View Full Version : Vancouver Film School
ShadowM8 08-12-2006, 03:37 AM VFS Game Design Program has their own mocap studio so you could contact them and perhaps make a deal that appeals to both sides.
Mainframe/Rainmaker has a mocap facility I think, but not quite sure on this one.
And of course EA.
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darkZ
09-04-2006, 05:39 PM
Hi all,
I have just arrived to Vancouver as an exchange student to UBC.
Am really looking forward to meet some of you in VFS when I make a visit there.
It is very unfortunate that due to my academic load I will not be able to join
VFS classes..... :(
cheers,
Shailen
inkyspot
09-04-2006, 07:14 PM
All of it very helpful, of course.
I am also thinking of attending Vancouver to go to school there. I did look at VFS and made a call to talk to someone there, it's very expensive for my case I wish I could afford it.
I was wondering, unless I missed it within this thread, Mr. Kolby Jukes, or anyone have not mentioned "Think Tank Training Centre" as an option. From my understanding, Mr. Kolby Jukes teaches there. Is this a sign of what people feel? I know it considerably cheaper. I know in the end it's what you put into your work that counts, but I was wondering.
What about Think Tank Training Centre? Any news of them as a option?
http://www.tttc.ca/
I live California, it would be a major risk for me finacially, since it won't be my money, but I know that I can devote that %200 + that maybe needed to stand out and get hired.
I'm on the older side (over 30, under 35) and this would be a major move for me and a few people would be sacraficing some of there lives for me, (my cats, my lady, and my Mom), so my drive is that of a man fighting to catch breaths to live.
I would really appreciate any helpful comment, this could also help some others where money is an issue.
Damselfly
09-04-2006, 09:10 PM
Inkyspot, there is a thread in the CG News forum about Think Tank, if you haven't already seen it. http://forums.cgsociety.org/showthread.php?t=328644
It might not be talked about so much because it's much newer than VFS and fewer people on the board have probably been there.
inkyspot
09-05-2006, 08:12 AM
The thread was one of the main reason that made my decision in seriously considering Thnk Tank, but going back to the link that you posted resecured my decision. I was just wondering why Mr. Kolby Jukes who now teaches there, did not offer that school as a choice, just out of simple curiosity; I know it not acredited yet and it's relatively new.
But I made my decision already. I also found this thread very helpful. And Mr. Jukes, thank you for allowing me to be a member of your own forum. My question was asked in the utmost respect, sincerely.
Thank you for any response from everyone.
Knotter8
09-05-2006, 12:28 PM
Hi all :)
Currently I'm also debating the school choice :
either
- VFS ; the 6 months Digital Character Anim program ; my portfolio has already been approved at VFS and i was proposed to do the scholarship competition
or
- VanArts ; the 1 year 3D Anim program ; i still await their reaction to my portfolio.
I'm already a pretty decent modeler with a little bit of gamesindustry modeling experience ; but i really want to get a level up in terms of character rigging, animating, acting and direction.
Currently i'm still freelancing, using my Cinema4D license but i also know some 3DsMax 7 and Maya 5. Graduated from Fine Arts academy years ago.
I need to decide quickly becuz, the VFS program starts January 2nd...
diginime
09-05-2006, 12:37 PM
I'm currently enrolled in the 3D program of VFS on this 23 October. I think VFS is quite a good choice for me and i'm also applying for the scholarship.
Knotter8
09-05-2006, 06:09 PM
Ok guys (and girls) ,
I really need your opinion here...
Today i received feedback email from VanArts ; they said they're not gonna give portfolio feedback and advice until i have sent in total application + fee.
VFS, on the other hand has already given my portfolio + letter of intent a greenlight and they have gone to lengths to communicate back and forth via both phone & email, before i have even sent in application/fee
Right now, i'm inclined to go with VFS becuz of this. Anyone in the know how VFS 6 months program compares to VanArts' 1 year program, from experience ? Opinions ?
Thanx,
Knotter8
T-squared
09-12-2006, 11:43 PM
I am considering going to VFS, do I have to be proficient in XSI and maya to complete the 3d modeling and animation course? And if I don't, then will I still get the experience needed to get hired? I'm getting an idea that this would be a master course, one that builds upon an amature's skills, so I thought that someone would have to have some decent amount of previous experience in the apps used, am I wrong?
Just thought I'd list my skills: proficient in 3ds max, beginner in photoshop, XSI, Maya, and Zbrush.
kitec
09-13-2006, 03:20 AM
I can't believe this post is 3 years old! ! ! ! !
As a VFS grad I would have to say - seriously look at every other institution before you are ready to hand out the serious $. VFS main strength is the student determination- it actually has less to do with the instructors and more to do with your peers, get along well as a class and you will pull through the year with a good reel if you work hard. And as they say back at VFS- "Sleep is for the weak! ! !" I am not kidding- spent some serious all nighters there, couple times I didin't go home for like 36+ hours, yes sir all nighters really are common there. Keep your passion and don't burn out- this school will seriously test your dedication to 3D art. Whoever you are out there who may be thinking about it good luck- there are no bad schools really in my opinion- alot of people either just burn out or lose interest, but even when you are done and still have no job don't give up- it took me 4 months to land a job, but I got a really good one and in retrospective I wouldn't be here if VFS hadn't hardened me into a digital artist. If you survive VFS there is no job you can't handle.
As stated above success at VFS is determined by your companions and your dedication rather than by the instructors or program used.
If your organize your time well and you are dedicate, you dont need to do all nighters, but coming home at 3 or 4 am is quite normal every day routine.
As for the programs used, everything is moving to Maya, even the modeling stream.
The days of XSI at VFS are sadly over.
JK.
:D
kitec
09-13-2006, 04:00 AM
C'mon Jorge-- no even one little all nighter.... youre in class 59right? are you guys done- I am seriously losing track of time. Saw your Fish- very impresive, do they still have Z-brush cause they were actualy taking licences away from students when i left.
diginime
09-13-2006, 04:04 AM
As stated above success at VFS is determined by your companions and your dedication rather than by the instructors or program used.
If your organize your time well and you are dedicate, you dont need to do all nighters, but coming home at 3 or 4 am is quite normal every day routine.
As for the programs used, everything is moving to Maya, even the modeling stream.
The days of XSI at VFS are sadly over.
JK.
:D
Wow, even the modeling stream is moving to Maya? So now the instructor still teach XSI?
Up till now I managed to survive without doing allniters, but beeing so close to finishing now (term 6, we hand in October 12), probably I will need one or two...:p
Thanks Cory, Im glad you like the fish, hehe I learned a lot since my first model on term 4.
Congrats on the job btw :thumbsup:
About the Zbrush licences, they dont give many of em... but I was lucky and got one.
Things are changing a lot around here in the way they are focusing on the program.
Apparently they are giving a bit lees freedom to the students in the future regarding their demoreels (talking about modeling stream), they pretend to guide a little bit more amd decide what you can do according to your skills.
Right now all this are just plans for the future.
And yep mostly all of the instructors come from XSI, so they are all mad right now learning Maya.
As far as I know term 1 (3d64 or 65 I cant recall) is all Maya now.
JK.
:D
aesir
09-13-2006, 04:36 AM
what type of sadistic program forces you to model in maya :(
diginime
09-13-2006, 04:43 AM
Up till now I managed to survive without doing allniters, but beeing so close to finishing now (term 6, we hand in October 12), probably I will need one or two...:p
Thanks Cory, Im glad you like the fish, hehe I learned a lot since my first model on term 4.
Congrats on the job btw :thumbsup:
About the Zbrush licences, they dont give many of em... but I was lucky and got one.
Things are changing a lot around here in the way they are focusing on the program.
Apparently they are giving a bit lees freedom to the students in the future regarding their demoreels (talking about modeling stream), they pretend to guide a little bit more amd decide what you can do according to your skills.
Right now all this are just plans for the future.
And yep mostly all of the instructors come from XSI, so they are all mad right now learning Maya.
As far as I know term 1 (3d64 or 65 I cant recall) is all Maya now.
JK.
:D
Thanks Koke, are you using Maya to do all the stuff now? You are in modeling stream?
Thanks Koke, are you using Maya to do all the stuff now? You are in modeling stream?
Nah, no way, Im doing my stuff in XSI, and yep im in the modeling stream......but I came here thinking about beeing an animator hehehe... shhhh dont tell anybody. ;)
JK.
:D
PK-man
09-13-2006, 07:53 AM
Nah, no way, Im doing my stuff in XSI, and yep im in the modeling stream......but I came here thinking about beeing an animator hehehe... shhhh dont tell anybody. ;)
JK.
:D
Animator??? really?? Well, everybody in the class thought I was going to animation stream in the beginning......
Term 1 is all maya? hmm..... i thought they can choose between xsi or maya.
Rwolf
09-13-2006, 08:01 AM
Heh, I'm glad I didn't start in Aug like I was suppose too (in term 3). XSI is just so much easier to model than Maya. Poor term 1 guys :P
So far I'm lovin the program (minus the bumps and the tuition) I wish they give out more zbrush licenses. I would definetly state at school longer working on stuff. Hopefully they will get mudbox (rumored) in the next few terms.
diginime
09-13-2006, 09:30 AM
I'm gonna start this 23th October, then i'll have to learn Maya from Term 1? But i think XSI is far easier than Maya.
kitec
09-13-2006, 05:09 PM
Heh, I'm glad I didn't start in Aug like I was suppose too (in term 3). XSI is just so much easier to model than Maya. Poor term 1 guys :P.
Word, I am thankfull I didn't have to model in maya too
Arrghman
09-13-2006, 05:40 PM
I did a single allnighter when I was at VFS... and I really shouldn't have, I was so tired the next day that I didn't get anything done! I probably would have been more productive if I had just gone home and slept.
About the Zbrush licences, they dont give many of em... but I was lucky and got one.
They told us in October of last year that they were going to be getting a large amount of ZBrush liscenses in January (right after my class graduated). Funny to see how some things never change :D
MikeRhone
09-13-2006, 07:13 PM
Personally I think its a good idea to touch on a few different software packages while you are in school. Aside from the 'which program is better' arguement, the market in Vancouver is heavily weighted to Maya at the moment. Even students who rigidly want to "Only model" and "Only use XSI" should dabble in Maya so as to not limit themselves when they come out of school. Anyways, don't take my word for it, contact the local studios you wish to apply to and get thier take on what software they are currently using. (Rumor is Mainframe just jumped from XSI to Maya with this Rainmaker merger... I could be wrong) A lot of studios will require modellers to do a modelling test to see thier speed in thier studios software, so being able to hop around in different software freely is a great asset to have in your skillset.
Best of luck soon-to-be-collegues!!!
hakskeekah
09-13-2006, 07:57 PM
As far as the difference between a 6-month program and a 1-year program goes, according to VFS's website, their Digital Character Animation program is an advanced program for experienced classical animators. VanArts has a similar 6-month program for Visual Effects, which is for experienced 2D/3D artists. The 1-year programs at VanArts, and I assume at VFS as well, are more suited for intermediate to beginner students, who have an art background but not necessarily an animation background.
Obviously any student can learn more in 1 year than in 6 months, no matter what the topic is. But an experienced animator can get more out of a 6-month program than a inexperienced one. Any student who takes a 6-month program simply because it is cheaper or shorter may be short-changing themselves unless they are already bringing a considerable amount of talent to the table from day one. Basically, if one is completely new to animation, they should ideally invest as much time as possible in learning both 2D and 3D, and 6 months is very difficult to soak all of that in.
VanArts will look at any portfolio before receiving an application fee, just to assess the work and start a file on the applicant, but official acceptance into the program relies on a complete submission of all materials.
cesarmontero
09-13-2006, 08:39 PM
"Sleep is for the weak! ! !"
Before VFS I studied Computer Engineering, and it was the same motto. THen I took 2 months of rest and went to VFS. It was the same amount of work there. After this, my body was ill: I had gastritis, defences where low, colds where too often, etc. So I would say that this motto can't be a life-motto, since it just kills yourself after a year.
If you are going to VFS, take a rest for a goooood time, ensure you know how to COOK. Be sure you will have enought money to EAT VERY WELL. Life will eventually pay you back the same way you treat your body. Without health, any job, money or success will be able to satisfy your need to feel healthier.
Races like this are now won by the fastest, they are won by the ones who keep running. If you want to keep running in the CG world, ensure you treat yourself with balance. Passion is good, but eventually it can kill your body and end your life.
Before VFS I studied Computer Engineering, and it was the same motto. THen I took 2 months of rest and went to VFS. It was the same amount of work there. After this, my body was ill: I had gastritis, defences where low, colds where too often, etc. So I would say that this motto can't be a life-motto, since it just kills yourself after a year.
If you are going to VFS, take a rest for a goooood time, ensure you know how to COOK. Be sure you will have enought money to EAT VERY WELL. Life will eventually pay you back the same way you treat your body. Without health, any job, money or success will be able to satisfy your need to feel healthier.
Races like this are now won by the fastest, they are won by the ones who keep running. If you want to keep running in the CG world, ensure you treat yourself with balance. Passion is good, but eventually it can kill your body and end your life.
Very true my friend.
Learn to cook before coming to VFS, it will save you a lot of money.
And yeah imo you dont get much work done after allniters, so use them as a last resort.
Some people come here and start doing them since term 1, then you see them sleeping during the class, that is when you need to be awake.
Some people resist allnighters very well though, so maybe this doesnt apply to everyone.
VFS is a marathon not a speed race.
And I repeat again, that yuor relation with your companion will detrmine in great meassure your success here, so try to help each other and have a good time (go out for drinks from time to time), its the fastest way to advance.
JK.
:D
So many of my friends coming out of VFS who got jobs had to transfer to either Maya or MAx its not even funny. Not that everyone uses them, but a good deal do, and some of these guys go insane trying to make the transfer because they became dependant on one package. I used Maya before VFS, so I had that and it helped tons getting into XSI, and it was easy jumping between the two, but I got hired as a 2D artist so I didnt have to worry about Max HAHA! But naw, even just dabbling (like mentioned) in other programs helps you understand 3D as a student so much more so when you get a job offer and have to use another package it's so much less stressful to make a transfer its not even funny.
It's probably one of the smartest thigngs VFS has done recently, amoungst the thousands of dumb shit stuff theyve done or havent changed, so maybe there is hope for that school besides relying on just the students.
Disturbed
09-16-2006, 06:24 AM
Does anyone know whether any of the schools in Vancouver offer night courses, or short ones? (ie; 2 weeks to hone your skills in Maya modeling, etc). At the moment a full course isn't possible for me, but if there are any others that will help me further my demo reel and all of that?
rajbir
09-16-2006, 08:04 AM
hello friends is anyone going vancouver film school for 3d animation and visual effects. in uary actuallyi was lookin for a room to share ,i havent found any accomodation yet, please pm me or mail me if anyone's going , i need to fine an accomodation or can any one tell me how can i look for my accomodation there from india,, thanks
3-dboy
09-16-2006, 11:35 AM
Hello all
Can Anyone give me a Syllabus of Game designing taught in VFS. It would be really great if you can tell me in detail.
