dosealas
03-07-2003, 01:41 PM
hi all,
the thing that is messing my mind for the last 30 minutes is:
for the ones who dont know...divx and other compression technics work by finding the moving part in a frame and coding it..the parts that dont move (like backgrounds) are not recalculated they stay there until the next moving part comes over it..
ill try to give an example
lets say we have a park in the background and a car moving a cross the image..the camera is stable..it doesnt move at all...after we have decoded this to divx...what the data tells the player is..to just process the pixels where the car is moving...in other words the pixels where the car does not pass through are not computted (this is what makes divx so powerfull) ...
my question is there a way just to capture the 2d movement and not the colors...in other words is there a way to capture the moving part..and using it as a matte or alpha channel?
hope i got through:)
the thing that is messing my mind for the last 30 minutes is:
for the ones who dont know...divx and other compression technics work by finding the moving part in a frame and coding it..the parts that dont move (like backgrounds) are not recalculated they stay there until the next moving part comes over it..
ill try to give an example
lets say we have a park in the background and a car moving a cross the image..the camera is stable..it doesnt move at all...after we have decoded this to divx...what the data tells the player is..to just process the pixels where the car is moving...in other words the pixels where the car does not pass through are not computted (this is what makes divx so powerfull) ...
my question is there a way just to capture the 2d movement and not the colors...in other words is there a way to capture the moving part..and using it as a matte or alpha channel?
hope i got through:)
