View Full Version : WIP condominium living room
nigellim 03-30-2007, 11:48 AM Hi all,
a current job i doing currently.
http://www.zeemba.com/gallery/Gi-livingroom-nigellim-post1.jpg
comments and critiques please.
rgds
nige
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kerbouci
03-30-2007, 11:57 AM
that's a good job.
The room is well lit, but too much glare !
sonic-blade
03-30-2007, 12:08 PM
nice lightening!
i would suggest to make the tv slightly darker.
I would realy like to see a rendering that isnīt compressed that much and has a little less grain (i canīt judge wich one of the two)
metallotorto
03-30-2007, 01:35 PM
Nice work though like the previous post mentioned, I think its a little glaring espcially at the television set. I think if that area is not glaring it would make a good work great.
I really like the reflection on the right wooden panel to the TV's left.
shoqman
03-30-2007, 02:02 PM
Very very nice image, looks great, but the glare and grain seem to be hiding it a bit. Would love to see it without that.
-shoqman
wesware
03-30-2007, 02:12 PM
Nice image! Very inviting.
Crits:
1. The image is a little cropped on the bottom for me. Not sure what the answer is but the corner of the table being cropped is a little distracting... not much though.
2. Lack of harder shadows makes me think that this is indirect light coming in? Perhaps from a beach? Even so, I would think that the light bouncing on the floor in front of the window would bounce/reflect to the ceiling just a little bit more.
3. I agree on the glare... take it back a few notches.
4. I believe those look like 1 poly bevels on the couch... is that right? Perhaps give them some more resolution...even though they aren't the focal point, they are still the closest object in the scene.
Great job!
nigellim
03-31-2007, 01:30 PM
Hi there,
thanks for your critique and advise.
here is the repost.
http://www.zeemba.com/gallery/Gi-living-room-living-GI-4.jpg
thanks again
regards
nige
metallotorto
03-31-2007, 02:10 PM
Nice work! Seems like the new furniture fits nicely into the scene as compared to the earlier one. Not so glary anymore. :applause:
Rantin Al
03-31-2007, 02:14 PM
Massive improvement with the different camera angle and without the glare. :thumbsup:
I stink at interior lighting so no other crit.
Cheers, Alan.
wesware
03-31-2007, 05:46 PM
Looking nice!
There are a few areas I'd work on a little... do you mind if I mark on the image?
nigellim
03-31-2007, 09:46 PM
hi wes,
please do.
wesware
03-31-2007, 10:29 PM
hi wes,
please do.
Ok, cool.
I'll be back over to the studio tonight.
Without seeing the actual file, I'll be guessing at a few things but....
Really some good improvements you have there. Well done.
nigellim
04-01-2007, 02:52 AM
thanks wes,
i saw a mistake...the legs of the sofa on the middle right has little shadow. i checked the c4d file, it is on the floor. could it be the shadow samples are too low ? maybe increase to 1024x1024 ?
there is an area light i place slightly after the window in the inside tilted to simulate long shadows on the 2 single sofas on the right.
anyway i rendered it in c4d r10 with GI setting 50% and min 100 max 200. takesa about 1hr on render 1024x768 on my athlon.
appreciate your comments, client paid and took it anyway. hope can do it better.
thanks
nigellim
04-05-2007, 01:15 PM
Hi Wes,
still waiting for you critique. hope to learn much from it.
here's another job i am working on.
http://forums.cgsociety.org/showthread.php?p=4308806#post4308806
thanks & regards,
nige
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