Thanks in advance
bleumoon
09-16-2006, 08:11 PM
Hello peeps, I'm in class 3D64 and I can say that as of now everything is in Maya . . . even modelling. However, most of the instructors come from an XSI background and they're more than willing to help anyone if they choose to work in XSI. In the end though it really doesn't matter. Polygons are polygons, the basic theory is the same no matter what package you use . . . some are just more efficient than others.
There's a strong emphasis on traditional skills in term 1. Simply put, if you aren't a descent drawer then you will struggle in the beginning. Plan on having to spend a lot more time on assignments, and even having to redo a couple.
Also, you don't have to have any previous 3d experience. They start from the baisics and go from there. Keep in mind though that the more you know comming in the better off you'll be. What we're learning isn't magic, it's just the process of making something in 3D. To be profficient at whatever it is that they're teaching, whether it's character design, modelling, animation etc . . . takes time and hard work. The farther along you are in your development process the better.
The program is intense and fast pace. They throw you into the fire from day 1. If you're comming in cold with no technical or traditional skills you're looking at a rough ride at the beginning before you get up to speed.
It's a lot of work, but it's a blast. There's no where I'd rather be right now than at VFS.
Hello all
Can Anyone give me a Syllabus of Game designing taught in VFS. It would be really great if you can tell me in detail.
Thanks in advance
The website outlines it pretty well.
http://www.vfs.com/curriculum.php?id=14
bleumoon
09-16-2006, 08:23 PM
hello friends is anyone going vancouver film school for 3d animation and visual effects. in uary actuallyi was lookin for a room to share ,i havent found any accomodation yet, please pm me or mail me if anyone's going , i need to fine an accomodation or can any one tell me how can i look for my accomodation there from india,, thanks
http://vancouver.craigslist.org/
http://www.myhomevancouver.com/default.aspx
http://www.vfs.com/lifeatvfs.php?section=find_a_roommate
I found my appartment on craigslist. Now I won't say that it was the best method of finding a place, but it's what worked for me. Some people came and stayed at a hostel for the first couple of weeks before they found a place for the year. That's another option you might want to concider. Also, there were two people who used Bell Accomodation, but I'd use that as a last resort as they tend to put people in bad locations and proceed to overprice their places.
rajbir
09-16-2006, 08:23 PM
hell-Oh..! ppl. i am coming vancouver next 2007 jan. i wanted to know that is it possible to work and study side by side in VFS , as i came to know that ppl hardly have time to work most of the time they are busy with the assignments and all, dam if this is true , aint there another way to make pocket money or expenditures...!
diginime
09-18-2006, 07:04 AM
Hello peeps, I'm in class 3D64 and I can say that as of now everything is in Maya . . . even modelling. However, most of the instructors come from an XSI background and they're more than willing to help anyone if they choose to work in XSI. In the end though it really doesn't matter. Polygons are polygons, the basic theory is the same no matter what package you use . . . some are just more efficient than others.
There's a strong emphasis on traditional skills in term 1. Simply put, if you aren't a descent drawer then you will struggle in the beginning. Plan on having to spend a lot more time on assignments, and even having to redo a couple.
Also, you don't have to have any previous 3d experience. They start from the baisics and go from there. Keep in mind though that the more you know comming in the better off you'll be. What we're learning isn't magic, it's just the process of making something in 3D. To be profficient at whatever it is that they're teaching, whether it's character design, modelling, animation etc . . . takes time and hard work. The farther along you are in your development process the better.
The program is intense and fast pace. They throw you into the fire from day 1. If you're comming in cold with no technical or traditional skills you're looking at a rough ride at the beginning before you get up to speed.
It's a lot of work, but it's a blast. There's no where I'd rather be right now than at VFS.
The website outlines it pretty well.
http://www.vfs.com/curriculum.php?id=14
Oh no...my traditional skill is poor...i'm going 23th October 2006 and now i'm at Vancouver. What should i do?
Rwolf
09-18-2006, 07:10 AM
Oh no...my traditional skill is poor...i'm going 23th October 2006 and now i'm at Vancouver. What should i do?
Depends on how you interpret Digital 3D. There's people who can't draw, but model well, or has a technical standpoint to unsterstand vfx. I say just get by the drawing aspects, but try to get somthing out of it at least.
Intervain
09-18-2006, 01:26 PM
So many of my friends coming out of VFS who got jobs had to transfer to either Maya or MAx its not even funny. Not that everyone uses them, but a good deal do, and some of these guys go insane trying to make the transfer because they became dependant on one package.
hmmm... I had to change to Max from XSI and I'll be honest - I see no problem which software one's learning at school! It's about ideas that you learn not a program. If you know what unwrapping is or what skinning is, learning it in another package will take a day at most! The whole transition is surprisingly painless, lasts a week or two in all and shouldn't be a hurdle in hiring people!
btw - congrats on getting a job Dave :) your 2d is awesome as I've told you once :bounce:
hell-Oh..! ppl. i am coming vancouver next 2007 jan. i wanted to know that is it possible to work and study side by side in VFS , as i came to know that ppl hardly have time to work most of the time they are busy with the assignments and all, dam if this is true , aint there another way to make pocket money or expenditures...!
If you're coming in on a Study Permit then forget it. It doesn't allow you to work at the same time. Well I think it allows it if it's a job at school but I'm pretty sure VFS doesn't offer any to current students.
Also you'll only be able to do some serious job work in Term 1, after that it just gets too busy.
rajbir
09-18-2006, 07:54 PM
oh thats bad man, but i'll sstill try for that, then how si it possible work with the expenses
MikeRhone
09-18-2006, 09:24 PM
Oh no...my traditional skill is poor...i'm going 23th October 2006 and now i'm at Vancouver. What should i do?
A hottly debated topic. Art skills definately apply, but tradition skills are more important to a modeller than a rigger for example. I know many extremely talented character animators that can only draw well enough to sketch thumbnails. Of course, the most talented nodellers I know are acomplished traditional artists as well, and some of the best compositors I know are also very skilled designers. As is to be expected, there are different skillsets for different positions.
My advice would be to start practicing your buns off now so you aren't stuggling against artistic vision while you are learning complex CG software.
cesarmontero
09-18-2006, 10:32 PM
Skills or no skills, the best asset you should bring is your own enthusiasm. An amateur with no skills and lots of enthusiasm is more likely to have a better portfolio at the end, compared to an intermediate user that enters VFS with little enthusiasm. I saw it happening at the design program, and it will probably be similar at the 3D program. Correct me if I'm wrong.
diginime
09-18-2006, 10:35 PM
Skills or no skills, the best asset you should bring is your own enthusiasm. An amateur with no skills and lots of enthusiasm is more likely to have a better portfolio at the end, compared to an intermediate user that enters VFS with little enthusiasm. I saw it happening at the design program, and it will probably be similar at the 3D program. Correct me if I'm wrong.
Yeah, i like 3D modeling very much and i have interest in it. But i don't know wheather can do as you said so. :) anyway, i'll try my best in VFS during the year.
Helgi
09-18-2006, 10:46 PM
Skills or no skills, the best asset you should bring is your own enthusiasm. An amateur with no skills and lots of enthusiasm is more likely to have a better portfolio at the end, compared to an intermediate user that enters VFS with little enthusiasm. I saw it happening at the design program, and it will probably be similar at the 3D program. Correct me if I'm wrong.
Yeah that's so true, it all comes down to enthusiasm, dedication and love for art. If one don't know something one will learn as if the less dedicated will take some other way... the easy way. So if you put in countless hours and work your butt off you'll succeed in whatever you were trying all along and if you're lacking some traditional art skill (in most cases) you'll make up for it in some other way.
But only three weeks until I leave for Vancouver and start my animation & effects program, starting to get a bit excited. One question though, does anybody know how many actually get jobs after graduating from VFS? Is it hard for foreign people to get work in Canada or even the states?
diginime
09-18-2006, 10:48 PM
Yeah that's so true, it all comes down to enthusiasm, dedication and love for art. If one don't know something one will learn as if the less dedicated will take some other way... the easy way. So if you put in countless hours and work your butt off you'll succeed in whatever you were trying all along and if you're lacking some traditional art skill (in most cases) you'll make up for it in some other way.
But only three weeks until I leave for Vancouver and start my animation & effects program, starting to get a bit excited. One question though, does anybody know how many actually get jobs after graduating from VFS? Is it hard for foreign people to get work in Canada or even the states?
Hi Helgi, i think it's not a big problem if your reel is very good.
Is it hard for foreign people to get work in Canada or even the states?
Canada and especially BC isn't too hard. If you're not really really talented or if you don't have a few years of experience then getting a permit for the US can be a lot harder.
kelgy
09-18-2006, 11:48 PM
Hey--does VFS have an on site job/ad flyer bulliten board like you have at university/colleges--or just their online version?? I want to put a poster there when I am in the area.
Hey--does VFS have an on site job/ad flyer bulliten board like you have at university/colleges--or just their online version?? I want to put a poster there when I am in the area.
Yep there is one inside the building, in the student lounge.
JK.
:D
bleumoon
09-19-2006, 12:40 PM
Oh no...my traditional skill is poor...i'm going 23th October 2006 and now i'm at Vancouver. What should i do?
Aww, don't let that discourage you at all. 3D is a different animal, and your success won't depend on if you can draw or not. Just keep in mind that in the first term you will have more traditional classes than 3D, so for those classes drawing is heavily emphasized. Just be ready to work hard and you'll do just fine :).
diginime
09-24-2006, 07:57 PM
Aww, don't let that discourage you at all. 3D is a different animal, and your success won't depend on if you can draw or not. Just keep in mind that in the first term you will have more traditional classes than 3D, so for those classes drawing is heavily emphasized. Just be ready to work hard and you'll do just fine :).
Hi there, thanks man. Yeah, i'm pretty ready and quite excited to go to school. Haha.:)
Wongedan
09-25-2006, 06:05 AM
Very true my friend.
VFS is a marathon not a speed race.....
so try to help each other and have a good time (go out for drinks from time to time), its the fastest way to advance.
JK.
:D
very good point mr - jorge! ^^
vfxguru
09-29-2006, 02:41 AM
hey guys, I cant thank all of you for a lot of insights (good or bad) about VFS. Definitely made me second guess my decision bout going. But i am still going. I got accepted into their recently new Houdini and Nuke Certification for Feb 2007 and wanted to know who else is going there for this? if there is anyone, and i mean anyone, please reply to this or PM coz i would love to know more bout their background and maybe network with them. Thanks again to all and hope to hear from some future VFS'ers.
P.s. My site www.vfx-guru.com (http://www.vfx-guru.com) has my current reel from my first college. AI of Pittsburgh, PA if you guys wanna check it out and give me some feedback. Any C & C are welcome
Josh
vfxguru
09-29-2006, 02:49 AM
Anyone going to VFS next feb. 2007 for the Houdini and Nuke Certification. If yes, pm me or reply here. Thanks all for the suggestions and advice here. Ya'll rock.
p.s. Need some feedback also on my current reel. It can be seen at www.vfx-guru.com (http://www.vfx-guru.com)
diginime
10-01-2006, 05:50 PM
Hello peeps, I'm in class 3D64 and I can say that as of now everything is in Maya . . . even modelling. However, most of the instructors come from an XSI background and they're more than willing to help anyone if they choose to work in XSI. In the end though it really doesn't matter. Polygons are polygons, the basic theory is the same no matter what package you use . . . some are just more efficient than others.
There's a strong emphasis on traditional skills in term 1. Simply put, if you aren't a descent drawer then you will struggle in the beginning. Plan on having to spend a lot more time on assignments, and even having to redo a couple.
Also, you don't have to have any previous 3d experience. They start from the baisics and go from there. Keep in mind though that the more you know comming in the better off you'll be. What we're learning isn't magic, it's just the process of making something in 3D. To be profficient at whatever it is that they're teaching, whether it's character design, modelling, animation etc . . . takes time and hard work. The farther along you are in your development process the better.
The program is intense and fast pace. They throw you into the fire from day 1. If you're comming in cold with no technical or traditional skills you're looking at a rough ride at the beginning before you get up to speed.
It's a lot of work, but it's a blast. There's no where I'd rather be right now than at VFS.
Hmm, then will they still teach XSI?
Hmm, then will they still teach XSI?
As far as I know, no.
The other day I had an interview for a job, and they asked me about what software package I used, so I said XSI.
They asked me about Maya and recommended building up my Maya skills.
Apparently it was not a requirement for this job to know Maya, but they said it would help for many other jobs out there.
The interview was for a mayor video game publisher.
So as much as I love XSI (very very good for modelling), learning Maya can be a good choice.
JK.
:D
diginime
10-01-2006, 10:30 PM
Oh no..:) Anyway, i think they'll teach from beginning. I know basic of Maya but i prefer XSI for modeling man..it's far easier for selecting edges..split etc..Anyway, KOKE, do you have msn or yahoo?
ShadowM8
10-01-2006, 11:38 PM
It's unfortunate but it's true, Maya still is a popular choice and it makes sense that VFS is switching. I am glad I finally get to work with XSI again after years of max, I can feel the love coming back :)
Xeoxi
10-09-2006, 06:46 PM
Sorry, I just cought the tail end of this form, did you say VFS is switching from XSI to Maya?
diginime
10-09-2006, 06:48 PM
Yeah, i think so as most of the company are using either Maya or Max now. :)
Xeoxi
10-09-2006, 06:52 PM
ahfasdjkfhaso;fh, I just bought xsi........ my portfolio is done, and the app is sitting on the table for VFS....... the pain the humanity, guess I'll chalk up another 6g's LOL
diginime
10-09-2006, 06:59 PM
:shrug: Haha, are you going to VFS too? I think they had change. I heard others said so. Even modeling stream changed to Maya.
Rwolf
10-09-2006, 08:32 PM
ahfasdjkfhaso;fh, I just bought xsi........ my portfolio is done, and the app is sitting on the table for VFS....... the pain the humanity, guess I'll chalk up another 6g's LOL
I think there is still an option to learn XSI Come term 2 or 3. Because I know our class in term 2/3 had the option to work in Maya.
Xeoxi
10-10-2006, 09:13 PM
so I guess by the end of those terms xsi will be canned completly?
guess its alabout the hipe, not productivity grrrrrrrrrrr
diginime
10-10-2006, 10:14 PM
I'm not sure about this but most VFS student who currently in said that they had changed to Maya.
JamesMcPhail
10-10-2006, 10:24 PM
I'm at VFS at the moment in term 3 (3D62). My class was taught primarily in XSI with maya introduced later . My understanding is that the reverse now applies. New classes are taught in Maya with 3D64 being the first Maya class, but XSI is introduced later on.
As far as the streams go you can use what you want in term's 4, 5 and 6. However visual effects students are encouraged to use Maya for anything other than modeling.
Gaudy
10-11-2006, 10:24 PM
For people starting on january next year my roommate will be moving at end of december , so ill have a spot available in january 1st , so if u tudy , clean and the opposite of noisy drop me an e-mail :
a_gaudy@yahoo.com
ty
Geraldf
10-20-2006, 03:07 PM
VFS uses both Maya and XSI. As stated before, it has changed to start with Maya, and then XSI later on. You will *last I heard* still be able to choose which program you want to use for your reel later. I personally like XSI better than Maya for animation and modeling. (faster) Usually effects users use Maya, however I have seen people come out with awesome reels using XSI for effects as well. Xsi is more used in europe and asia than here.
