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View Full Version : Modelling a glass brick wth max ?


Sam75
04-01-2007, 03:53 PM
Hi,

i first thought to be able to get something looking good with just some noise as bump map, but finally it doesnt look good enough so i decided to model it.
Do you know how to model and render with max/vray a realistic glass brick ?

thanks

MetalcoreMailman
04-06-2007, 09:40 AM
Ummm, a glass brick? Umm, well, here, make a material with the specifications like i put below, and tell me if this is close to what you are looking for. This is a texture I made for making ice, I think it should serve the same purpose. Tell me what you think. Its the best thing I have to offer without more information.

Material Type: Reflection

Transparency Material: Falloff

Luminosity Material: Falloff

Bump map: Mix 75

1st slot:Smoke
2nd slot: Dent
Upper transition .7
Lower transition .3
Dont use the curve

See if that works for ya. Its a fast rendering ice texture i made a while ago. Like i said, with all you provided, thats about the best i can give you, without more detail. L8r.

Sam75
04-08-2007, 09:49 PM
i didnt have time to test your technique on the project but thank you.

this is what i did.

http://img370.imageshack.us/img370/8391/9mcam01defresizednt7.jpg

Sam75
04-08-2007, 09:50 PM
double post.

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