View Full Version : convoy ambush, Ahmed Shemeis (3D)

03-29-2007, 04:33 PM
http://features.cgsociety.org/gallerycrits/118150/118150_1175185997_medium.jpg (http://features.cgsociety.org/gallerycrits/118150/118150_1175185997_large.jpg)

Title: convoy ambush
Name: Ahmed Shemeis
Country: Egypt
Software: 3ds max, Photoshop

i was playing around designing an armoured vehicle , then the texturing process provoked me to design and texture an inviroment around ,and i think i will do another one introducing battle characters recieving and producing fire, i did it on my spare time every evening for 5 nights, i'll post the textures soon , hope you like it.

03-29-2007, 11:22 PM
this is the vehicle's color texture the unwrap grid could be seen through. the sign color texture and the street color texture.

03-30-2007, 01:15 PM
I like this pic, esp texturing.


ch33r5 :thumbsup:

- kiraN

03-30-2007, 02:57 PM
I like it. However, I feel like I'm missing some of the detailing in the vehicles due to the lighting - it's a very dark scene. Also there's a hint of an explosion in the far left of the scene... What is that? What's going on? The explosion makes me feel that's where the action is, and ultimately that this is where the attention of the scene should be.

I think the camera angle should be shifted to accommodate more of the action so that the viewer can better understand what is going on, or I'd eliminate the explosion a together. As it is now so little of the explosion is visible that it feels incidental and it down-plays the importance of the action.

Other than that I really like the treads and the texturing you've done here. I also really like the color pallette - Excellent choice!

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03-30-2007, 02:57 PM
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