Take care!
diginime
10-20-2006, 06:11 PM
I think i'm in 3D65 as it stated at the paper and the class start this coming Monday, so excited!! But personally i think XSI is better for modeling but i prefer Maya as everyone knows, Maya is widely use in industry nowadays. And i decided to focus on Maya although i want to specialize in Modeling & Texturing. By the way, anyone same class with me?:)
Tenkiboi
10-21-2006, 07:17 AM
3d63student:
I totally agree that xsi is a faster modeling program than maya. But its still important to know the modeling system for maya as well because there are some people who just dont get maya after using xsi. Personally, I still prefer using maya more than xsi but I do see the greater results in xsi modeling. The instructors at VFS are stronger at using Xsi than maya so be sure to tell them to use xsi rather than maya if get the chance too (just an advice).
-Tenkiboi
diginime
10-21-2006, 07:21 AM
But i think the most important is we know the concept, which program is not important. Once you know the concept, you know how to model in every software, just maybe need some times to learn the new program. Cheers:)
T-squared
10-22-2006, 03:50 PM
Okay, so I'm planning on attending vfs, but first, I'm planning on attending a 4-year college to get some art training, and to have something to fall back on if my cg career doesn't work out. During my time at college I plan to also be leaining maya and zbrush. I would like to know if this would be a good plan for me, or if I should just go striaght to vfs. As of now, the only 3d training I've had is about 3-years of 3ds max through a class in my high school. However, I'm very interested in becoming a professional modeler or animator for films. I have had very little traditional art training so far, but as I said, I'm planning on taking an art major in college. Any help with this would be appreciated.
Any traditional background that you may have, will make thing easier for you as an artist.
It is not necessary to go 4 years to school before attending VFS.
A lot of people come out of school into VFS and get awesome jobs once they finish the program.
If you attend that school you will probably be better prepared for VFS as you will be already familiar with concepts such as form and color.
As I said before it is not necessary, you just have to work a little bit harder to include all those traditional art concepts with the technical side that will be the main focus of VFS teaching once you finish the first 3 terms (they try to teach you in a little period of time the basics of traditional art and animation).
I did Digital design for 4 years back home, and although it helped me for developing an artistic eye, I could juts come here, finish the course, get a job and star building experience.
Experience is the key.
JK.
:D
I am kind of in the same situation and same mind as you T-squared. I am planning to go for 4 years of traditional art and then maybe vfs but I doubt I will have enough money for 2 schools though. I have been doing 2d for about a year and a half and I am lucky to have a really talented tutor, it would probably take me about 3 years or more trying on my own to get to where I am at right now. So to me, 2d is very important and you really have to think about your art life (or your life for that matter), not just get a job in the industry. Personally, I want more out of traditional training so that I can apply what I learned to 3d to make my own cg movies in the future. The things you learn with art will help long term in what you doing and help expand your possibilities. Better going in with machine gun then a pistol.:D So I am saying, really evaluate your options and your future before jumping in and well it really depends on the person. Some goes to just vfs and comes out amazing but for some, it probably won't, which I think is me so I have to get ready before I go. And man you got 3 years with max, I only got several month with maya but it's going pretty well so I would imagine you can get pretty far. And KOKE said it again, yep you don't need prior xp, it's all about how hard you work and can you get as much as you can out of it. Digital design for 4 years, that really confirms my belief of being well rounded before jumping in. Anyways, this is all my own opinions.
diginime
10-23-2006, 05:00 AM
It's all about hard work and enthusiasm. If you don't know traditional art vfs will teach you for the first half year, but as KOKE said, if you know you'll have the better "sense" or maybe knowledge to do it. As for me, my traditional art is poor too, just can draw some figure and some still life, the most important thing is hard work and learn it, where have you done wrong and learn from there, then you'll improve. I step into 3D since 2004 but i start learning seriously at May 2006, and if you've better technical background you'll understand more easily, but if you don't know and work hard for it, you'll get it too.:) i think it's ust about hard work and enthusiasm.
JensDenker
10-26-2006, 08:09 AM
hi guys,
are there any german students out there at vfs? i will start the 3d animation & visual effects program on august 2007.
so if there's someone out please feel free to contact me.
thank you
kitec
10-27-2006, 01:50 AM
Interesting, I am glad I went when they were still using XSI and when Mike Haslam was the modeling mentor. I really don't know why they switched to Maya and not Max- as a person who has used all three, I like Max better then Maya. Also I am wondering how Maya is goning to be now that it is owned by Autodesk- I dunno I guess in my view it would be better if they taught Max. Just out of curiosity- how is the new instructor (this question is mainly aimed at 3d57 who had mike leave in their 5th term and the new mentor at the end in 6th term.) Is he a hard ass like Haslam was, what are these new ciriculum changes in the stream? do you have a required amount of models now- specific content? eg. 1 character, 1 enviroment, 1 low poly...that knid of deal? Just wondering, as usuall the content coming out is fantastic.
Kyte
Helgi
10-27-2006, 06:09 AM
hi guys,
are there any german students out there at vfs? i will start the 3d animation & visual effects program on august 2007.
so if there's someone out please feel free to contact me.
thank you
Well in my class, 3D65, we got one Icelandic guy (me :) ), a Dutch guy, two from Mexico and basicly from all over the world. But in our group there is one guy from Switzerland and girl from Germany. So you'd be able to speak some German I think. :)
But yeah, it's all about enthusiasm, really hard work and the will to your best. Somewhere I heard it was about 50-60 hours a week the 3D kids are putting in to make their stuff. This is probably one of the best schools you can possibly attend in my opinion.
Intervain
10-27-2006, 08:26 AM
seriously, I don't think there's really a point to those software conversations! It doesn't matter which one you'e learing as long as you're learning the concepts behind using it!!! Switching to another one will take a week at most and will not be painful... I was shocked how easy it was and how quickly I forgot all the xsi hotkeys once I switched to MAX! I had to go back to XSI lately and for the first 30 minutes I really had to control my hand from flying to ALT instead of the S key... and I was so sure I'd never forget that! ;)
JensDenker - there's people from all over the world, worry not :)
seriously, I don't think there's really a point to those software conversations! It doesn't matter which one you'e learing as long as you're learning the concepts behind using it!!! Switching to another one will take a week at most and will not be painful... I was shocked how easy it was and how quickly I forgot all the xsi hotkeys once I switched to MAX! I had to go back to XSI lately and for the first 30 minutes I really had to control my hand from flying to ALT instead of the S key... and I was so sure I'd never forget that! ;)
JensDenker - there's people from all over the world, worry not :)
Quoted for agreement. :)
Guys, the software is just another pencil, it doesnt matter if Maya is an HB, Max a 2B and XSI a 2H, they all do the same.
Although like with those pencils, one will be better for one situation and other will be better for another different situation. :wise:
Focus on learning the concept (independent from the tool) and then aplying the technique later.
I am pretty sure I will have to switch software once I start working (hopefully soon...:p... I hope).
JK.
:D
kitec
10-30-2006, 12:31 AM
Yes this is all true but on that same note- certain "pencils" are used alot more often then others. And when you start noticing that employers want someone profiecent in Max or another program, its not too awesome to tell them - "No but I can use XSI" I was told after I got my job that one of the main reasons he didn't mind what software I used is because he had already tried to find Max people but there simply were none for the work he wanted to do. Its also not that great to start at a company and feel like you are slow because you haven't used whats main stream. Anyway- I am not saying I disagree with those statements it just that now lookng from the other side of the glass I am noticing that it actually is one of the atributes that can or can't get you work. I guess the safest bet is to learn them all.
JensDenker
10-30-2006, 02:53 AM
Hey there,
@DogSter:
Could you ask the Swiss guy or the girl from Germany about her/his msn or mail adress.
May if you have it, wrote me a pm or so, this would be very nice!
Thanks Man.
Yes this is all true but on that same note- certain "pencils" are used alot more often then others. And when you start noticing that employers want someone profiecent in Max or another program, its not too awesome to tell them - "No but I can use XSI" I was told after I got my job that one of the main reasons he didn't mind what software I used is because he had already tried to find Max people but there simply were none for the work he wanted to do. Its also not that great to start at a company and feel like you are slow because you haven't used whats main stream. Anyway- I am not saying I disagree with those statements it just that now lookng from the other side of the glass I am noticing that it actually is one of the atributes that can or can't get you work. I guess the safest bet is to learn them all.
Yeah, I also have to agree with you there, because its the real world, and what you say happens all the time.
Knowing the basics of them all would be ideal, if you can.
Truth is that most of the time we cant spend that time leaning every single piece of software in the market. :sad:
JK.
:D
Xeoxi
10-30-2006, 05:53 PM
So... For the Person and or Peoples that want to do 3d, be it modeling, vfx, animation, etc.Etc. And they would like to and or are going to attend VFS.
What would be the Ideal software to pre learn as it were to achieve ease of learning, and less headack at VFS?
Sorry about the spelling, it’s early and the question has been weighing on me.
I've played with Maya, very cool effects, and I bought xsi foundation, and yes I can see the strengths and modeling differences.
But for the love of Compliancy.
which one for VFS Before I go blow some cash on there packages!
Oh and anyone who works for xsi, you want maya users! Include face robot in ya top version of xsi, don’t waist ya time making plug-in that big, ya comp might just add it as another effect
diginime
10-31-2006, 01:25 AM
Now VFS is changing to Maya, and now my class 3D65 are all thought in Maya but the instructor teach some XSI at the end of the class. I'm going to modeling so i think i'll be do my modeling on XSI and then rendering in Maya as Maya have more plugin such as renderman and Turtle. :)
Xeoxi: Go with Maya. Usually XSI is easier to learn anyway so you can learn that while at school. Oh and why buy the full version of the software? You're a student, buy a student version! Plus by the time you're out of school there will be a new version out.
Diginime: Yea there might be more renderers for Maya but you won't be using them at school. Maybe they still have Gelato when you'll get to 4th term. Most likely you'll be using mental ray for most of your rendering and compared to XSI the mr intergration in Maya isn't the easiest thing to wrap your head around......
Plus if having many renderers available is important to you then you should go with Max anyway. ; )
kitec
11-04-2006, 08:04 PM
Nah, s'all good Koke. learning them all is a pain in the ass. Personaly I think it would be good for companies to have a few work stations of everything. And now with how cheap software is compared to a few years ago its not like they are going to break the bank by getting Maya, Max and XSI. But yeah- if you are going into games or anything like that you will probably want to learn Max, I do miss XSI though- best modeling program ever, other programs need plugins to have the same great modeling features that XSI comes with standard. Peace out
Kyte
diginime
11-04-2006, 08:18 PM
Xeoxi: Go with Maya. Usually XSI is easier to learn anyway so you can learn that while at school. Oh and why buy the full version of the software? You're a student, buy a student version! Plus by the time you're out of school there will be a new version out.
Diginime: Yea there might be more renderers for Maya but you won't be using them at school. Maybe they still have Gelato when you'll get to 4th term. Most likely you'll be using mental ray for most of your rendering and compared to XSI the mr intergration in Maya isn't the easiest thing to wrap your head around......
Plus if having many renderers available is important to you then you should go with Max anyway. ; )
Yeah, so i plan to model, rig and animate in XSI and do rendering in Maya. But all the concept is the same.
You might as well do everything in XSI, as Mentalray is really well integrated in the software.
I dont see the advantage of doing all in XSI, and rendering in Maya... unless you want a very specific effect from one particular rendere engine.
Then there is the technical issue, because you will need to render in more than one machine as everyone, and I am sure they are not going to install other render packages in every machine just for you.
If you do all in XSI, just stay with it all through the process.
JK.
:D
diginime
11-04-2006, 10:49 PM
Thanks man. I'll. But in modeling class the instructor is using XSI (Nigel) and in animation they're using both Maya and XSI (Magic) which is good. :)
diginime
11-10-2006, 06:04 PM
Hey guys, i wonder is the school teaching ZBrush? I heard my modeling instructor said that we're going to learn at the term 4 or 5. Is any classes in school taught by Zbrush now? Thanks.
nuabudikae
11-26-2006, 10:03 AM
hi, i'm considering applying to vfs next year... seems like all you guys who are studying there really work hard. Do any of you current students think its possible to do the 1 year program and something like Animator Mentor at the same time? Or are you all already overloaded with work from the program?
Bartek|3D
11-26-2006, 02:09 PM
hi, i'm considering applying to vfs next year... seems like all you guys who are studying there really work hard. Do any of you current students think its possible to do the 1 year program and something like Animator Mentor at the same time? Or are you all already overloaded with work from the program?
Sure, if you want to waste all your money and end up in a pshychiatric ward after! ;)
I would definitely advise you not to even consider this.
Ciao!
Rwolf
11-26-2006, 10:38 PM
Hey guys, i wonder is the school teaching ZBrush? I heard my modeling instructor said that we're going to learn at the term 4 or 5. Is any classes in school taught by Zbrush now? Thanks.
Yeah, so i plan to model, rig and animate in XSI and do rendering in Maya. But all the concept is the same.
There no classes that I know of in term 4, but if you want to learn ZBrush the advisors and the mentors will be floating around the antfarm to give you a run in or tips using it.
You might hafta rethink that workflow. don't quote me on this I don't think it's possible to import an animation scene with a char from XSI then render it Maya. (I remeber one of the instructors tell us *62* not to rig your guy in xsi then import it into maya, because basically you'll hafta re-bone and re-rig him in maya)
nuabudikae
11-27-2006, 02:14 PM
Sure, if you want to waste all your money and end up in a pshychiatric ward after! ;)
I would definitely advise you not to even consider this.
Ciao!
Haha fair enough. I just got through the 40 pages of this monster thread... seems like my idea would have been suicide.
I have a question regarding preparation for the program. A lot was mentioned about what you should know before going... solid drawing skills, some program specific knowlege, even as much as knowing what you want to do for your demo reel. Yet there seems to be many people wondering "my (drawing) skills aren't that great, will the school accept me?".
I think i draw ok, i have a basic understanding of Maya. But is basic enough? Obviously like all students i want to create something amazing to show prospective employers, but 1 year really does seem like a very short time. Do the people that really excel in the program come in with a high level of foundation knowlege? ie. even if a modelling stream student doesn't know a thing about 3d, they are a great painter/sculptor.
Do any current students feel like they, or some of their classmates would have been better off if they had waited a year and raised their fundamental art skills/software knowlege past a beginner level before going to VFS? (i'm not trying to get anyone to name names, i just want advice. I welcome PMs if that's more discreet.)
I got in to the VFS I also got a $ 10,000 scholarship.
Was going to start Jan 07. But then,,,,
Oh oh I already got a loan from my animation CG course from IADT in Ireland
Witch is quite good and very well recognized.
I’m not rich :( so I could not afford to make up the difference.
I could not go...I had to turn the VFS down. I felt sad.
I said I already have a good qualification and I’m not half bad.
I don’t need to go after all.
But I’m fed up of freelance work.
I looked for work
I got lots of good job offers in just 2 weeks,
and then I got a Great job now I feel happy.
End of story.
Would have liked to see what I would have done if I went and had the time and recourses to use just on my very own projects, :) oh well.
I wish every one at the VFS and other CG art schools the very best of luck.
-Liam
Intervain
11-27-2006, 02:56 PM
Haha fair enough. I just got through the 40 pages of this monster thread... seems like my idea would have been suicide.
