bobsaysthis
03-29-2007, 05:27 AM
im kind of new to 3ds and ive been trying to export in fbx format so the animations can be used in unity
im using a model i found on a tutorial with a simple animation
i triangulated the model but when i add the skin modifier the polygons turn into squares again which makes the bone deformations not work when the scene is imported to unity
can someone tell me what im doing wrong?
im using a model i found on a tutorial with a simple animation
i triangulated the model but when i add the skin modifier the polygons turn into squares again which makes the bone deformations not work when the scene is imported to unity
can someone tell me what im doing wrong?
