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sonofmickel
03-30-2007, 08:11 PM
Does anyone have a resource or material that I can reverse engineer? I am trying to make a chipped auto type paint. I am just having a hard time wrapping my head around this. I tried a search but all that comes up are threads that say "why not try something like chipped paint on your model". A simple tutorial would be great.
Thanks

Stain777
03-30-2007, 10:04 PM
Take a look at this tute, it's superb!!

http://www.3dtotal.com/ffa/tutorials/photoshop/worn_metal/metal.asp

The techniques can be used for any application or materials.

Good luck

vid2k2
03-30-2007, 10:28 PM
Look up: SLA 2.5 >>> Layered
These can be reproduced using fusion, etc
use a rust shader in conjunction with the paint

normal
03-31-2007, 08:14 AM
Experiment with using the alpha channel>noise and then copy that into the bump channel also. Then stack that on another material on the object.

Chipped paint was the first thing I ever tried to do in Bodypaint. The prescription is similar to the above except that you can pack it all into a multi-channel brush. I found that using specular color as a grey scale provided a way to control specularity so that chips of glossy paint would stand out on exposed (matte) wood.

The project I'm describing is over here.


http://normal-design.com/pagoda-of-booze.html

This is one of the first things I did in Cinema about 4 years ago but I'm still pround of it. The horse is, in fact, named "Ol' Paint".

- David

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