I have a question regarding preparation for the program. A lot was mentioned about what you should know before going... solid drawing skills, some program specific knowlege, even as much as knowing what you want to do for your demo reel. Yet there seems to be many people wondering "my (drawing) skills aren't that great, will the school accept me?".
I think i draw ok, i have a basic understanding of Maya. But is basic enough? Obviously like all students i want to create something amazing to show prospective employers, but 1 year really does seem like a very short time. Do the people that really excel in the program come in with a high level of foundation knowlege? ie. even if a modelling stream student doesn't know a thing about 3d, they are a great painter/sculptor.
Do any current students feel like they, or some of their classmates would have been better off if they had waited a year and raised their fundamental art skills/software knowlege past a beginner level before going to VFS? (i'm not trying to get anyone to name names, i just want advice. I welcome PMs if that's more discreet.)
drawing is definitely a pluss but not a necessity - though it would be advised to start applying yourself to it...
I knew absolutely no 3d before going to vfs - well I knew how to make some spheres in 3ds max but that was not helpful as I didn't get to touch max till after I left the school - so no worries if you don't feel like a pro with Maya... most people know nothing [at least that's the way things were in my day ;P] as to exceling in one program - I don't know about that but trust me, once you go through a demo reel project, from begining till end you have basically touched upon the majority of aspects of 3d so you'll have an idea of what you're doing... a year is not long but it's not a regular person's year [it's a crazy one to say the least]
Bartek's right - don't even dream about anything happening in your life while at vfs - other than vfs that is... it's a crazy year and a psychiatric ward is a possibility even without Animation Mentor...
diginime
12-01-2006, 02:07 AM
There no classes that I know of in term 4, but if you want to learn ZBrush the advisors and the mentors will be floating around the antfarm to give you a run in or tips using it.
You might hafta rethink that workflow. don't quote me on this I don't think it's possible to import an animation scene with a char from XSI then render it Maya. (I remeber one of the instructors tell us *62* not to rig your guy in xsi then import it into maya, because basically you'll hafta re-bone and re-rig him in maya)
Yeah...you're right, i think now just concentrate on XSI first. :)
nuabudikae: Well, as Intervain said so, "drawing is definitely a pluss but not a necessity" . My drawing skill is not so good too. i just can draw some basic pictures and concept. i heard from previous seniors from vfs that drawing is important when drawing concept, and i found it really useful. You really need to sketch out before you start doing anything. So, conclusion is, if you have some basic drawing skill, it'll benefit you.:) (Well, i'm not good in drawing too:))
As for program, they teach from basic, where is the toolbar, what the use of the tool and so on, so no worry on this. But if you have the fundamentals, you'll sure have more benefit.:)
Ok then, see ya guys. :) Cheers.
i'm considering going to vfx as a career, and i plan to go to school sept of 2008, and i'm thinking of 2 schools, VFS or Sheridan, what do you guys think of Sheridan?
i went to Sheridan open house in november, the reels i saw was not very impressive at all but VFS on the other hand have some really kick ass stuff, i mean what do the employers look for?
what if you and another guy have all the same requirments emplyer look for, will the empleyer look at what school you come from?
is VFS one year program not as good as Sheridan 4 year program?
just basically which is school is better for me if i want a career in vfx?
thx so much for answering
light905
12-10-2006, 11:21 PM
I currently live in LA and I heard UCLA and USD are pretty good film school as well. How's the comparison between these schools?
Radon
12-17-2006, 05:43 PM
i'm considering going to vfx as a career, and i plan to go to school sept of 2008, and i'm thinking of 2 schools, VFS or Sheridan, what do you guys think of Sheridan?
i went to Sheridan open house in november, the reels i saw was not very impressive at all but VFS on the other hand have some really kick ass stuff, i mean what do the employers look for?
what if you and another guy have all the same requirments emplyer look for, will the empleyer look at what school you come from?
is VFS one year program not as good as Sheridan 4 year program?
just basically which is school is better for me if i want a career in vfx?
thx so much for answering
I too considered Sheridan v.s. VFS and VFS came out on top. I have seen reels from both sides and they were both great but VFS came out on top because it is central to a city that breaths the industry.
I haven't started my term yet but from what I can tell you (from visiting the school and from other peoples opinions) that in the end it doesn't matter. What school you go to is just another tool in the toolbox, it's how YOU work that will make the difference.
Some employers don't even consider school, they want to see your reel and nothing more.
olioli
12-20-2006, 06:24 AM
Any thoughts on the gnomon school as to VFS?
I'm torn as to which school to attend. Any advice?
Thanks
willl
01-10-2007, 08:53 PM
Hi all, I have read this whole thread front to back because i am going to attend VFS, eventually
Im finishing up my grade 12 year and taking a couple months to draw, use maya, adobe AE, XSI and anything else i can breif myself on.
My goals are to get a great head start so i can make the most of the expence long hard year.
i have acouple question.
1. best things to spend my time on pre-VFS. ex. drawing, maya,..
2. do most people send in a CD of their models and drawings and animations, as a portfolio.
3. how long is the school year, its private so i think their are difrent rules, and how offten are you in class apose to just using the lab with mentors.
4. is it better to take extra time Pre or Post VFS to become sharp. im assuming pre becasue then when your thier you dont have to worry about basics and can learn all the tricky stuff right away.
Basicly in worried aout being wel prepared, i know some people attnd without any experiance and can do great, but i wil take all the help i can give myself
i think thats it, any help is apperciated
thx, will
Hi all, I have read this whole thread front to back because i am going to attend VFS, eventually
Im finishing up my grade 12 year and taking a couple months to draw, use maya, adobe AE, XSI and anything else i can breif myself on.
My goals are to get a great head start so i can make the most of the expence long hard year.
i have acouple question.
1. best things to spend my time on pre-VFS. ex. drawing, maya,..
Drawing, colour theory, composition, cinematography, get a feel for that sort of stuff, it helps to improve the quality of your work in the long run.
Also get to know the basics of Maya and XSI so you won't waste time on that. And basically anything that you don't want to waste your 40K on.
Oh, also learn how to present your stuff, keep it clean and to the point. Otherwise people will give you feedback on that instead of, say, your animation. Nice lighting and such also helps. But they'll also tell you this, no problem, just keep it in mind.
2. do most people send in a CD of their models and drawings and animations, as a portfolio.
Where? VFS? Call them and ask. Web link will probably do.
3. how long is the school year, its private so i think their are difrent rules, and how offten are you in class apose to just using the lab with mentors.
6x2 months. 6 months class (day, evening or weekends), 6 months lab. Mentors aren't always in the lab.
4. is it better to take extra time Pre or Post VFS to become sharp. im assuming pre becasue then when your thier you dont have to worry about basics and can learn all the tricky stuff right away.
Yep.
Basicly in worried aout being wel prepared, i know some people attnd without any experiance and can do great, but i wil take all the help i can give myself
i think thats it, any help is apperciated
thx, will
Good luck.
Xeoxi
01-10-2007, 10:09 PM
1.) Its always good to get ya skills up! Yep learn maya and xsi, the basics at min.
2.) I belive a paper/print portfolio is asked for
3.) well if your spending 40k, its one year, but they have 6 month courses
4.) If you feel your skills need to be polished, then take the time to do so, its upto U
And ya , www.vfs.com (http://www.vfs.com) is ya best place to start
GoodLuck :)
edit: wow there is anothr page LOL
Intervain
01-10-2007, 10:17 PM
Hi all, I have read this whole thread front to back because i am going to attend VFS, eventually
Im finishing up my grade 12 year and taking a couple months to draw, use maya, adobe AE, XSI and anything else i can breif myself on.
My goals are to get a great head start so i can make the most of the expence long hard year.
i have acouple question.
1. best things to spend my time on pre-VFS. ex. drawing, maya,..
2. do most people send in a CD of their models and drawings and animations, as a portfolio.
3. how long is the school year, its private so i think their are difrent rules, and how offten are you in class apose to just using the lab with mentors.
4. is it better to take extra time Pre or Post VFS to become sharp. im assuming pre becasue then when your thier you dont have to worry about basics and can learn all the tricky stuff right away.
Basicly in worried aout being wel prepared, i know some people attnd without any experiance and can do great, but i wil take all the help i can give myself
i think thats it, any help is apperciated
thx, will
1: I'd say drawing would do you good! won't hurt if you get an idea about what the basic ideas behind texturing and modeling are [what does specular mean and what is unwrapping - you don't have to know how to do them but it helps to know the names :)]
Honestly I don't think it's a waste of time like someone said to learn the programs in school - I'd rather focus on drawing, colour theory and cinematography as they won't teach you those very well :)
2: don't know what most do, never asked them LOL, I sent the link to some stuff on the web...
3: it's 12 months
4: what's the point of going to vfs and paying 40 grand if you're not going to try and get a job immediately after leaving? :eek: If you want to do anything do it before the school but in all honesty, unless it's a bachelor's of art or some other education like that, I'd just go to VFS immediately and not do any breaks... but that's MO!
Good luck when you're there - it's a mad year for sure :scream:
Honestly I don't think it's a waste of time like someone said to learn the programs in school - I'd rather focus on drawing, colour theory and cinematography as they won't teach you those very well :)
Were you talking about my comment? In any case I should have explained it a bit more. I meant to say that it's a good idea to play around a little with XSI and Maya so you know your way around the interface. Because of the fast pace (as you know) it's a lot easier if you don't have to worry about where to point the mouse all the time. : )
But yes, spend much more time on drawing and such, you'll get familiar with the programs anyway.
willl
01-12-2007, 01:08 PM
HI agian, thank you for the great answers to my questions,
I have a couple more
1. What program do you use to put together your demoreels, the text, music and transitions.
2. What prgrams do the visual fx students use, besides xsi, and maya
3. Is picking your stream ( animation, modelinf, vfx ) become obviouse threw the first 6 months, or is it something you should be figuring out before. I understand the diffrences, and what each on envoloves, but i have no idea wich i would enjoy for the long hal
thats about it for now. thx guy, have a good one.
will
JamesMcPhail
01-12-2007, 11:49 PM
HI agian, thank you for the great answers to my questions,
I have a couple more
1. What program do you use to put together your demoreels, the text, music and transitions.
2. What prgrams do the visual fx students use, besides xsi, and maya
3. Is picking your stream ( animation, modelinf, vfx ) become obviouse threw the first 6 months, or is it something you should be figuring out before. I understand the diffrences, and what each on envoloves, but i have no idea wich i would enjoy for the long hal
thats about it for now. thx guy, have a good one.
will
Hi Willl,
I'm currently at VFS in Term 5 doing visual effects. Apart from XSI and Maya we have access to:
Fusion 5
Nuke 4.5
Blastcode
Realflow 4
ReelSmart Motionblur
ShaveandHaircut
Stitcher 5
AfterEffects 7
Combustion 3 & 4
Premier Pro 2.0
Photoshop CS2
Encore 2.0
Deep Paint
Motionbuilder 7.0
Renderman for Maya
Gelato
For some of these there are limited licences available and you may have to make a case as to why you need if for your reel. Also for some of the plugins such as realflow and blastcode there isn't that much instruction available. You are expected to learn how to use them yourself if you want to use it.
For your fist question Premier is used as the main editing software. Though many people do there text, transitions etc in After Effects.
For your third question a lot of people choose their stream during the first 6 months. Realisticly you need to have made your mind up mid way though term 3 which is about 5 months in. It would be a good idea though to have what you want to do in mind before coming. However you should keep an open mind as you may well learn something new that changes what you want to do.
Hope that helps :)
so VFS would be a great place to start?
will you be getting enough bang for your buck?
or is VFS just some empty shell where the prof do nothing and you have to learn everything by yourself?
what's the difference between VFS 1 year program and other 3 or 4 year programs from other schools?
thx a lot for your answers
diginime
01-13-2007, 06:19 AM
they do help you in everything you need, ust the most important thing is hard work. you ahve to do more, discover more other than school work. cheers.
ShadowM8
01-13-2007, 07:11 PM
Before attending VFS if you do have an opportunity to attend an art college and get a BFA then I strongly recommend it! (If you are technically inclined tha get a BS and take some art classes as your electives or minor)
I would not worry about learning the 3d software. There is enough time in classes and labs to do so and the instructors are there to help you. If there’s anything you should learn is something like Photoshop and how to texture, because in many classes and later in your reel production the use of Photoshop is almost of an afterthought and at least when I was there it was not tough well at all. So if you are not strong at texturing or have a vague idea of what it is then you should spend some time pre vfs to look into it.
Most students lose a lot of time in term 3 and 4 trying to work out their reel ideas. Changing their stream many times and second guessing their intentions. Those who had the most success had everything worked out way before term 4. So while its all right not to know exactly what you want to do make sure than when time comes in term 3 to workout your reel you take it as serious as any class and do it!
Also when time comes to chose your stream be honest with yourself. Sure modeling might be more appealing but it might not really be your strong point, or you simply model too slow at this point to complete a reasonable reel. So then if a job is important to you then you got to consider choosing something else to go with.
Knotter8
01-13-2007, 07:53 PM
:sad: I should be at VFS since Januari 2nd already but i'm still waiting for bureacracy to deliver my delayed study permit / visa !
Fortunately, i used waiting timing to create my reel models. I sure do hope visa arrives monday ....
Neo - Seeker
01-15-2007, 07:38 AM
Hi guys if anybody from India is going for the august 2007 intake.plz post u r mail id.I would like to get in touch with u.
Sagacious
02-08-2007, 02:21 PM
In the 3D field is it pretty much 100% your Reel that gets you the Job? I really think I want to goto VFS... but my trad. Art is not great and my 3d is not to great either.
I am trying to decide if I should goto a 4 year school like Ringling for a degree instead of the VFS certificate... I'm not asking which school is better because i know it depends on how hard I work, simply asking if having a degree in this field is really a plus as long as my reel is great. I was looking at Ringling, for example and adding it all up it's far more expensive (4 years houseing, food ect) then going 1 year at VFS. assuming i come out of each school with the same reel.. will I have a better chance getting a job saying I have a BA in anim. along with my reel?
Also, can anyone list some 4 year school's that are decently known for 3d? so I can compare and just check out some more places.. having trouble really finding them.
Kangerew
02-09-2007, 11:23 AM
I am looking into Vancouver Film School for Sound Design...I was pointed to this website and I am not sure if I will get the questions I need, but I will give it a shot. I dont have a 4 year degree and was wondering if anyone in the industry had opionions on the program or if I should even consider this SOUND DESIGN program without a previous education. Let me know PLEASE! I dont feel like throwing down alot of time and money to a school that will ultimatley get me no where.
Radon
03-12-2007, 04:48 PM
I'm going to be at VFS starting in June and I have a couple questions if anyone can help.
1. When do the classes start in the morning?
and 2. How was the area for walking around at night?
Thanks in advance for any answers.
JamesMcPhail
03-12-2007, 05:07 PM
I'm going to be at VFS starting in June and I have a couple questions if anyone can help.
1. When do the classes start in the morning?
and 2. How was the area for walking around at night?
Thanks in advance for any answers.
Hi There,
I am in my last term at VFS at the moment.
Classes generaly start at 9am and go to 12. Then the afternoon session goes from 1 to 4. There are evening classes from 6 to 9 on some days too.
