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View Full Version : select vertices byproximity/overlap


Zerflag
03-31-2007, 11:40 PM
i'd like to be able to select vertices on a given object based off of whether or not it's within the bounding box of another object.
it seems like there should be a very basic framework for accomplishing something like this currently within maya given all of the proximity based tools (smooth skin, copy skin weights, etc etc etc)
does anyone know if there are any mel commands that could accomplish this or would that be something more on the api level?
or... is there a tool out there already that does this?
thanks.

Zerflag
04-01-2007, 12:28 AM
Well, I thought of one way to accomplish this... using simple geo objects as influence objects for a smooth skin with definate 0/1 weight assignments, get the influence of each object on the given skin and save each of those vertex arrays out to a selection set.
If anyone can think of a more direct way, that'd be great too, though.

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04-01-2007, 12:28 AM
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