hansn
03-30-2007, 02:47 PM
Hi!
I want to light a scene using only FG, therefore no classical lights. The light source would be a sphere with a ramp mapped to the incand-slot. That ramp also should be visible in the background. I also would like to use a sphere INSIDE that sphere with an image mapped to the color-channel for reflections.
I set the outside sphere with the ramp to primary-visibility = on, visible in reflections = off and the inside sphere to primary-vis = off, visible in reflections = on.
Sounds right to me, but the reflections do not show up. I also don't want to map an image to the reflection-color-slot because I am using a DGS material.
Thank you,
Hans
I want to light a scene using only FG, therefore no classical lights. The light source would be a sphere with a ramp mapped to the incand-slot. That ramp also should be visible in the background. I also would like to use a sphere INSIDE that sphere with an image mapped to the color-channel for reflections.
I set the outside sphere with the ramp to primary-visibility = on, visible in reflections = off and the inside sphere to primary-vis = off, visible in reflections = on.
Sounds right to me, but the reflections do not show up. I also don't want to map an image to the reflection-color-slot because I am using a DGS material.
Thank you,
Hans
