PDA

View Full Version : exporting fbx


bobsaysthis
03-29-2007, 05:27 AM
im kind of new to 3ds and ive been trying to export in fbx format so the animations can be used in unity

im using a model i found on a tutorial with a simple animation

i triangulated the model but when i add the skin modifier the polygons turn into squares again which makes the bone deformations not work when the scene is imported to unity

can someone tell me what im doing wrong?

CGTalk Moderation
03-29-2007, 05:27 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.