oilpainter
04-01-2007, 02:24 AM
Hi all,
I'm fairly new to 3d, and I'm doing a scene with icebergs based on a drawing I did.
What is the best way to model a high detail iceberg in Maya? Note: I prefer to avoid displacement maps
and procedural programs as I am matching a drawing.
So far I've been pushing/pulling vertices with the move, scale and sculpt geometry tools.
Any tips/suggestions would be great.
Thanks,
-oilpainter
I'm fairly new to 3d, and I'm doing a scene with icebergs based on a drawing I did.
What is the best way to model a high detail iceberg in Maya? Note: I prefer to avoid displacement maps
and procedural programs as I am matching a drawing.
So far I've been pushing/pulling vertices with the move, scale and sculpt geometry tools.
Any tips/suggestions would be great.
Thanks,
-oilpainter