You have most of your days booked in the first three terms. In terms 4,5 & 6 you get more free time to work on your reel. Of course there is a whole lot of work to do outside of class as well.
The area isn't too bad to walk around at night. The school is right on a main road so there is plenty of traffic. That said there can be quite a few homeless people around depending on the weather. As long as you practice good common sense you should be fine.
Hope that helps,
James
Radon
03-12-2007, 05:33 PM
Thanks James, just what I needed. Hopefully my advisor will be sending me some more info on where i'm suppost to go and what I need for orenation.
Guinevere
03-19-2007, 03:09 AM
Hello! I am considering attending VFS and am looking into going in October maybe. Short notice, I know, but I have a couple of questions for anyone who is there.
I am getting together my portfolio and I am just wondering what level of quality they are looking for in this. I am going for the 3D Animation and VFX program and I know I need photoshop paintings. I know I don't have a lot of time and I definitely don't want to submit something shoddy, but I don't want to slave away to produce something along the lines of Michelangelo if it's not necessary. Just trying to be efficient, yet not lazy. ;) If someone could give me an idea, that would be fabulous.
The admissions counselor wasn't terribly helpful as far as deadlines for applications go. She just said "as soon as possible." Is there anyone who has applied later and still gotten accepted? It will take me at least a few more weeks to finish the stuff for my portfolio.
ShadowM8
03-19-2007, 03:53 AM
There is a 1 month class for figure drawing that you can take right before your program start date. This can sometimes serve as an alternative or supliment to your portfolio. So you should find out if it is still offered!
bleumoon
03-19-2007, 04:05 AM
Hello Jennie, I'm Chris. Right now I'm in term 4 of Animation and VFX. I don't really know what "level of quality" admissions is looking for, but in general, only show your very best work for your portfolio. What I did was pick a group of my best pieces, and then I picked the best from that batch. So what I ended up with was the best of the best, so to speak. You want to try to avoid putting in any weak pieces.
It's good to show your range as an artist, so try to show some variety.
Showcase your strengths. It's not necessary that you provide them photoshop paintings, 3D work, or any other specific medium per say. If that was the case then I wouldn't have been accepted. What's more important is that you in some way show artistic skill in whatever it is that you submit.
So if you don't feel that your photoshop painting skills is your strong point, then don't feel pressured into thinking that you have to submit a photoshop painting. For me, my background was in layout design and photography, so that's what I submitted.
You're not required to create new pieces for your portfolio. So if you have work which is already finished then that would most likely be enough. Keep in mind that they're not expecting some amazing professoinal work. They understand that you're a student.
Try not to get too stressed about the application. As I look back on it the whole thing was pretty straight forward and painless. The only problem that you might run into with a late submission is that the session might be full. In that case they'll just roll you over into the next one. October is a long ways away. You still have plenty of time.
If you want, you can see the portfolio that I sumitted here: http://www.digitaldreamer.net
I hope that helps, and good luck.
Radon
03-19-2007, 04:15 AM
My life drawing wasn't amazing when I sent in my portfolio but I was still accepted for the June start date so I wouldn't be too worried about it. What they really want to see is your very best work an equal amount of life drawing, texturing, animation and modeling so they know your not going to be lacking in any of the areas.
Guinevere
03-19-2007, 04:35 AM
Thanks so much for your help!
My issue is that I have some classical training in art, but not a whole lot to show for it. I took classical sculpture and never took photos of my work and did nothing with the finished products even though one was accepted into an art show. I know - really stupid. In college I guess I just never thought I would do anything with it. :-p My sculpture teacher wanted me to continue, but I didn't. Argh.
Most of what I have are pencil drawings that I drew from reference in a sketchbook. I have two unfinished photoshop paintings that I would like to get done, but they're the first ones I've ever done and I'm not sure how quickly I can get them done. Here's a link to one that's unfinished: First Photoshop Painting (http://www.guineveresroom.com/sleepingbeautyawakesmaller.jpg)
And here (http://www.guineveresroom.com/reference2.htm) is one of my reference pics. Do you think other pieces along the lines of these will be enough?
Guinevere
03-19-2007, 04:54 AM
I guess I'm just trying to make sure that I'm not just completely barking up the wrong tree here! If I need to spend more time on getting things together, then I can do that. :) Thanks for your help!
Radon
03-19-2007, 04:58 AM
That’s defiantly along the lines of what I feel they are looking for. Some life drawing showing full bodies too. Finish up those Photoshop works and I am sure it would be fine. I did a lot of life drawing for my portfolio because I never really did any and mostly had faces.
The portfolio felt more like so they can make sure that your classmates won’t leave you behind.
Also I applied in September of last year for June but that was only because I wanted to get into the Scholarship program, I could have chosen the Jan or April to start also. They want at least 4 months usually so you should defiantly be in the clear for October.
Guinevere
03-19-2007, 05:13 AM
Oh cool. :) Thanks! My baby sister has consented to sit for me so I can draw a couple of full figures.
How do you get into the scholarship program?
Oh, and the admissions counselor said that everyone has a dedicated computer. I had noticed earlier on this thread that that didn't seem to be the case. Do you in fact get one?
Thanks so much!
MikeRhone
03-19-2007, 07:37 AM
Hey, what class number are they up to these days? I was in 3d16.
<---Old dude
jeremybirn
03-19-2007, 08:16 AM
Thanks! My baby sister has consented to sit for me so I can draw a couple of full figures.
Just so you know, clothed figures are useful in your portfolio too, they don't all have to be nudes.
-j
bleumoon
03-19-2007, 10:32 AM
@Guinevere:
Those pieces are certainly in the ballpark of what they're looking for. It's too bad that you don't have any record of your sculptures :sad:. But if you have a couple more pieces along the same lines as those, then you don't have anything to worry about.
As for the dedicated computer question: There are 6 terms in the program. For the first 3 terms you'll be taking classes in the general labs. You are assigned a computer in each lab that you have a class in, but keep in mind that there are 3 or more other terms using the labs as well so you won't be the only one using the computer.
You can log onto any computer from any computer, so it really doesn't matter if you use the computer you're assigned or not. It just gets annoying rebinding keys if you use a customized setup. It's only hard finding a computer during the day, but you'll most likely be in class anyway so it rarely becomes a factor.
In terms 4, 5, and 6 they ship you out into the ant farm. Here every student gets assigned a computer, and in some instances they get two (those silly FX kids and their fluid sims).
The computers in the ant farm are the same as the computers in the labs, so anyone can still log onto "your" computer. But here, unlike in the labs, you have first priority over its use. Generally people only log onto other people's computers to run off renders.
So in short, I wouldn't worry about computer access. VFS does a pretty good job at giving you the tools needed to complete your work.
I hope that answers your question.
bleumoon
03-19-2007, 10:41 AM
@MikeRhone:
Heh, 3D16 . . . that's awesome. It's nice to hear from people in the industry who's taken the same path. It makes me think that there still might be some hope for me yet :scream:.
Anyway, I'm in term 4 and they call us 3D64. So I guess that means that the newbies next month will be 3D68.
MikeRhone
03-19-2007, 05:40 PM
Ah, hope aside: Vancouver is booming right now. A decent reel and a good attitude will land just about anyone a job at the moment :)
We need some more VFS'ers around. I know way too many AI goons right now. ;)
BartokDesign
03-19-2007, 06:08 PM
I will arrive in Vancouver In June , anyone else? :D
Cya
Edit/ Uh ... I heard about ppl sleeping 3 hours a day because of the deadlines .
Does it really hapen?
Does it really hapen?
Yarr it does! The times I walked into school in the middle of the night and didn't see anyone can be counted on a single hand!
Depends how how much work you want to do though. You're not getting paid for this so it's up to you to set your own hours and resulting quality of reel. ;)
Concluding:
VFS + Awesome Reel = Awesome Hobo Look
MikeRhone
03-19-2007, 07:32 PM
I have some video from back in my term 5 back in 98-99. Ive been meaning to transfer it to disk for some time now. Its funny how pasty, overworked and underweight many of us were. thats about 8 years ago now, and its funny looking back to see who all made it and who gave up.
LucentDreams
03-19-2007, 07:48 PM
hope your list is better than mine mike. form a class of 17 we graduated with only 14 and as far as I know only five of us are really working in the industry (possibly two other koreans who we've totally loss touch with sadly). I'm from classical animation though. Funny enough out of the ones i know are working only one is still doing 2D.
bleumoon
03-19-2007, 08:48 PM
Edit/ Uh ... I heard about ppl sleeping 3 hours a day because of the deadlines .
Does it really hapen?
It sure does . . . I'm getting a little more sleep than 3 hrs a night, but not by much. I've had to pull a couple of all-nighters so far, and there's always a few others here to keep me company. I've yet to see the ant farm completly empty.
Of course not everyone stays here after hours, but you can easily tell who's putting in the time to get their stuff done by looking around in the lab, and it shows in their work. It all comes down to dedication, and where on the scale from good to bad you want to put youself.
There is no secret to success. The people who are doing the best are the people who are putting in the most effort . . . it's that simple.
BartokDesign
03-19-2007, 09:05 PM
:wise:Thats why Im going a month earlier to have some fun in a different country
MikeRhone
03-19-2007, 09:18 PM
And don't forget to check out the Cambie on Friday eves. Its popular with the local animators ;) Be warned though, getting caught doing shop-talk means fireball shooters.
bleumoon
03-19-2007, 10:16 PM
Don't be discouraged by the long hours. It's hard work, but it's also a blast. If you're not having fun doing this stuff then you're at the wrong place. I wake up every morning and I look forward to coming into school, because I know that I get to spend the whole day working on my project.
And you know what? 3am comes around really fast because the saying is true: Time flies when you're having fun. It's a rare opertunity to be able to spend 100% of your time working on a personal project, so try to enjoy it while you can.
BartokDesign
03-19-2007, 10:33 PM
oh I see ,im in the industry for a time , well 5 years ....not so long , but enought to see how long hours can be $@#$@$ ,
I wont bother to work hard for it,because im putting alot of money on this adventure, and leaving alot behind too , like family , girlfriend ,job, friends ,so..... NO chances to waste my time at school ehehe , you are right about personal projects, they are all fun.
Cya dudes.
Mike - Im not sure what you are talking about , but is it like a pub or something? :thumbsup:
Cya
Guinevere
03-20-2007, 01:12 AM
Thanks again everyone. Those answers definitely help.
Am I going to be the only woman in the 3D and FX program?
MikeRhone
03-20-2007, 01:31 AM
Bartok: Ya, its a local pub/hostel that does cheap beer and food. Its pretty much a Vancouver landmark. There are a couple of studios around there, so there is often a small crew of drunken animators trying their best to snipe a good table (The old VFX 3d campus).
Guinevere: There will probably be a few other girls, but the industry as a whole is definitely heavy on the male side.
School was hard work, but it helped weed out those that wouldn't cut it in the business. It is likely you will have a couple of dropout in the class. I was the effects instructor there a couple of years ago actually, and I noticed on the attendance sheet there a couple of red X's from people that decided they couldn't hack it ;) VFS does do a pretty good job of only accepting people they know will put in the 110% needed to succeed though.
LucentDreams
03-20-2007, 09:31 AM
my fiance went through the maya program and one of our good friends went through the full time 3d program, and both girls had 2 or 3 female counterparts in their classes. They may not speak much english, but there will typically be two girls in a class from my experience. least in CA and maya 3D I have seen several male only classes as well sadly.
As for the Cambie, I need to visit it again sometime, had my best night of pool ever there, a fellow classmate and I had at least one and a half beers per game for 8 games and I kid you not I had more good shots that night than any other pool night, didn't know if it was the table, the beer or just some weird coincidence but both of us didn't look like mere amatuers (not pros either but I'll take what i can get) Ahh I miss the cambie and the irish heather. Sd thing is they are mere walking distance too.
Another great thing about VFS is the awesome sushi restaurant by the newer campus called Daikichi. Theres two new ones osaka and some other one, but neither are as good, and daikichi is cheap. 18 pieces (3 roles) and a miso soup for 5 bucks (well 575 now to be exact, used to be 5)
MikeRhone
03-20-2007, 05:49 PM
Another great thing about VFS is the awesome sushi restaurant by the newer campus called Daikichi. Theres two new ones osaka and some other one, but neither are as good, and daikichi is cheap. 18 pieces (3 roles) and a miso soup for 5 bucks (well 575 now to be exact, used to be 5)
The old campus was close to spin roll sushi. The best little unheard of sushi place in the area. Ooooh man I hate working near New West.
LucentDreams
03-20-2007, 08:48 PM
was near a cool Ethiopian restaurant, and a great little Korean diner, butt he diner is something else now :( Funny how we remember the good little restaurants but in reality most of us ate dollar pizza 6 out of 7 days of the week ;)
Intervain
03-21-2007, 03:00 AM
Another great thing about VFS is the awesome sushi restaurant by the newer campus called Daikichi. Theres two new ones osaka and some other one, but neither are as good, and daikichi is cheap. 18 pieces (3 roles) and a miso soup for 5 bucks (well 575 now to be exact, used to be 5)
oh man! you're making me nostalgic big time :)
Radon
03-25-2007, 02:58 AM
I'll see you there Mauricio, I’m starting in June and guarantee I will be the youngest in the class by a long shot. I've always been in classes with people much older than me but, oh well. Can't help it.
bleumoon
03-25-2007, 05:02 AM
That's awesome Colin. I'll be in Term 6 by the time you get here, but feel free to stop by the ant farm sometime and say hi.
elfenomeno
03-26-2007, 01:07 AM
vfs
hello,my name is dembel sow and i'm from senegal,west africa,so my dream is to enroll in vfs
Foundation Visual Art & Design,so i have little question about,i have any artistic education,so i wondering if there are any portofolio or something in requirement for enroll in the Foundation Visual Art & Design.
thanx for your response and sorry for my english.
elfenomeno
03-26-2007, 02:50 PM
sorry but need fast answer for all paper...
LucentDreams
03-26-2007, 03:41 PM
sorry not sure about the foundation program. I could try and find out later today if you'd like, you could try calling VFS, but understandably being on the other side of the world timezones don't line up well.
elfenomeno
03-26-2007, 03:48 PM
yeah for me its very hard to join vfs,so if someone in vancouver can help me
bleumoon
03-26-2007, 04:47 PM
Why don't you try emailing admissions? They're really good at getting back to people. Or you could read the website. It says that for Foundation you don't need a portfolio.
http://www.vfs.com/program-requirements.php?id=1
elfenomeno
03-27-2007, 11:30 PM
i wondedering how much money will cose a one year life in vancouver for a foreign,and if i can work in same time
JamesMcPhail
03-28-2007, 01:11 AM
i wondedering how much money will cose a one year life in vancouver for a foreign,and if i can work in same time
I'm not sure what your living expenses would be exactly but if you are on a student visa you will not be able to work while you are over here. And even if you could work it would not be recommended. You really don't have time to hold down a job anywhere if you want to make the most of your year.
magget
03-28-2007, 02:13 AM
Great posts!
Anyhow, this is one of my first posts and I've been reading on the great replies everyone has submitted. Now, I don't mean to hijack this thread but I just wanted to merely ask a question on everyone's opinion.
