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Doug Macary
03-30-2007, 01:31 PM
Hey All,

My animating is getting better with Messiah! I have a question. How do you guys animate eyeblinks? I can't imagine keyframing all those.

Thanks for any insight you can provide.

Doug Macary

khurrum_j
03-30-2007, 02:16 PM
You keyframe everything else in computer animation, dont you?

Blinking eyes isnt any different, or tasking...

...come to think of it, animation is a tasking job. Thats why we use Messiah!!! :twisted:

Jokes aside, blinking eyes normally are part of your morph tagets. So, once you have your
morph targets setup, and assigned to sliders, its all a matter of setting ON and OFF switches, or some combination thereof, as keyframes!

Thats one of the beauties of using Messiah. Easy morph target setups, among many others.

Hope that helps.

KHURRUM

DMack
03-30-2007, 02:59 PM
I have mind on a slider so I can control blink speed (amazing what a difference it makes). For regular blinks you can just use the dopemaster to very quickly and easily plonk a whole load down - so you can copy ten blinks and pop them down together (cntrl on the dopemaster to copy - check your edit mode to make sure you're on individual channel.

This is a subtlety - Pay attention to when you blink - it's NOT random! Pan your head broadly to look at something else in the room and I think you'll find you blink at the begning of the motion. Did you? Funny eh? I'm guessing that the brain says that you can't take in what you're seeing during a fast head movement so it's a good time to blink. There are some other situations, like you tend to blink before doing a broad eye movement, so it's like your eyes are actuall shut during the eye movement or at least for part of it. With this in mind, if you want to get subtle, you don't really want to automate such things. :)

Doug Macary
03-30-2007, 03:01 PM
Thanks Guys!!

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