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View Full Version : Isner Spine, Xsi 6.0 issue


Xtruder
03-29-2007, 09:35 AM
Hi guys,
Does anyone has any issue on creating an Isner Spine in XSI 6.0?

I've followed this instructions:

http://www.isner.com/isnerspine/spine_introduction.htm

and used the script (at the end of the page)
but i get an error:
"invalid argument spicified"

There is any kind of tutorial out there that explains how to
use an isner spline into a full body setup?

Thanks a lot...I'll keep googleing

mr-doOo
03-29-2007, 09:50 AM
the spine is in standar since...maybe version 3
squeleton>create spine.

Xtruder
03-29-2007, 10:00 AM
Ok thanks...just moved on XSI and I'm trying to replicate my Maya Ribbon setups. :)

So the Isner Spine system is implemented in XSI 6.0 under skeleton-->create Spine.

Is that correct?

Thanks a lot

Xtruder
03-29-2007, 10:17 AM
Just what I was looking for.

Thanks again

tuna
03-29-2007, 10:41 AM
Ok thanks...just moved on XSI and I'm trying to replicate my Maya Ribbon setups. :)



The Isner spine isn't really a valid replacement for a ribbon spine. I'd just re-create the ribbon spine in XSI as you get more control.

Xtruder
03-29-2007, 11:00 AM
Yeah you're right but I just started looking XSI and I'm still trying to find my work flow. :)
I've just watched your arm setup Tuna and is quite similar to my "Maya" Arm solution.

http://www.xtruding.com/public/media/Stretchyarm.mov

So how to achieve that kind of flexibility within XSI?

edit:link error

tuna
03-29-2007, 11:16 AM
Probably the same way you do in Maya :) Just constrain nulls along a curve, or use a 'ribbon' setup in the arm.

madheavy
03-29-2007, 01:11 PM
Dude Welcome to XSI! I was looking at your stretchyarm.mov. Dang! That's cool! When you work one of those rigs up in XSI, please teach us how to do it!

(BTW I mean me, I'm sure someone is about to post here and say "I can do that")

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03-29-2007, 01:11 PM
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