View Full Version : Interior Rendering But Without...
vancliff 03-29-2007, 09:32 PM Hi, i have been searching for lot and lot of tutorials about interior rendering with c4D but all of them aside from been nice always use windows with some kind of area light or object light in them. I would like to see some of them but without windows, because i know is a little more difficult to lit than those with them.
Thanks in advance.
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holle
03-30-2007, 03:06 AM
Hi vancliff,
the main reason for this is that most romms have windows ;) ,
also rooms with more light/brightness are easier to render with gi.
Maybe you have a stripped down scene of what you want to achieve?
kerbouci
03-30-2007, 07:06 AM
if you want to lighten a room without using a window in it, then, you should use as many lights as possible. also, you should make many "include" and "exclude" in the lights scene tab.
in your case , the main problem will be shadows.
a complex scene with different objects " a room for examples", need to have one main light with a shadow activated , and many lights with no shadows and sometimes no speculars to brighten the overall objects.
this is why most interior works use windows.
vesalus
03-30-2007, 02:34 PM
are you thinking about a closed toilet room for example? :)
rely on existing case, where and what is the light source ( as in reality), then fill with small omni with no spec to brighten things up and ad some ambiant occlusion if it lacks some shadows...
vancliff
03-30-2007, 03:53 PM
I have been trying to render something like in the picture but is giving me a hard time i am using global illumination with different parameters but i would like to know how to do it with normal light illumination because in the other way it takes too much time
vesalus
03-31-2007, 10:15 PM
an omni behind the camera, aera lights up maybe an atmosphere object ( dont remember the proper name) the trick you mentioned will probably work if you think about your rim lights as a window if you see what i mean... ( kinda late her, hope i'm understable)
STRAT
04-02-2007, 01:32 PM
these sound similar to what you're looking for -
http://www.nikclark.com/strat/cgt/view01.jpg
http://www.nikclark.com/strat/cgt/view02.jpg
these are 2 internals as part of a set i did several months ago. The lighting is pretty simple, generally -
* local direct/point lights where you actually see lights in the scene, all attenuated.
* a single infinate light outside as the sun, with an area shadow
* 1 or 2 low light emmitting ambients with soft shadow maps.
* Global AO
and the gi settings -
strength - 100, pre-pass - 1/2, accuracy - 70, diff depth - 1, stoc samps - 500, min - 50, max - 400.
same difference applies for rooms with no windows.
These rendered on 3 year old xeons @ 3000 pixels in about 2 hours each.
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