the new forms...

well here is another face image

i will erase the hair (on the picture) and fill it out with skin tex
the problem is that the image is really low res...

(any trick, here?)

probably i have to do everything by myself
(although i am a beginner in texturing...)

Xaya
06-07-2003, 10:46 AM
the reason why i only post front images is that on side and perspective view the texture is weird (i used planar mapping!!!)

will work on it today...:D

Xaya
06-07-2003, 03:39 PM
here is an untextured image (brazil wax-shader / skylight)

just for comparison

--sorry for compression


PS: donīt know why the eyes arenīt as blue/bless as in the last image

Ech0
06-07-2003, 07:37 PM
the key is to take a high res pic like if you shoot a girl friend do it at like 1600x1200 and use your unwrap (planar map of course) to then have texporter shoot a 3000x3000 map of the unwrap you did. this works wonders

Cryptite
06-07-2003, 08:12 PM
As for the body, (page 6) I think the hips need to be a little smaller. For the sexiest woman, the hips should always be slightly smaller in width than in the chest area.

Xaya
06-07-2003, 08:52 PM
thank you for replies

@EchO

this would be the easiest and best way of course...
but first i havenīt got a girl friend
and (strange) woman wonīt say "ok, lets make photos from me"

(another point is that i have to do these photos in a special lightning scene (no shadows!!!) )

will use a picture form net (also hard to find

@Cryptite
perhabs u are right (havenīt watched exactly what is "sexiest" :scream:

thank you for critics

THX Xaya

PS: do clothes at the moment
arms and left leg is almost in cloth
also she gets a bikini....
: :rolleyes:

Ech0
06-07-2003, 09:11 PM
you can do so much in photoshop with light just find a well lit area in or outside high res find so sort of person be it a freind or who ever and you should be cool

Xaya
06-07-2003, 11:01 PM
@ EchO

it isnīt that hard, thats right...

but you also have to see that i want a beautful face

(doesnīt mean that my female friends and "normal women"
are ugly.... :shame: ......... will do what i can)

well,
here is the basic forms of the clothes
no asso. is final!!!
the arm-holders get more folds and gravity
also the leg-thing will be tweaked in form and details...

Xaya
06-07-2003, 11:04 PM
forgot to attach.... :D

Jevin
06-08-2003, 08:18 AM
I love the work, the modelling sort of, but mostly the rest (texturing, lighting, the hair) but, one thing I do notice is that the face is pretty inexpressive. I know that you are suppossed to make a person in a nuetral pose, and nuetral face, but remember that each person has a slightly different nuetral pose. Some people, like myself, have a slight frown. Others have slightly quirked lips. Some have resting eyelids, while others often look bugeyed. Now, sure, you'll probably want to do that with a morph map, at least to start. Personally I think adding those in as the base makes for a more interesting, characteristic look. Afterall, when Clint Eastwood goes bugeyed, it looks a whole lot different than when Steve Buscemi does, but both raise their lids about the same proportion.

ga-analytics
06-08-2003, 09:02 AM
Hi Xaya,

i read this thread carefully. Good work ! Especially how exactely you recreated the person shown on your reference.

Xaya
06-08-2003, 09:17 AM
@Jevin

u are absolutely right, to make a face realistic differences between left and right side of the face should exist
(although more similiarities between r&l = more beautiful;
you can read in many magazines...)

the face is inexpressive thats right,
but do you think it is good if you start your face in a "expressive"
pose??? i will all do this when i am finished with the other stuff...

but thank you for remaining me :thumbsup:

@]gRe[

well yes i wanted to aim similarities between reference and my work, but at the moment i donīt do it anymore... sure i could do it but first of all it is hard to find good reference images
and second, i want to great a unique person....
THX

p0lym0rph
06-08-2003, 10:07 AM
verry great realistic work,and lovely character,bravo :applause:

wgreenlee1
06-08-2003, 10:26 AM
The waist seems a little wide for the shoulders but very awesome stuff!

Teyon
06-08-2003, 10:32 AM
Yes, the waist is wide and I wouldn't change it. It's a great nod to reality. I live in NY and there are lots of women here who have a bit more down below than on top. No need to change that, every model doesn't have to be of perfect proportions (as long as you know how to make one of perfect proportions that is). Good rule of thumb is learn how to do it to the "ideal" and then feel free to change things up.

Xaya
06-08-2003, 01:47 PM
thank you for replies,

well @teyon
i am the same opinion, not everything must look like perfect
(what is perfect, by the way :D there are different views and opinions...)

i am quite satisfied with the result
(but improvements are surely possible)

well here is a new texture (only wax shader)
done auto-correction with PS

http://members.lycos.co.uk/xaya/saaapss.jpg

Xaya
06-08-2003, 07:57 PM
damn hell, she needs hair... :scream:

---"shave and a haircut" where are you???

