Michaelws
03-29-2007, 06:44 AM
I swear I saw a video of a facial mesh in Zbrush 3 where someone just drew out some linked bones across the lips (masseter muscle area) and other expressive lines on the face and then actually rotated one of the bones at the corner of the mouth and the linked bones followed it's motion and also the vertices as though they were already weighted.
I have since tried to re-locate this video but have not found it anywhere. Was I just dreaming this? It looked like it was an automated rigging system for the face,but then, in the same video, they showed some retopologizing tools and simply used the new mesh (deformed using the bones) as a surface upon which a new mesh was drawn.
Sure would love to locate this video again. And if anyone has seen that, why can't this type of boning/skinning process be done as a plugin for something like 3ds max. It seemed to work incredibly smooth.
Thanks for any leads on this.
Michael
I have since tried to re-locate this video but have not found it anywhere. Was I just dreaming this? It looked like it was an automated rigging system for the face,but then, in the same video, they showed some retopologizing tools and simply used the new mesh (deformed using the bones) as a surface upon which a new mesh was drawn.
Sure would love to locate this video again. And if anyone has seen that, why can't this type of boning/skinning process be done as a plugin for something like 3ds max. It seemed to work incredibly smooth.
Thanks for any leads on this.
Michael
