PDA

View Full Version : Combining Triangles into 4-sided polys??


Mentat7
03-07-2003, 12:06 PM
OK...stupid noob question here. How do I turn two selected triangles into a single 4-sided polygon? In Wings3D I would just select the two polys and then choose dissolve and have an instant 4 sided poly. Is there a similarily easy way to do it in C4D? My search results are not turning up anything yet...I may not have the correct terminology so I am unsure what to look for.

Thanks!

neods
03-07-2003, 12:07 PM
yeah, this would be really nice to know, how you dudes do it.. :beer:

AdamT
03-07-2003, 01:04 PM
Structure-->Untriangulate.

That Adrian Guy
03-07-2003, 01:09 PM
make sure to unclick the "evaluate angle" check box if your merging triangles that aren't exactly "flat"

neods
03-07-2003, 01:28 PM
But what if you have a cube and you knife one side. Then you get there triangles on the otherside, how can you get the other side to be like 2 nice quads?

new to this shit..

Mentat7
03-07-2003, 01:49 PM
Thanks AdamT and Adrian Guy! :thumbsup:

Claudio72
03-07-2003, 01:54 PM
Originally posted by neods
But what if you have a cube and you knife one side. Then you get there triangles on the otherside, how can you get the other side to be like 2 nice quads?

new to this shit..

knife the entire shape, not only the side of the cube.

Sometime it's not so easy to do that, and you have to delete and recreate some poly, but it's not the cube problem.

manlio
03-07-2003, 02:09 PM
Thanks Claudio :thumbsup:, but I suppose that this technique force me to use details where I have no needs. I'm wrong? Any other tips? I see a lot of meshes that are composed by most of quadrangles, but in cinema, using SDS, I find this quite difficult. The only technique that I have read about was Claudio's one. Thanks in advance for any reply. :)

AdamT
03-07-2003, 02:52 PM
Sometimes you just have to live with triangles, or else with some unnecessary polygons. You may want to pick up this plugin which is cheap but very effective:
http://homepage.ntlworld.com/sulaco/spinPoly.html

NWoolridge
03-07-2003, 04:27 PM
Originally posted by manlio
Thanks Claudio :thumbsup:, but I suppose that this technique force me to use details where I have no needs. I'm wrong? Any other tips? I see a lot of meshes that are composed by most of quadrangles, but in cinema, using SDS, I find this quite difficult. The only technique that I have read about was Claudio's one. Thanks in advance for any reply. :)

I have a page on dealing with keeping a mesh quadrangular in C4D up at:

http://www.bmc.med.utoronto.ca/c4d/Addingres.html

It may help in dealing with C4D's no n-gon meshes...

Nick

manlio
03-07-2003, 05:48 PM
Thanks AdamT and NWoolridge. :thumbsup:
Both advices are very useful. It is some time I was searching such stuff. :wavey:

manlio
03-07-2003, 05:59 PM
Thanks AdamT and NWoolridge. :thumbsup:
Both advices are very useful. It is some time I was searching such stuff. :wavey:

CGTalk Moderation
01-14-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.