Would it be better to have an additional 2+ years of the same Art university (AAU) in the graduate program to further my skills in 3D along with an acredited degree be better, or going to VFS be a better option? I hear the school is awesome, but I'm just worried in the long run if just acquiring training through a private international school is worth it? I do like the short term goals and in the end at VFS but ten years down the line I would like to teach. Any of you think I can subsitute experience for a MFA?
The other thing I like about the AAU is that I can focus more on foundation classes over a longer period which I find benefiacial.
Still, I feel more attracted to VFS because it would defined my 3D skills better.
Anyone have any suggestions?
bleumoon
03-28-2007, 04:04 AM
Well, you're kind of asking the wrong crowd if you're looking for an unbiased opinion, as just about everyone who's at, or has gone to VFS naturally feels that this school is the best choice.
For one, I think that having to be academically accredited is the kiss of death to any production oriented school. Industry changes so fast, especially in this field. You want the classes to be able to change and adapt with the times, instead of having to conform to some predefined standards. For example, just look at how fast ZBrush and Mudbox have changed how we model and texture.
Having said all that, the VFS program is designed around teaching people from the ground up. If you've already gone through the AAU undergrad program you might find the VFS curriculum to contain too much review to be worth it for you.
In the end the proof is in the results. Check out the 3D showcase at VFS, and compare it to what's coming out of the AAU masters program. In the end it's your decision on what's going to be the best fit.
As for your other question, I personally feel that it won't make any difference if you chose not to get the masters, especially since you already have an undergrad (a BFA I assume?). But I would recommend for you to ask someone who's more qualified than me, and who has been in the industry. Your instructors would be a better resource for that question.
Feel free to ask me any other questions if you want to know more about the specifics of the VFS program.
magget
03-28-2007, 07:51 AM
Hey Chris,
Thanks for the input. I appreciate your thought and would like to ask about VFS! How well rounded are the instructors there currently? Ready from this topic they seem to be mix reviews, but I would like to find out from your point of view currently since your attending right at this moment.
Thanks again
LucentDreams
03-28-2007, 11:44 AM
I've yet to know a student at VFS that managed to work while going to VFS that actually finished their final project both my fiance and I were advised in our programs not to work while attending, heck in my first class our instructor advised we say good bye to our friends and family for the next year. Honestly I was pulling sixteen hour days while I attended, my fiance did 3 weeks of work at starbucks right when she started but but two of those weeks were her "two week notice" because within her first three days she could see how much time it was going to take. not to say its impossible, but honeslty if your working while attending, your not getting your money's worth and not putting your time to good use for your investment.
Animation courses 2D or 3D are very much about what you put into them no matter what school you go to. Teachers will teach concepts and offer critique, but much of the learning and development is up to you sadly. its the environment and fellow classmates that will help you to learn the school is more of a means for closing yourself off and focusing for an intensive period of time and if you don't take advantage of that your going to miss out on great opportunities.
MikeRhone
03-28-2007, 06:10 PM
...say good bye to our friends and family for the next year...
I'm glad to hear they haven't gone soft over the years. I didn't see any of my friends once in my last 4 months, and I'm a local Vancouverite. (VFS student in 98) I agree 100% that you really REALLY shouldn't attempt a job while you are going to school there. Its in those extra times where you may have a classmate that teaches you about scripting phenomena, how to write a .bat file, tricks to tweak BSP settings in the renderer, a foot rig that only Chuck Norris can understand etc. The results that come out of VFS are because students are completely immersed in CG. There isn't time for much else. Hell, I'd bet they would put beds in there if term 5-ers wouldn't stink up the place ;)
A year goes by FAST... And if you put in 100%**, it will be worth it.
Mike
Disclaimer:
**100% includes arms, legs, and soul. May include first born son.
elfenomeno
03-28-2007, 08:06 PM
i'am so sad to don't have enough money for vfs,cause my aim was to do the basic program end continue with 3d,but it very expensive,so i search other school wo offer me the same programm and quality for less money.
please help me!
i just wondering how much money will cost one year live in vancouver for foreigns
MikeRhone
03-28-2007, 10:35 PM
elfenomeno: Not to do anything but post another option for schooling near the area: http://www.lostboys-learning.com/
Radon
03-29-2007, 12:19 AM
It really depends on your lifestyle Elf. I have $17-18k Canadian set aside for living expenses with another $5k buffer set aside incase I need it. You could do it for it for less and you could defiantly do it for more. The time you spend outside of school will most likely be either sleeping or shopping for food so it's not like there’s much else to spend your money on.
LucentDreams
03-29-2007, 03:51 AM
maybe the occasional animated or FX movie
elfenomeno
03-29-2007, 07:41 AM
if only i can find a roomshare in vancouver...
BartokDesign
03-29-2007, 04:52 PM
i'am so sad to don't have enough money for vfs,cause my aim was to do the basic program end continue with 3d,but it very expensive,so i search other school wo offer me the same programm and quality for less money.
please help me!
i just wondering how much money will cost one year live in vancouver for foreigns
I known a guy who lives with 700 dollars for a room and food.
LucentDreams
03-29-2007, 06:14 PM
when I was studying, I ended up spending 98 month sof my time in a small studio apartment with a classmate for $750 ($375 each) wasn't too bad. honestly when looking for a place don't look for anything fancy of spacious. a place with a fridge stove, bathroom and enough space to fit a bed is all you need, its not a place your going to live, its a place your going to visit for a small break from the school to get some sleep.
elfenomeno
04-01-2007, 02:33 AM
hello am going to apply for the http://www.internationalstudentloan.com and if am accepted it would be very cool for me!
elena250
04-07-2007, 06:40 AM
I've been reading along these threads - but as the tuition goes up yearly - do those who are going to VFS really think it "worth" the money. I know it's just 12 months - as opposed to 4 years at a university - but it's also a diploma rather than a degree. Can one achieve the same goal by going to an online school like Animation Mentors? In visual FX how are the teachers presently? Anyone have a feel for how likely it is that you might get work at one of the major studios after just a 12 month program?
LucentDreams
04-07-2007, 09:20 PM
animatino mentor is a very different beast and I'd highly recommendit if you are loking specifically at character animation. If your looking at VFX animation mentor is less likely to be what you'd want simply because their focus is only on the characters motion, not how to rig light composite, use particles etc. VFS has two awesome programs for VFX, the houdini one is one I'd highly recommend. houdini TD's are in good demand, and Raymond is an awesome instructor for both his experience as well as his teaching background. Its always important to have an instructor with studio experience and current production experience, but having one who also knwos how to teach (an art in its own) is a very good thing.
TrevorTang
04-10-2007, 10:51 AM
A year goes by FAST... And if you put in 100%**, it will be worth it.
Mike
You know what, I didn't belive it at first when my Student advisor said the same thing, but I'm comming up on the 12th month, it feels like yesterday I was moving down to VFS. Only drag is there isn't enough time to really show off what you learned in the last half of the Program.
LucentDreams
04-10-2007, 02:40 PM
Sorry for the OT, but Trever can you tell me when your grad date is? I'd love to come and see the grad. Kinda wish VFS had a newsletter about grad dates sometime.
Intervain
04-10-2007, 05:33 PM
You know what, I didn't belive it at first when my Student advisor said the same thing, but I'm comming up on the 12th month, it feels like yesterday I was moving down to VFS. Only drag is there isn't enough time to really show off what you learned in the last half of the Program.
yeah it does fly by like crazy! Good luck with graduation and reel!
JamesMcPhail
04-10-2007, 08:59 PM
Sorry for the OT, but Trever can you tell me when your grad date is? I'd love to come and see the grad. Kinda wish VFS had a newsletter about grad dates sometime.
Trevor is in my class (3D62) and our grad screening is on June the 8th. Our final submission date is in two days. So in second thought I should get back to my edit and off of CG talk :eek:
vfxnerd
05-11-2007, 02:15 AM
I am looking into VFS for the VFX program. Can anyone whose been there tell me from experience if the Instructors there actually knows what they're doing in terms of teaching? And what kind of resources do you have while at VFS, ex: books, dvds, etc..
JamesMcPhail
05-11-2007, 05:23 PM
I am looking into VFS for the VFX program. Can anyone whose been there tell me from experience if the Instructors there actually knows what they're doing in terms of teaching? And what kind of resources do you have while at VFS, ex: books, dvds, etc..
I have just finished the VFX program at VFS so I should be able to answer your questions.
For the most part the instructors are very good. Some are better than others but that is reality I guess. In the VFX stream most of the instructors are part time instructors who spend most of their time working in production. The VFX mentor who is full time with the program is also very well respected in the industry and has a whole lot of experience.
Resource wise there is a well equipped resource library. More so with books than with DVDs though they do have some of the Gnomon ones. If there is a particular resource that you need if you request it and can make a case for it there is a pretty good chance it will get purchased.
Software wise the school is well equipped. If you look back a bit in this thread I posted a list of what is available. It hasn't changed too much since then.
To be honest the best resource you will have at VFS is everyone around you. Both the instructors and your classmates will have a lot to teach you. As long as you put in the hours and take advantage of every oppurtunity given to you you will do well.
The real key is yourself. VFS will provide you all the tools you need to do well and get a job in the industry. However if you expect to be spoon fed and have your hand held every step of the way. You are only going to get out what you put in.
vfxnerd
05-12-2007, 07:07 PM
Thanks James that was great information. Can I ask what kind of skills you brought into VFS when you first started there and how much you gained after?
Btw, your reel looks awesome, and gratz on the completion at VFS!
diginime
05-12-2007, 08:14 PM
what can i say here? lol, VFS is juz great. all the instructors are willing to help. but one more thing have to remember, keep thinking, work hard, at least 10-12 hours a day, then is all good. cheers :)
JamesMcPhail
05-12-2007, 10:45 PM
Thanks James that was great information. Can I ask what kind of skills you brought into VFS when you first started there and how much you gained after?
Btw, your reel looks awesome, and gratz on the completion at VFS!
I guess I came to VFS with a strong technical background having been into computers for a long time and having done some computer science at university. That said I'm a creative person so I try and keep one leg on each side of the creative/technical camps.
I knew my way around Maya before coming to VFS, had never touched XSI but I knew lots of little bits and pieces here and there.
I learn't a lot at VFS, especially when it comes to processes for Visual Effects. Also principles of animation etc were something I had never touched before. I will admit to being one of those people that thought that particles/dynamics etc were all simulations without much manual tweaking of timing etc. That was a thought that didn't last long :)
For me the main thing I got from going to school was an environment in which I could dedicate the time it took to get results. I also found being able to ask a question either to an instructor or a classmate was incredably important.
If you are thinking of going to VFS or any other school I would strongly recommend visiting the campus if at all possible and talking to students / instructors and trying to get a feel for the place. I did that at a couple of places and VFS was the one I felt most comfortable at. But everyone is different so the most important thing to do is look at several schools that can meet your needs and decide accordingly.
There were a couple of people in my class who didn't know what they were getting themselves into. Needless to say they did not have a good year.
SheepFactory
05-13-2007, 02:31 AM
Hey guys ,
is anyone looking for a roommate? I am moving to vancouver as soon as I find a place to live and would love to room with likeminded cg peeps :)
Pm me if you or anyone you know is looking for a roomie to share rent.
Cheers!
vfxnerd
05-13-2007, 04:03 AM
James -
Again thank you for replying, appreciate it. Yes, I have been researching for the past year on Visual Effects schools. I am finishing up my BFA undergrad next semester and finally found what I'm passionate about and VFS seems to be the right choice. Other than the exceptionally high tuition at VFS, it seems like an environment I would enjoy and would force me to work hard for the money I paid to study there.
SheepFactory -
I am planning to study at VFS and if I do get accepted after the portfolio review which is in progress, I would need a place to stay while attending VFS so I might be interested. I'll keep you posted!
elena250
05-14-2007, 03:45 AM
That's great information. Did you do a one or two year program. I hear the Houdini program is excellent. Do you need a certain level before entering that one? Also, what's your take on the tuition? Coming from outside the country, it does seem extremely high. How would you compare this with going somewhere like Savannah College of Art & Design and getting a 4-year BFA?
Djreversal
05-16-2007, 06:54 PM
I am currently attending VFS. I am actually in the sound design program, and I am loving every minute of it. I now see how they fit basically 4 years of college in 1. They just bombard you with technical knowledge and projects. I am loving every minute, and feel i have learned more about audio and how the brain reacts to certain things and how sound it self travels and what not, i am in month 1. So i have a long ways to go. I know they said several years back they didnt have their own sound design program and that alot of the animation people had to focus on both sound and animation and it always hurt their production level. Now you have some very talented sound people that team up with the 3d guys to make some very impressive productions.
Yes this school is expensive, and most of the people in the schoool i would say are older, ~23-30 years of age, that have been in the industry or know thats what they love and want to do, so you do meet alot of very talented people and you do learn alot from them as well, everyone has their strong points as well as the teachers. Also, vancouver itself is a very expensive town to live in, in every aspect, rent,food,clubs,bars etc.... But i would definitely recommend the school.
Mark
Djreversal
05-16-2007, 07:00 PM
VFS is great at least in the field i am in, currently in the Sound Design Program. 1 rule i would say to follow if you do decide to go, meet the sound design guys and find out which ones have a solid backbone of sound. We do have some people that never have created music and have no originality, but can place sound fx on a film good, and then we have others that can create great music, have great imagination and can really make your animations shine. I am a noob @ the school, but i have been doing audio production and music for about 10 years now, i even brought up my own 25,000 dollar protools HD2 rig to do work out of my apartment, I look foward to doing as many projects as i can and helping some of the animations guys work stand out!
Mark
vfxnerd
05-16-2007, 07:54 PM
I am currently attending VFS. I am actually in the sound design program, and I am loving every minute of it. I now see how they fit basically 4 years of college in 1. They just bombard you with technical knowledge and projects. I am loving every minute, and feel i have learned more about audio and how the brain reacts to certain things and how sound it self travels and what not, i am in month 1. So i have a long ways to go. I know they said several years back they didnt have their own sound design program and that alot of the animation people had to focus on both sound and animation and it always hurt their production level. Now you have some very talented sound people that team up with the 3d guys to make some very impressive productions.
Yes this school is expensive, and most of the people in the schoool i would say are older, ~23-30 years of age, that have been in the industry or know thats what they love and want to do, so you do meet alot of very talented people and you do learn alot from them as well, everyone has their strong points as well as the teachers. Also, vancouver itself is a very expensive town to live in, in every aspect, rent,food,clubs,bars etc.... But i would definitely recommend the school.
Mark
Hah, yea thats forsure. I know from experience that just slapping on some random sound effects and music in the background doesn't do my animation justice. Thats a really great way to bridge the two programs together.
TrevorTang
05-17-2007, 09:49 AM
That's great information. Did you do a one or two year program. I hear the Houdini program is excellent. Do you need a certain level before entering that one? Also, what's your take on the tuition? Coming from outside the country, it does seem extremely high. How would you compare this with going somewhere like Savannah College of Art & Design and getting a 4-year BFA?
From the vfs site, requirements for Houdini:
Successful completion of the VFS Digital Character Animation program
or
A demo reel of your own animation work highlighting your 3D animation skills.
Camach
05-19-2007, 02:27 AM
I'm looking to get into VFX in the next year or two but I'm stuck between schools. I have read most pages of this thread so I hear alot of good things about VFS. Seems like they are starting to get the computer shortage problem *2005* fixed now *2007* Is this true or is there still problems like that?