Xaya
06-09-2003, 08:52 AM
well, i have a little question:
whatīs the best way to animate clothes (e.g. the bikini)

THX Xaya

Xaya
06-09-2003, 09:14 PM
small update...

colors and materials (of clothes) are ugly will change them....

http://members.lycos.co.uk/xaya/d5e5.jpg

Xaya
06-09-2003, 10:39 PM
well, no replies so far.... :shame:

nevermind.. here is another small update...
(done with splines....)


PS: the links are working, or what?

Naseem
06-09-2003, 11:20 PM
this will be worth waiting for if its complete! :bounce:

Anuxinamoon
06-10-2003, 01:07 AM
hey nice modeling! looks great, the splines tho... i dun think you should use em... if you are make em more curved ... have you tired maya hair renderer? we arnt allowed to use shag hair at school but im thinking of importing my max 5 char in there and adding hair to it...... but yeah..... or just buy shaghair :P
but its looking great! love the work :)

artistx
06-10-2003, 04:42 AM
"she needs hair... "

If the surface hair is bothering you and you want strands of hair, try Peter Watje's hair plug-in. It's free and you can use that as a good stand-in till you get "shave and a haircut".

Get it here:
http://www.max3dstuff.com/ . I think you need max 4, but i'm not completely sure.

The body is looking good. The body proportions seem right on the mark. You're pretty much home-free. It's all downhill from here. Since we're just nit-picking and fine-tuning now....

I agree with Anuxinamoon. You can use the splines, but make sure they curve properly. Right now they are too linear and the initial projecting angle in relation to the lids seems to sharp. Your model has a very acute angle. It should be more like a 90 degree angle on both lower and upper eyelids and the eyelashes.

Could you post up a picture from the back? I'm sure you've updated that as well. The arm pit area doesn't seem to read well. Knowing how the scapula and latissimus dorsi are shaped will help the front arm pit area.

Recheck the forearms. Make sure that the form of the brachioradialis and extensor carpi radialis longus muscles are present. It's true that women are softer than men, but the forearm is usually an area with little fat. So in the elbow area where the bicep inserts there should be some contour changes on the outside of the form. That joint is looking more like a smooth cylinder from the outside. There should be more of a bulge/rise in the brachioradialis or a sinking in the upper arm.

The face is shaping up nicely. On one of the recent posts though you had the face at a 3/4 view and I noticed something in the jaw. The place where the ear joins to the skull is bulging out slightly. There should be a smooth transition with no bulge. The and angle of the jaw goes straight into the ear form (smoothly).


If this is not making any sense let me know. I'll try to illustrate it some other way. Excellent progress. Keep up the good work.

Xaya
06-10-2003, 08:39 AM
thank you for tips and compliments :thumbsup:


@artistx

U arenīt a biologist or a doctor, are you?

Where did you know surge latindesignations :surprised ,
well nevermind, am absolutely the same opinion,
the splines should be more curved
(it is horroble to do hair with splines)

the arm area, well as you can see i clothed her arms
but nevertheless i will add more details and realism

also the ear-transition will be correct,

I post a back-view next time..

THX THX --- will try the "hair"-plugin

(i already used shag hair (i donīt possess it)
but IMO it is really unflexible an hard to do...)

artistx
06-11-2003, 05:18 AM
Xara- U arenīt a biologist or a doctor, are you?
Where did you know surge latindesignations :surprised -

LOL. Ok. I have a B.A. in biology. In addition to this, I took four courses on figure sculpture. Two courses focused on sculpting underlying anatomy. I took a class under Paul Hudson at SCAD where you sculpt and drape muscles layer by layer over a skeleton. It really helps you remember things when you build muscles by hand. There is also a course which focuses on just heads, hands, and feet. (Both excellent I might add)

Your model is looking very good. I know I deal out heavy critiques, but I only want the best for you and your work. :) I hope my suggestions help instead of hinder the quality of your art. Keep up the great work.

Xaya
06-11-2003, 09:51 AM
@artistx

"Your model is looking very good. I know I deal out heavy critiques, but I only want the best for you and your work. I hope my suggestions help instead of hinder the quality of your art. Keep up the great work."

well, thx first,
first of all i thank you for your tips and critics, u know what you talking about....

but i think it isnīt that well, when i make everything 100% realistic, yesterday i tweaked the back of her because of the lack of realism (i wasnīt satisfied)

the point is, when i do everything too realistic I also have to do the enviroment more realistic, you understand what I mean!

Yes, I want to achieve right anatomy and I thank you for your help, but not more.... (I want to start making my short film
:scream: :scream: :p)

nevertheless i go on with her ( still not satisfied at all)
will post a back view today...

