faridz7
03-29-2007, 10:30 AM
Hi, i got a problem with the morpher modifier in 3dsmax after ive imported my zbrushed-model back into 3dsmax.
http://img89.imageshack.us/img89/8066/b4nu8.jpghttp://img99.imageshack.us/img99/7799/afteriu6.jpg
I exported my model frm Max, collapsing everything in the modifer stack which leaves only turbosmooth and editable poly and export it as an obj. I then brought it into zbrush to shape it up a lil and then exported it as an obj and imported it in Max again. But when i apply the Morpher modifier and crank it up to 100, it just rotates way back, but the changes can still be seen, its just rotated backwards. I tried to play around with the pivot in max and zbrush etc but still comes up the same. Anybody know a way around this or what im doing wrong?
http://img89.imageshack.us/img89/8066/b4nu8.jpghttp://img99.imageshack.us/img99/7799/afteriu6.jpg
I exported my model frm Max, collapsing everything in the modifer stack which leaves only turbosmooth and editable poly and export it as an obj. I then brought it into zbrush to shape it up a lil and then exported it as an obj and imported it in Max again. But when i apply the Morpher modifier and crank it up to 100, it just rotates way back, but the changes can still be seen, its just rotated backwards. I tried to play around with the pivot in max and zbrush etc but still comes up the same. Anybody know a way around this or what im doing wrong?