This might become biased but the two schools have I have been looking at are VFS and Gnomon. Whats your guys opinions on the VFX schooling of those two places.
vfxnerd
05-19-2007, 03:52 AM
As to the computer shortage problem, I've talked to one of the advisors there already and he says that isn't a problem at all. Although I have not personally been there I'm not sure but I do trust and believe in what they say since they are 'advisors'.
JamesMcPhail
05-19-2007, 04:47 AM
In the 3D program the only time you have to share a computer is the first two out of six terms. It really isn't a big deal as about half of your classes at that stage are not computer related. After that you are assigned your own machine.
The school also recently has set up a renderfarm so that all machines that are not logged on are available for rendering.
cooperunionstud
05-21-2007, 12:36 AM
i got a call from their admission office last month and it seems they have raised their tuition to record levels 42k for a year. Thats more than what the IVY league school charges for a year and definitely more than what most other school charges for their tuition. for reference 42k is enough to cover two years of grad school at almost any arts school in NYC. VFS is purely a technical school, and thats what they are gonna teach you. Although i got to admit the stuff coming out of their schools is quite high in quality. On the other hand, everything from the VFS school seems very similar, which makes me wander about the amount attention students give to actually producing original looking projects... That said, i am still considering VFS as a place to go for my grad school eduaction. just my 2 cents
LucentDreams
05-21-2007, 02:47 AM
in all fairness, the VFS programs if done right are so intense you'll get as much as any two year program, and both the 3d and 2D programs are recognized as two year in applying for us visa's
Its an intense program and far more demanding and focused than any grad school. I mean the extra crap that grad students learn instead of animation is ridiculous, and honestly most (not all) grad schools are going to have teachers more from the those who can't... teach backgrounds.
Its expensive, but consider thats a year less you have to cover your living expenses while not working too, because trust me, a job and VFS don't mix at all. To get you out that fast and into the workforce means you'll make that money back a lot sooner.
ShadowM8
05-21-2007, 06:27 AM
and both the 3d and 2D programs are recognized as two year in applying for us visa's
Is that a fact? If so where can I find that info?
42k is a lot of money to pay back, thats not even considering that many students do a 3 year undergraduate before coming to vfs which means they are already deep in debt.
It is getting too expensive really, and the expected wages are not big enough to justify the expenditure. It's a great school but 42k is just a lot of money.
OmarFernandes
05-22-2007, 05:54 PM
i´m arriving in june to vancouver to attend the VFS 3d animation program, can someone please tell me how is the classes there, do i chose what program i will learn or the classes are generalist.
And where do we eat during school time? does vfs have a food place?
thanks
TrevorTang
05-22-2007, 09:19 PM
i´m arriving in june to vancouver to attend the VFS 3d animation program, can someone please tell me how is the classes there, do i chose what program i will learn or the classes are generalist.
And where do we eat during school time? does vfs have a food place?
thanks
The classes are general for the first 6 months, after the six months you choose your desired stream. Modeling/Animating/VFX. Although after you've choose a stream you still can sit in on other classes, but more likely you'll be spending time working on your project than sitting in learning techniques from the other streams.
As for food, the burrard campus dosen't have any within. but there are several food shops a few steps away off campus.
OmarFernandes
05-22-2007, 10:54 PM
thanks, can wait to arrive:D
Keaton
06-05-2007, 12:34 AM
I have just recently visited vfs and i have to say im very impressed. The whole environment isnt like any regular university, its very original, and comfortable. My only question is what is the average amount of experiance a person has when stating the 3d animation and vfx program? I would just like to know if people start knowing nothing or very little about it and end up putting out the amazing work i see. Or if that work is of students that have had alot of previous 3d experiance. Thank you in advance for your reply(s).
TrevorTang
06-05-2007, 09:37 AM
I have just recently visited vfs and i have to say im very impressed. The whole environment isnt like any regular university, its very original, and comfortable. My only question is what is the average amount of experiance a person has when stating the 3d animation and vfx program? I would just like to know if people start knowing nothing or very little about it and end up putting out the amazing work i see. Or if that work is of students that have had alot of previous 3d experiance. Thank you in advance for your reply(s).
I'd say most of the students have had previous 3d knowledge or at least a 2d one, although from start of day one course is setup as if you absolutly know nothing about 3d.
Usually students with the jaw dropping modeling reels i've noticed, have had a strong 2d traditional skillset and/or have had previously attend schools that involve traditional art and/or design.
bleumoon
06-05-2007, 11:20 AM
I would just like to know if people start knowing nothing or very little about it and end up putting out the amazing work i see. Or if that work is of students that have had alot of previous 3d experiance.
Absolutely . . . However as trevor said the great modeling reels usually come from people who already have strong traditional skills. Although there are the exceptions.
The backgrounds of all the people that come to the school are very diverse and range anywhere from people who already have professional experience in a 3D or art related field to complete beginners.
However, the average person I'd have to say comes in with some experience in something related to this stuff we call 3D i.e. maybe they're a good drawer, or perhaps they did web site or graphic design. Most of the people have played around at least a little with some sort of 3D package.
VFS covers the basics from the ground up, and there are people who have never touched a 3D package before doing some amazing stuff by the time they graduate. Keeping that in mind, the more you know comming in the better off you'll be.
With that being said, I believe that anyone who's dedicated and puts in the effort can succeed no matter what their background.
I hope that helps.
ShadowM8
06-05-2007, 02:17 PM
With the way the classes are setup, if you are technicaly savy, you will pick up 3d stuff from scratch. It's the traditional art knowledge that is hard to come by unless you already come prepared.
Keaton
06-07-2007, 06:39 AM
Thank you very much for your replys. I noticed that those who replied (or most of you) are students or grads of vfs. At the time i am most interested in the 3d animation course...possibly the modeling stream. I will be taking a local community college's animation class next year for the second time. My dream is to one day work at ubisoft, and i am very much set on wanting this type of work as a career. This is a very general question but, any suggestions besides the usual "never give up" or "it takes alot of work to make it in this industry?"
SheepFactory
06-07-2007, 06:48 AM
Did any of you took the acting essentials course? I am looking to get some acting\improv classes in vancouver and dont know any other school other than VFS thats offering them. Any suggestions?
cg219
06-07-2007, 07:15 AM
I wanted to know if anyone considered Gnomon?? Anyone know which program is better?? Or have any ecperience with it??
cg219
06-12-2007, 10:54 PM
NVM GNomon, just got off the phone with John, an advisor at VFS, Says my work is really good and answer alot of questions. VFS Here I Come hehe. One question I forgot to ask tho, what is the Girl:Guy Ratio??
VFS is a bad place to go looking for girls. :)
Some classes have zero, some have six. Out of 30.
cg219
06-12-2007, 11:22 PM
Good my girlfriend would like that
cg219
06-12-2007, 11:30 PM
lol anyone ever go home on those breaks in april and august?? or even xmas?
lol anyone ever go home on those breaks in april and august?? or even xmas?
Yes, they kick you out during the larger breaks, partly to clean out the labs and partly to keep students from dying. And as you have no time to build up a social life in Van a lot of people just go home.
JustKeepDrawing
07-07-2007, 06:57 PM
Anyways.How much would cost me to stay in Vancouver for a month? Just apartment rent,nothing fancy,one room apartment + WC of course and kitchen ...
Or maybe some kind of students camp or something...
What is the chipest choice of all?
Improv
07-07-2007, 07:35 PM
Anyways.How much would cost me to stay in Vancouver for a month? Just apartment rent,nothing fancy,one room apartment + WC of course and kitchen ...
Or maybe some kind of students camp or something...
What is the chipest choice of all?
One room decent clean apartment near VFS and downtown-about $900 per month, food $300-400 per person/month, for a reasonable diet if you want to stay healthy. Less if you eat pasta and cheese all the time! :-)
Bus fare is $2.50-for one zone fare-around Vancouver. (More the farther you go.
JustKeepDrawing
07-07-2007, 09:00 PM
Oh my goood,that is scary.
Are there any jobs that i can work in vancouver that will be enough to pay that rent?
Taking car of old people,cleaning,whatever?
To lower the cost you could find a roommate or get a basement apartment outside of downtown. You could easily cut that $900 in half that way.
There aren't many options for getting a job if you're coming in on a visa. Student permits won't allow for any job outside of campus, and work permits are generally tied to a specific job.
I think you can get some sort of summer permit where you basically register in your country as someone who wants to work abroad in holidays and such. You get a permit which lasts about two months but you can work everywhere. Might be worth checking out. Not all countries are eligible for this though.
Intervain
07-07-2007, 09:56 PM
definitely find a roommate! Starting with term 4 until term 6 you simply need to be downtown all the time so the closer your flat is to the school the better! [a room smack in the middle of downtown is about 500/650 [can be more obviously] - in an apartment with another person - quite comfy!]. and you don't have to pay the 70 bucks a month on bus fare!
JamesMcPhail
07-07-2007, 09:59 PM
As has been said earlier in this thread you will not have time to hold down a job while studying. That is if you want to make the most of the large amount of money you are spending to go there. Your best option would be to look for a room-mate. A few people in my class started in the studen't housing that they were refered to from school and then got apartments together once they got to know each other.
Intervain
07-07-2007, 10:01 PM
A few people in my class started in the studen't housing that they were refered to from school and then got apartments together once they got to know each other.
did the same - best way to go!
greyface
07-15-2007, 06:24 PM
Hey everyone, I live in Paris and am looking for a flat in Van - moving there soon, but was surprised by how cheap it seems to be! 1000 CAN$ for 600 sqft, in downtown? Is that right? that's 700 euros for 180 sqm - in paris this would cost at least 3000 euros! Am I missing something?
And is it safe to get something from craig's list? What are the nice areas to live in?
Any info would be great ^^ thanks!
JamesMcPhail
07-15-2007, 06:48 PM
And is it safe to get something from craig's list? What are the nice areas to live in?
Any info would be great ^^ thanks!
Craigslist is pretty safe. Especially if you are in the city when you are looking. I don't think I would go sight unseen though. Probably the best area to live if you are going to VFS is the west end. You will be no more than 25mins walk from school which is good if you are coming home late at night. And you could well be much closer. I live around a 10 min walk from school which was great when I was there.
Rents in the westend aren't bad either. You could try http://www.mywestend.ca/ for apartment listings. There might be a fee though. The easiest way to find a place though is to walk around towards the end of the month. You will see vacancy signs everywhere in the westend. Much easier than messing around with listings :)
MikeRhone
07-16-2007, 07:10 PM
Hey everyone, I live in Paris and am looking for a flat in Van - moving there soon, but was surprised by how cheap it seems to be! 1000 CAN$ for 600 sqft, in downtown? Is that right? that's 700 euros for 180 sqm - in paris this would cost at least 3000 euros! Am I missing something?
And is it safe to get something from craig's list? What are the nice areas to live in?
Any info would be great ^^ thanks!
Vancouver doesn't cost as much as Paris or London. $1000 wont get you a crazy nice place, but you should be able to find something downtown for around that. I would suggest getting a roomie to cut your costs down though. You wont be home for much anyways, it will pretty much just be a place to sleep. (And in your last few months you may not even do that ;)
M
P.S. I was just at the new campus last week to check out some student work. Nice location and layout. I prefer the way its setup now to the one that used to be on Homer. WAY brighter.
greyface
07-16-2007, 10:52 PM
Sounds great! Thanks to both for the info! If 1000can$ gets me a good place, then I'm a happy man ^^ - I'll try finding something on craigslist if it's safe - and when arounds do you say its best to "shop" for flats? end of august good?
Alex
JamesMcPhail
07-16-2007, 11:25 PM
I'll try finding something on craigslist if it's safe - and when arounds do you say its best to "shop" for flats? end of august good?
Alex
Almost all rent in Van is monthly. That means that everyone moves around the end of the month. The best time to find a flat is in the week before the end of the month and the first week of the new month ( you have to give a months notice to leave so thats when the signs start going up). If you find something in the first week of the month you may have to wait untill the next month to move in.
MikeRhone
07-16-2007, 11:51 PM
Don't forget that its in the Fall when university students are also looking for housing. I would start looking sooner than later personally.
Camach
07-17-2007, 02:00 AM
I'm heading up in a week to visit the campus. I've gained alot of knowledge from reading this thread.
Thanks
Mydrako
07-23-2007, 05:39 AM
I am entering vfs october intake for 3d animation and visual effects. I have some queries and I am wondering current students or graduated students can advice me on it.
1) Will it be necessary to bring your own computer over? I have a desktop at home which I am wondering if I should ship over or not.
2) What other materials should I bring over? Sketchbooks? Painting materials? Do you all bring your book reference collections over? If yes, what would be a good service to use to ship it over.
3) I intend to find an apartment outside student housing. I hope to share it because I am running on a tight budget. Are they any places to recommend? Some place where a lot of vfs students live so that we can look out for each other?
4) Just curious, I am interested to find out whats the everyday life of a vfs student?
Thanks in advance !!
JesseDavis
07-23-2007, 05:45 AM
I pay 1250/mo plus food. And that is on the high end. But I'm about 3 minutes walk from my building, downtown, and alone, so its all good.
JesseDavis
07-23-2007, 05:49 AM
I am entering vfs october intake for 3d animation and visual effects. I have some queries and I am wondering current students or graduated students can advice me on it.
1) Will it be necessary to bring your own computer over? I have a desktop at home which I am wondering if I should ship over or not.
2) What other materials should I bring over? Sketchbooks? Painting materials? Do you all bring your book reference collections over? If yes, what would be a good service to use to ship it over.
3) I intend to find an apartment outside student housing. I hope to share it because I am running on a tight budget. Are they any places to recommend? Some place where a lot of vfs students live so that we can look out for each other?
4) Just curious, I am interested to find out whats the everyday life of a vfs student?
Thanks in advance !!
1) no, there are computers here. However, I would definately not be as happy without my own laptop.
2) I brought some art materials such as markers and art books, but everything else is included. You can also get more stuff for "Points" you are alloted in the beginning of the year.
3) there is no student housing. You are gonna find out, like many of my peers, location is key and the closer you are to your building the happier you are. I'd say 20-30% of my class has been trying to move for various reasons like location or roomate problems.
4) I get to school at 9am and leave at 10pm M-F, and I'm only in term 1. Will probably leave around 2-3am in later terms. I still feel bad for not working hard enough. Weekends are your chance to do laundry, grocery shop, etc. But usually there are people here all day anyways. (i.e. me =\ ) As far as later terms go, maybe I'll check back later when that time comes.
JamesMcPhail
07-23-2007, 06:30 AM
4) I get to school at 9am and leave at 10pm M-F, and I'm only in term 1. Will probably leave around 2-3am in later terms. I still feel bad for not working hard enough. Weekends are your chance to do laundry, grocery shop, etc. But usually there are people here all day anyways. (i.e. me =\ ) As far as later terms go, maybe I'll check back later when that time comes.
I would be careful about going too hard out in the first couple of terms. There is plenty of time for all nighters when you are working on your reel down the road. If you think you can sustain that for the whole year that is awesome. I just know a few people in my class that were staying at school and putting monster hours in, in the first two terms and were so burn't out towards the end of the year it really hurt them in the end.
