View Full Version : Character studio 4
grury 03-07-2003, 05:07 PM Does anyone know of any book or other documentation (online or otherwise) on CS 4 and Max 5 (animation orientated), been searching on the net but seems that nothing been published yet.
cheers
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Mahlon
03-07-2003, 08:31 PM
I don't think there's anything out just yet? I guess you're meaning beyond the online manual for CS? Actually, there is one pretty cool idea on discreet's site; it's also in the tutorials manual, I believe. I think on their site it's in the CS4 section under "sample animation". Basically a "behind the scenes" of a scene exposing some technique in building a project. This may more general than what you're looking for; I just mention it because the authorship is less glossy and more candid about what works, what doesn't and why.
Mahlon
noktUp
03-16-2003, 03:06 PM
hey˛,
Are the signifigant differences in v3 to v4? I cant imagine that CS will be that different from version to version, unless they totaly got rid of the biped thingy? anyhow, check around the interWeb for some tuts on CS, any version, becase chances are that things arnt that different, and even if they are then atleast you'll have a general idea on how to use the rigging plugin.
good luck:)
Mahlon
03-16-2003, 07:25 PM
There are a LOT of differences in CS4 and CS3. But not much difference in the biped rig itself. Most of the new features are in the NLA department and tools to work with mocap and animation clips. The animation mixer is great. Lots of workflow type improvements like saving bones/objects with the biped file, sub-animation controllers, etc.
All this said, I still feel like most of CS is 90% finished. Well, let's see....a for instace would be that while you can use sub-animation controllers in your biped animation and save them with the biped file, they will not show up while working in the mixer. Granted you can collapse the sub-aniamtion into the biped file and then it will show up in the mixer because it's regular biped animation at that point. But you see why that's not quite fully baked?
I agree, I wish they would get rid of the 'biped thingy' and TCB rotation in general and apply all of CS4 power to regular bones with euler rotation. Arrrgggh. It's frustrating.
Also, I'm running into a lot of bugs with CS4 that I didn't see when I evalutated it. Anyway, my ponit was, yes, there are a lot of differences betwixt CS3 and CS4 feature-wise.
Mahlon
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