elicash73
03-29-2007, 04:17 PM
Hey there
I'm having a bit of a nightmare with particles at the moment. I'm pretty inexperienced and perhaps trying to run before I can walk.
I have tracked my camera and scene with a CG biplane flying overhead from behind the camera. In the foreground my actor enters frame and hits the deck just before the plane opens fire behind him. Now.... I'm working on inserting the impact, dirt-plumes/explosions created by the bullets just missing the actor and impacting with the ground. Hopefully 8/9 impacts in two rows. I've created my stock explosion and I'm ready to do the scene layout....however I'm experiencing some problems.
1)Scale
The stock dirt explosion I've made in a seperate scene is far too big for the matchmoved scene. Scaling the camera and scene cause the particles not to render (see here: http://forums.cgsociety.org/showthread.php?t=79654). The only way I now know of scaling my stock explosion is to cache it and scale. However this is not ideal as I am unable to tweak the dynamics at the appropriate scale because when I re-cache the particles at the new scale they screw up. Furthermore I wish to attach an air field to the planes path when the layout is complete to add additional interaction and kick up dust with all the emitters.
2) Duplication
I need to know what the best way to duplicate my emitter,particles, collision object and fields within the scene is. Bearing in mind my next issue...
3)Re-timing
Obviously the bullets from the plane are going to hit the ground one after the other, therefore I need an efficient way of retiming the emission (i.e the 'start time' and key framed "rate p's/sec")
In some ways this is a logistical challenge but I feel its being made uneccessarily difficult by a lack of experience in dealing with the above three points.
Any tips in any of the above three areas would be extremely helpful. Sorry for the long post and thanks for reading this far.
I'm having a bit of a nightmare with particles at the moment. I'm pretty inexperienced and perhaps trying to run before I can walk.
I have tracked my camera and scene with a CG biplane flying overhead from behind the camera. In the foreground my actor enters frame and hits the deck just before the plane opens fire behind him. Now.... I'm working on inserting the impact, dirt-plumes/explosions created by the bullets just missing the actor and impacting with the ground. Hopefully 8/9 impacts in two rows. I've created my stock explosion and I'm ready to do the scene layout....however I'm experiencing some problems.
1)Scale
The stock dirt explosion I've made in a seperate scene is far too big for the matchmoved scene. Scaling the camera and scene cause the particles not to render (see here: http://forums.cgsociety.org/showthread.php?t=79654). The only way I now know of scaling my stock explosion is to cache it and scale. However this is not ideal as I am unable to tweak the dynamics at the appropriate scale because when I re-cache the particles at the new scale they screw up. Furthermore I wish to attach an air field to the planes path when the layout is complete to add additional interaction and kick up dust with all the emitters.
2) Duplication
I need to know what the best way to duplicate my emitter,particles, collision object and fields within the scene is. Bearing in mind my next issue...
3)Re-timing
Obviously the bullets from the plane are going to hit the ground one after the other, therefore I need an efficient way of retiming the emission (i.e the 'start time' and key framed "rate p's/sec")
In some ways this is a logistical challenge but I feel its being made uneccessarily difficult by a lack of experience in dealing with the above three points.
Any tips in any of the above three areas would be extremely helpful. Sorry for the long post and thanks for reading this far.
