View Full Version : Environment: Burnt out WWII village
Kev3D 03-07-2003, 12:55 PM This is an envoronment that I am creating for my Sherman tank, which is, at the moment, represented by two boxes. (My computer isn't fast enough to handle the tank and the environment at the same time)
This was done in 3D Max 5
In the near future I hope to ad frames to the windows, some more debris and possibly a road... and maybe even som hills or something in the background.
Say what you want.
http://members.optusnet.com.au/anita.r/Buildings01a.jpg
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(B-HOLM)
03-07-2003, 01:01 PM
hey looks pretty decent :)
but I'll bet it'll look superb with textures on :)
gnarlycranium
03-07-2003, 01:06 PM
...Looks like a little red X. :D
(B-HOLM)
03-07-2003, 01:07 PM
copy+paste the link
gnarlycranium
03-07-2003, 01:11 PM
Ohhh, there it goes. Darn thing acting so funny tonight... *kicks connection*
Looks a little too regular, maybe-- give some of the broken beams some bent parts or half-broken bits hanging down, and muss up the shingles around the blast holes some, make the roof sag. Also maybe give the pile of rubble by the broken door some more big brick-shaped bits, so it doesn't look so much like a pile of dirt or potatoes.
Textures and lighting will really be what kicks it into high gear, of course!
Kev3D
03-08-2003, 02:39 AM
Sorry about the image link, that's what you get for using free web servers to store your files.
I hope this one works a little better.
http://members.optusnet.com.au/anita.r/Buildings02a.jpg
PvtRyan
03-08-2003, 12:16 PM
Looks awesome, very high detail. But how on earth are you gonna texture all that? :p
Kev3D
03-08-2003, 02:36 PM
Gnarly Cranium: Thanks very much for all you crits, I have taken them on board.
PvtRyan: I don't know.
Thought I'd update my scene so far because that's as far as it goes, I'm on to texturing now.
http://members.optusnet.com.au/anita.r/Buildings03a.jpg
MCGrund
03-08-2003, 04:01 PM
This is looking pretty nice. I like the rubble heaps and the sandsacks. Can't wait to see this one textured. I thing the damage on the roof looks too regular cause the shingles next to the holes aren't damaged and the roof still looks too stable.
Oh, Gnarly Cranium already mentioned that.:surprised
Kev3D
03-08-2003, 11:54 PM
Twisted ankle: Your right, he has. I'm glad you mentioned it again, it is something that I really want to get right.
gnarlycranium
03-09-2003, 12:56 AM
Well, I'm not a he, but yeah. :D
Those piles of bricks look pretty good now! I like the sandbags, too.... good luck texturing it all, yow. :argh:
On second glance... the pile of rubble on the left appears to be defying gravity!
jstroja
03-09-2003, 02:10 AM
Hey,
Looking ok! Seems to me the more elements you add to the scene, the better it gets :thumbsup: I was thinking maybe the bricks are a little too rounded.. my suggestion would be to square/jagger 'em up... if you know what i mean. Good luck with the texturing!
Kev3D
03-10-2003, 02:36 AM
Gnarly Cranium: I'm sorry, please accept my most sincere apolagies. And yeh, that's one of the problems of using scatter, the bricks tend to float.
If anyone's interested, heres the thread of the actual Tank involved:
http://www.cgtalk.com/showthread.php?s=&threadid=43448&highlight=Sherman
Kev3D
03-24-2003, 07:40 AM
Okay, I have textured most of the scene.
I know the ground texture still needs to be fixed.
Any comments/crits/suggestions would be appreciated.
http://members.optusnet.com.au/anita.r/Buildings04a.jpg
Darius43321
03-24-2003, 07:57 AM
Lookin good but i think the house needs to have paint like chipped off and stuff its too clean right now
wayfaerer
03-24-2003, 09:03 AM
looks very good with the textures! What I think needs some work is the hole above the door. It's too smooth, the shape should be more brick-like. Also the plaster should have fallen off around it.
Prs-Phil
03-24-2003, 09:09 AM
Looks great but there is one thing I have to crit ... the broken walls. I´ve NEVER seen a wall before that has been chopped of so nice and smooth before. You can see what I mean on the picture. At the left side further up, the wall looks like a wave, nice and smooth. To smooth if you ask me especially for a war.
Keep up the good work
Phil
Mattrne
03-24-2003, 12:21 PM
one big crit here - the colour of the bricks in thee rubble is nothing like that of the walls of the houses - you need to either show that the houses are plastered, with some smashed off showing the bricks underneath, or change the colour of the walls or rubble.
Looking good though!
Caman0
03-24-2003, 01:38 PM
very cool!!!
id be interested to know how you made the sandbags...
swampthing
03-24-2003, 07:24 PM
My only crit would be the direction the machine gun is facing. I look at it and wonder what they're trying to cover? I think the gun would make more sense if it and the sandbags were flipped opposite to face the viewer rather than covering some buildings.
MCGrund
03-25-2003, 09:59 AM
Good work so far.:thumbsup:
I think there should be more smoke/fire caused stains on the walls especially around and above the windows. If the houses had been on fire, smoke should have come out of the windows. And how about some paint peeling off?
Kev3D
03-25-2003, 08:38 PM
Thanks a lot for all your replies, I shall try to work on all of that.
From what I remember, these are the steps I took to make the sand bags:
- creating a camfer box
- adding a noise modifier
- adding an 4x4 FFD box modifier
- joining the ends of the box together together (using FFD)
- positioning the bag
- using the FFD again to make it look like its sitting there
- making several copies and repeating above step
- applying a different seed number to each bag
Swamp Thing,you have a point, but, seeing as there is supposed to be a tank where the gun is pointing, is it not possible that the gunner was firing at the tank in his last moments (before he got shot by the tank and dissapeared from my scene)?
Or, going by your logic of the gun needing to cover something, it could be covering the path that the tank took to get to it's current position.
I see nothing wrong with where my gun is positioned, besides, it lines up nicely with the grid lines in max. :)
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