PS: i tried to use Watje`s plugin, but it is even more difficult and unflexible to use than shag hair....

Xaya
06-11-2003, 10:17 AM
the promised back view image,
well i know i imagine it isnīt correct at some points (didnīt used a reference image just done it with "feeling")

PS: i already asked: whatīs the best way to animate the clothes (=bikini) THX

Yoshua
06-11-2003, 01:43 PM
Great work :thumbsup:

I think you should check out the new Eyelash tutorial at http://www.3dtotal.com , it shows you how to create real good Eyelashes.

You should also look into Digimation's Shaghair plugin, for making the hair, thats if you cant wait for Shave & a Haircut.

Good luck with the Short Film.

Xaya
06-11-2003, 02:31 PM
thank you genesis_yoshua,

well i was inspirited by this tutorial making the hair with splines
(didnīt followed the author`s instruction exactly)

I already used shag: hair but IMO it is very hard to use, very unflexible and crashes too often...

nevertheless there are superb artworks (or even hairstyles)
made with this plugin

Xaya
06-11-2003, 08:19 PM
Is the back ok?

well, u see that she only where`s a bikini at the moment
(and a transperent top...)

so do you think i could make skirt
the question is not if i am able, but if it is good for animation or is it near impossible (too time intensive) to calculate the movement
(should look realistic)

already used cloth-simulation programms like simcloth and stitch
and i wasnīt satisfied with the results (collision detection mistakes..etc), just a lack of my experience or pure reality?

THX Xaya

artistx
06-11-2003, 08:58 PM
The back is looking good. At the top of the neck, where the trapezius meets the skull, there is a bulge in the middle. So I see three vertical lumps in the back of the neck. I'm guessing the middle lump is the vertebrae. However, even in thin women you would not really see the vertebrae at the top of neck. In the shoulder level area you would see them. This is why the seventh cervical vertebrae is often used as a landmark on the figure. Going up from the seventh cervical vertebra to the base of the skull the vertebrae slowly disappear underneath the trapezius muscles. Looking at a skeleton from the side shows that cervical vertebra seven through cervical vertebra one creates a curved in shape. The trapezius muscle doesn't bow in much in this area. Thus, the vertebrae dissapear. From the seventh cervical vertebra down creates a curve outwards.

I've never seen this done before, but what would really be cool is if you had an animation where your character arched her back and you saw the cervical vertebrae disappear then reappear when she went back to her normal pose. THAT, my friend, would be AWE INSPIRING! Just a suggestion. :shrug:

Let the scapula bone drop a little more. I see that you modeled it in. It does arch up when the arm is raised, but not that much. It's a tough call, but I would drop it just a little lower. Perhaps add about 1/8th to the length of that bone. Maybe a little less...

Xaya
06-11-2003, 09:16 PM
yes this would be really awesome if i could make everything correct u said and animate the way u mentioned it,

it would also be cool if i could understand what the designations mean... or even if i would understand english completely
(i am german)
or if i would be 40 (I am 17) years old and would have max. knowledge/experience in all sectors of 3d (text. anim. rendering....)

:surprised :scream: :rolleyes: :airguitar

ok, i think i know a site where all this designation are explained
so u havenīt tell me what u mean.... many thanx

will correct what is necessary

Xaya

PS:I think i also go to such a course... :buttrock:

artistx
06-12-2003, 03:55 AM
Wow! You're seventeen years old. I imagined you were in your 20's. I have even more admiration for you now. You're well ahead of the game. Don't slow down though.

Xaya
06-12-2003, 11:27 AM
well another point is that i havenīt got a own PC
(share it with my 2 brothers),

and i am really the only one who are interested in cg/3d in my enviroment, which is damn frustating; there is nobody how can help you and u can help him or doing a project together...

but nevermind...

i doing animation at the moment (use CS 4.1)
but it is pure horror nothing works how i want to do it,
the best would be i start learning animation /rigging from the basic (have no really exp. yet)

or is there somebody how is able to rig /skin my character???
(first i must show if this is a good idea... because actually i want to do all by myself...)

:shrug:

dumbzebra
06-12-2003, 01:16 PM
real nice! :buttrock:

Xaya
06-13-2003, 08:20 PM
well i stop tweaking this female at the moment,
the reason is lack of plugins / clothes-satisfaction and so on...

I do another human being at the moment he is a man between 22-25 years old (also add another female character in far times)

I will probably start a new thread where i include this character and all the over stuff for my short movie (enviroment...i already started in another thread but will tweak alot)

.... we will see :beer:

Xaya

Lukashi
06-14-2003, 12:39 AM
Hey i love this character, the modelling is superb, too bad the texturing didnt work out :/

anyways good luck with your next character :wavey:

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