Everyone is different. And yes at VFS like most similar programs you will need to put in some silly hours at some stage. I would just be careful what you do to yourself early on. It can really come back and bite you down the road.
There definatley is a bit of a vibe at VFS ( and probably at other similar schools) that puts pressure on you to spend all of your time there. This is both good and bad.
Good because it really gets you results when you put in that many quality hours of work.
Bad because a lot of people don't put in hours of work and rather just spend hours and hours at school goofing off, safe in the knowledge that because they spent 20 hours at school yesterday they are doing just fine.
Just be careful that you are there for the good reasons and not for the bad. If you are just spending time at school to be spending time at school. You would be better off in bed resting to put some good work in the next day.
Just to be clear this isn't ment to be anything against you m0og0o. I just wanted to give some advice from someone who has been through the silly hours malestrom that is VFS :)
JesseDavis
07-23-2007, 06:47 AM
12-14 hours a day is normal for me. Thats why I say I feel like I don't work hard enough. Course for other people, they go from 9am-4pm and rarely for extra work. So yea, I wouldn't feel like I am gettin my monies worth if I did that.
Also I don't know what else there is to do around here other than spend money on stuff, or go home and watch tv and play video games. So meh, might as well be at school drawing or modelling or what not.
edit: and thank you for caring about my wellbeing :) kek.
Mydrako
07-23-2007, 06:47 AM
Thats a fast reply!
1) I take it you only return to your room to sleep so you won't need a computer back in your room? :p
2) Points??
3) All lessons for the course of 3d animation is held in the same building ? The Burrard street building? Any district to recommend, any to avoid?
4) 9am - 10pm not hard working enough? Hmm guess I am in for a rough and tough year.. Bring it on !!
Thanks for all ur advices ! Hope to catch you at vfs.. :)
JamesMcPhail
07-23-2007, 06:56 AM
Thats a fast reply!
4) 9am - 10pm not hard working enough? Hmm guess I am in for a rough and tough year.. Bring it on !!
Thanks for all ur advices ! Hope to catch you at vfs.. :)
I think the main point I am trying to make is that everyone is different and don't get swept up in the culture of "you must be here all the time or your will be a failure". There were a couple of guys in my class who were there mon - fri 9 -5 and produced fantastic modeling reels and both have jobs. They did do extra work at home when they had to but they kept it all in balance and it worked for them.
That said when they were at school they were fully on task 100%. Which from what I have seen is a relative rarity :)
JesseDavis
07-23-2007, 06:58 AM
1) I take it you only return to your room to sleep so you won't need a computer back in your room? :p
I chat with my girlfriend for an hour, take a shower, and sleep at 12-1. Wake up at around 8:30 cause i live so close.
2) Points??
You get a bunch of points for the year to spend on animation paper, pens, utensils etc.
3) All lessons for the course of 3d animation is held in the same building ? The Burrard street building? Any district to recommend, any to avoid?
Everything except for animation history so far is in the Burrard Building, and we have to walk 20-30 mins to the other campus for that class. Anywhere inbetween is good place to live. North to northwest of the upper campus (420 hastings and West) is definately a good place to avoid unless you wanna get stabbed with a needle by a junkie. (its not really THAT bad, but yea just don't go over there.) If you live anywhere else you're gonna end up moving closer cause its so far away from campus.
4) 9am - 10pm not hard working enough? Hmm guess I am in for a rough and tough year.. Bring it on !!
I think I'm probably an exception. Though there are about 5-8 other people right along side me. So to his their own.
Thanks for all ur advices ! Hope to catch you at vfs..
Mydrako
07-23-2007, 11:53 AM
Thanks Jesse and James for all ur advices.
Some more questions. How do u all find ur accomodation? Do u find them after u arrive there or before? Are there temporary houses/motels for u to stay in while u are looking for houses?
Any one else going for the October intake and is looking for accomodation pls send me a PM :)
JesseDavis
07-24-2007, 06:12 AM
If you have spoken to an advisor about admissions have them refer you to the various housing resources. Personally, I went through the fella more or less associated with the school who finds housing. Cost $350 US but I live in CA, so it was hard for me to come up here looking for housing. I'd seriously suggest getting it before hand. Otherwise you might be living in a hotel for a while. Yes there are lots of hotels around too. Good luck.
TrevorTang
07-24-2007, 08:18 AM
I went with bell accom (linked from the vfs mainsite) when I came to van. $500 month + $75 for a buspass at the time, they also have a airport pickup service if I recall. I later found a room a block away from campus after the lease with bell was up.
bleumoon
07-24-2007, 11:08 AM
I would highly discourage you from using Bell. They are terrible. I tried to use them, and so did a few other people at the school. I have heard nothing but complaints about them. They will overcharge you for a sub-par place that will be nowhere near the school.
Only use Bell Acc. as your very LAST option, and if you do for whatever reason have to use them do not sign a contract that's any more than their shortest term (I think it's 3 Months).
There are plenty of other closer, cheaper, better places that you can rent, and they're not hard to find. Everyone that I know who came in using Bell got out of that mess as soon as they could, and it's something that I'd recommend avoiding all together if at all possible.
Mydrako
07-24-2007, 12:54 PM
Not to say I dont trust ur comment, bleumoon, I hope more people can comment on Bell Acc. so that I can get a wider survey of the situation. The website seem professional enough, but of cos not everything is wat is written so more anecdotes pls ? :)
Bleumoon: Since u didnt use Bell, what service did you use to find your lodgings when u first come over to study? Where are you living right now and is your district a nice place to live in?
JamesMcPhail
07-24-2007, 02:51 PM
About 6 of the guys in my class started the year at bell. Including trevor. Suffice to say that all but one of them moved into apartments closer to school as soon as their 3 month contracts were up. The most important thing when looking for a place is finding something walking distance to school. It will reall make it that much easier during your time here.
I also heard nothing but complaints about bell.
Finding a place in vancouver really isn't that hard. Google is your friend and there are plenty of resources. Some have already been mentioned in this thread such as craigslist and www.mywestend.ca
JesseDavis
07-25-2007, 06:38 AM
www.craigslist.com for appartments. Also check VFS's website
For Housing I arrived one week earlier, and then just walked arund the streets near to the campus in search of a house to rent.
There are tons of houses to rent and I found mine the very first day I went out for the housing hunt.
It is also very good to be there earlier so you can open a bank account (I used RBC and never had any problem) and getting a mobile phone, Internet access etc.
As many have pointed out before, please please get a place as close to the campus as possible even if the difference is a couple hundred bucks, at the end its worth it.
The loooooong hours come by default with VFS so be ready for that and more.
About allnighters I never did a full allnighter, you just need to organice your time a little bit better.
VFS is a really great experience and you guys will enjoy it, I am sure.
Keep close to your class mates, I said this a couple of times before on this thread, but it is really VFS best secret weapon, keep close to them share and learn as much as possible.
:thumbsup:
JK.
:D
Intervain
07-25-2007, 05:06 PM
I pulled allnighters all the time but not because I had to but because I enjoyed it more - it was fun times [ I just didn't spend much time at school during the day - unless we had class but I'm talking about terms 4,5,6 obviously]... and more computers were available to us few to render on [sounds fun heh? LOL]
Mydrako
07-26-2007, 09:53 AM
Thanks for all your replies !! This will be my first time travelling and studying alone outside my hometown of Singapore so I am somewhat apprehensive and want to make sure everything goes smoothly. Appreciated all ur advices.
Jesse: Look through some of the housing listing in craiglist. Seem to have some good deal. My only concern I have is you never know what it is really like when you are not there to look at it first, or you never know if ur room mate is a junkie or not O_o ! I guess the best plan might be to go there look for it while you are physically there.
KOKE: While you are there one week earlier, where do you live? YMCA as suggested in the VFS site or are there cheaper alternatives?
Intervain: If staying up late mean u gain a renderfarm, I think thats a good deal ! :P Love ur anatomy sketch thread btw. Just visited Ubisoft Montreal website. It looks like a cool place to work in. I was totally drooling over Assassin's Creed cinematics. Is it done in house or outsourced ?
JesseDavis
07-27-2007, 06:45 AM
"Jesse: Look through some of the housing listing in craiglist. Seem to have some good deal. My only concern I have is you never know what it is really like when you are not there to look at it first, or you never know if ur room mate is a junkie or not O_o ! I guess the best plan might be to go there look for it while you are physically there."
agreed. t'is why i live alone and got the VFS housing representative to represent me. he took pictures and such of the room and surrounding area. But there really aren't that many bad appartment complexes in the vicinity of the Burrard campus.
MikeRhone
07-27-2007, 05:46 PM
While you are there one week earlier, where do you live? YMCA as suggested in the VFS site or are there cheaper alternatives?
While you are looking for long-term accommodation, try out the local hostels:
http://www.hostelworld.com/findabed.php/ChosenCity.Vancouver/ChosenCountry.Canada
The Cambie would be my first choice. (Social, Loud, Bar downstairs). Its about a 15 min walk to VFS. The HI Downtown is ridiculously close to VFS (<5 min walk), and the Granville one is < 10 minute walk as well.
Keep close to your class mates, I said this a couple of times before on this thread, but it is really VFS best secret weapon, keep close to them share and learn as much as possible.
:D
This is EXACTLY the case. Make sure to get along with all of your classmates. Don't be a one-trick pony that keeps 'secret tricks' to themselves. People will never forget that ONE time you were a dick. Be sure to share what you have learned with each other. So many students fail to realize that your classmates are NOT your competition. They are your allies and contacts in the industry. Your competition is us bastards that are already working. Band together and take us on!
Mike
Mydrako
07-27-2007, 06:56 PM
Jesse: I have to share room cos I really on a low budget. The school is amazing but it is really expensive !!! :P
Mike: Thanks!! Very good advice. I try to find out more from the website.
I think competition is healthy but I also believing that by giving, u also gain in the process, so it is a win-win situation. We are all just trying to perfect our craft so i think we all agree that we should not degrade ourselves to backstabbing, politics-minded people. Really hate office/school politics.
Anyway Mike, dont worry , I wont be taking u on directly cos i heading for character modeling line :P
Just wondering... Why is there no other people going for the october intake replying?? Am I the only student O_o !!
Intervain
07-27-2007, 09:39 PM
Anyway Mike, dont worry , I wont be taking u on directly cos i heading for character modeling line :P
Just wondering... Why is there no other people going for the october intake replying?? Am I the only student O_o !!
definitely sharing knowledge will come back to you :)
about the trailer - if you mean the latest Ubi days trailer with the song Lonely Souls that's an ingame footage, I believe, :) otherwise we do cinematics here at the inhouse cinematics dept
Oh you're going for modeling? Looking forward to seeing what you come up with then :thumbsup: - btw don't be too sure about your stream - LOL I was sure I'll be an animator and 2 months into the course decided NO WAY! :scream:
and about people replying ... they may not be aware of CGTalk - trust me most of my class wasn't much into 3d before they entered the course:wise:
JamesMcPhail
07-27-2007, 11:17 PM
In my opinion people that go to school to learn 3D and don't share knowledge with their classmates are pathetic. There are probably one or two in every class and to be honest they are just hurting themselves. My class was pretty good in that regard with one notable exception. Suffice to say that that individual didn't get anything close to what they should have out of the year.
I agree 100% with Mike in saying you souldn't be worried about where you are compared to your classmates. Its more about where you are compared to those already out there working.
So do your best, and work together with your class to make all of your work better as a result :)
TrevorTang
07-28-2007, 02:10 AM
Now if you could only suck out all the knowledge from you classmates :) Very fortunate to have a brainy guy in the class too to solve all your tech problems lol!
Oh you're going for modeling? Looking forward to seeing what you come up with then :thumbsup: - btw don't be too sure about your stream - LOL I was sure I'll be an animator and 2 months into the course decided NO WAY! :scream:
lol that was my case too.
I went there sure that I would be an animator and ended up on the modeling stream and therefore working as a modeller in the industry.
You never know what will happen. :thumbsup:
JK.
:D
bleumoon
07-29-2007, 03:03 AM
If staying up late mean u gain a renderfarm, I think thats a good deal!
Actually, the render farm makes it so you DON'T have to stay over night to babysit renders. You just set up your jobs then go home and sleep, and the magical render farm does the rest.
What people are referring to is the old way to render at VFS, which is manually locking down a computer. During the night there are less people here and more computers available, which was nice.
But as I said before, now that we have a render farm you don't have to worry about that. I'm going to desperatly miss the render farm when I leave :cry:. That thing is a lifesaver.
bleumoon
07-29-2007, 03:14 AM
Bleumoon: Since u didnt use Bell, what service did you use to find your lodgings when u first come over to study? Where are you living right now and is your district a nice place to live in?
I found my place off of craigslist. I live 6 blocks away from the school. Personally I think it's close, but about half the class or more live even closer than me.
I rented the appartment without looking at it, which I certainly don't recommend doing. Fortunately, the place ended up being perfect; and if I had to do it again I'd rent the same appartment.
Everyone finds their place a little differently. Some people come a month early and stay at a hostel until they find an appartment.
Whatever you do I would try to find a place that doesn't require a long lease so you can get out of it if you don't like ithe appartment for whatever reason. A lot of people in my class moved in the first 3 or 4 months of being in Vancouver.
Actually, the render farm makes it so you DON'T have to stay over night to babysit renders. You just set up your jobs then go home and sleep, and the magical render farm does the rest.
What people are referring to is the old way to render at VFS, which is manually locking down a computer. During the night there are less people here and more computers available, which was nice.
But as I said before, now that we have a render farm you don't have to worry about that. I'm going to desperatly miss the render farm when I leave :cry:. That thing is a lifesaver.
Wow So they actually listened to us and made a render farm?, thats great news!.
The old system was nice but at the end of every term it was a fight to see who could lock more computers in less time.
Some people would actually lock machines just to save them for later...
With the new system I guess there are no more fights over the machines regarding rendering issues.
Nice to see VFS keeps improving their equipmet and making student life easier.
About a place to stay while looking for an apartment I would recommend the YWCA hotel next to the lions stadium at the very end of Robson st, as it is cheap and clean, quite popular among student goups for what I could notice there.
JK.
:D
JamesMcPhail
07-29-2007, 08:06 AM
The old system was nice but at the end of every term it was a fight to see who could lock more computers in less time.
Some people would actually lock machines just to save them for later...
With the new system I guess there are no more fights over the machines regarding rendering issues.
:D
I had a solution to the people that would hoard machines when they weren't using them. By way of the reset button. As well as people that would lock "their machine" when they wen't home for two weeks just because they didin't like people using it.
The renderfarm was great though. Especially when I had to redo a bunch of passes a couple of days before we had to hand in. The VFS renderfarm is actually the personal project of one of the staff members there. Which is pretty cool as he is always adding more features to it. Cheers Al :)
TheCyberSpy
07-29-2007, 10:09 AM
Hi everybody.
I am kinda new to the 3D world but so far i am loving it. Even though i am still working on my first model, i am already looking forward to learning more.
I really like what i see from VFS and i was just wondering........
1. What software do they use when they are teaching there?
2. Do you think i would benefit from taking the Foundation Visual Art & Design program before i do something else?
3. And i was also wondering, dose anyone here know of a good student loan service?
If you have any other information you could share, that would be great.
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