snarkle
03-31-2007, 02:07 PM
I am having some problems when I make a displacement map.
Here is the mesh that was made in Zbrush:
http://img411.imageshack.us/img411/6164/zbrushpicqk6.jpg
Here is the mesh with the wireframe, if you need to see it:
http://img411.imageshack.us/img411/3889/zbrushwirewf1.jpg
When I bring the low res model into Maya and render it with the diplacement I made in Zbrush, I used Multi Displacement 2 to make it and I also tried just using the Create DisMap button, this is what I get:
Front View:
http://img124.imageshack.us/img124/3903/mayarenderqw2.jpg
Back view:
http://img124.imageshack.us/img124/8214/mayarenderbackuh4.jpg
It seems I get these wavey lines and I get triangular or square displacements.
Here is a closeup of the wavey lines I am talking about:
http://img153.imageshack.us/img153/4338/closeupht0.jpg
What am I doing wrong that gives me this?
Here is the mesh that was made in Zbrush:
http://img411.imageshack.us/img411/6164/zbrushpicqk6.jpg
Here is the mesh with the wireframe, if you need to see it:
http://img411.imageshack.us/img411/3889/zbrushwirewf1.jpg
When I bring the low res model into Maya and render it with the diplacement I made in Zbrush, I used Multi Displacement 2 to make it and I also tried just using the Create DisMap button, this is what I get:
Front View:
http://img124.imageshack.us/img124/3903/mayarenderqw2.jpg
Back view:
http://img124.imageshack.us/img124/8214/mayarenderbackuh4.jpg
It seems I get these wavey lines and I get triangular or square displacements.
Here is a closeup of the wavey lines I am talking about:
http://img153.imageshack.us/img153/4338/closeupht0.jpg
What am I doing wrong that gives me this?
