Zerflag
03-31-2007, 11:40 PM
i'd like to be able to select vertices on a given object based off of whether or not it's within the bounding box of another object.
it seems like there should be a very basic framework for accomplishing something like this currently within maya given all of the proximity based tools (smooth skin, copy skin weights, etc etc etc)
does anyone know if there are any mel commands that could accomplish this or would that be something more on the api level?
or... is there a tool out there already that does this?
thanks.
it seems like there should be a very basic framework for accomplishing something like this currently within maya given all of the proximity based tools (smooth skin, copy skin weights, etc etc etc)
does anyone know if there are any mel commands that could accomplish this or would that be something more on the api level?
or... is there a tool out there already that does this?
thanks.
