BPorter
03-31-2007, 10:52 PM
Hi,
If you create a fast simple sss shader and go to the light linking/ lights part in the attribute editor, you'll see : lights[0] and then a mappable area.. If you map a light to it and then go back to that section, there will be lights[0] and right under it lights[1]..
If anyone knows how to do that, I'd greatly appreciate the help as I am very new to mel.
Thanks
If you create a fast simple sss shader and go to the light linking/ lights part in the attribute editor, you'll see : lights[0] and then a mappable area.. If you map a light to it and then go back to that section, there will be lights[0] and right under it lights[1]..
If anyone knows how to do that, I'd greatly appreciate the help as I am very new to mel.
Thanks
