E.T
03-07-2003, 04:36 PM
Im trying to make a cartoon eye setup a la Daniel martines lara of pepeland.com (im copying the setup from an older model called Ciceto, its in the downloads area).
The eyeballs themselves doesnt really move in this setup, but the iris and pupils does. They move by a look-at-constraint.
Theyre also contained in a space warp which constrain them to the shape of the eyeballs. (since theyre not perfectly round)
The thing is: I get this thing to work nicely until i move the biped unto which the eyes are linked. The eyeballs move along as they should, but the pupils deform in a rather unsettling way.
And needless to say they do NOT follow the rest of the rig.
Ive been beating my head to the computerscreen for some hours now, but i dont get it. How did he do it?
i was hoping someone would know.
The eyeballs themselves doesnt really move in this setup, but the iris and pupils does. They move by a look-at-constraint.
Theyre also contained in a space warp which constrain them to the shape of the eyeballs. (since theyre not perfectly round)
The thing is: I get this thing to work nicely until i move the biped unto which the eyes are linked. The eyeballs move along as they should, but the pupils deform in a rather unsettling way.
And needless to say they do NOT follow the rest of the rig.
Ive been beating my head to the computerscreen for some hours now, but i dont get it. How did he do it?
i was hoping someone would know.
