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View Full Version : HMC 8: Hannibal Lecter, Silence of the Lambs (Body)


morphius-ms
03-29-2007, 01:33 AM
EDIT: Oops I forgot to put what I was doing... BUST

Ok I've decided to try to do two things at once. Working on this, and trying to finish the B-17 that I started.

Happy Modeling everyone.

robo3687
03-29-2007, 01:49 AM
welcome morphius....good to have another familiar face around....good luck

morphius-ms
04-01-2007, 06:42 PM
OK first WIP...

I tried a few times with base models... and this is what I have now...
http://i100.photobucket.com/albums/m28/morphius_ms/head_03.jpg

Any C&C are welcome... I am not finished with the base mesh (hence why the ears are just blocks right now... but I plan on taking this into zbrush before I'm finished

morphius-ms
04-01-2007, 09:03 PM
ok time for an update... I think this looks much more like him... personally

http://i100.photobucket.com/albums/m28/morphius_ms/head_06.jpghttp://i100.photobucket.com/albums/m28/morphius_ms/head_07.jpg
http://i100.photobucket.com/albums/m28/morphius_ms/800px-Heyes.jpg

oh and by the way he does have ears but the perspective view cut them off...

http://i100.photobucket.com/albums/m28/morphius_ms/head_08.jpg

Render3Dean
04-02-2007, 10:10 PM
looking nice! Those ears need a bit more work.

morphius-ms
04-04-2007, 05:05 AM
I think it is time for an update... this is my first run in z-brush (hence why it has taken me two days... I've been learning the interface)... any C&C are welcome...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_11.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_10.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_09.jpg

again any comments would be nice... thanks in advance oh and sorry about the brush I just did screen caps I guess I didn't think about the brush... next on to lines and wrinkles!!!

Render3Dean
04-07-2007, 01:31 PM
You've got two long lines running down his neck from his ear. This is most likely caused by clumped loops. Go to your lowest subdivision (in ZB), and un-pinch those vertices (Transform>Pinch, then alt+RMB..the opposite of pinch is spread, :D). Good Luck!

-3Dean

By the way, sorry if this was too simplified for you, but you said you were new in ZB, and I'm just trying to help..

morphius-ms
04-08-2007, 07:21 AM
thanks for the tip... I'm glad I got a regular... lol neway after talking it over with one of my friends I made some changes to the face (in zbrush) and here is what I have so far...

http://i100.photobucket.com/albums/m28/morphius_ms/head_18.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/head_17.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/head_16.jpg

I haven't really worked on the neck since much earlier... but being at siggraph last summer I sat in on one of the demos and they said that the information in the higher divisions is still held if you go back and change the geometry in the lower divisions so I wasn't too worried about the neck... but I will change that for the next update... again thanks for the tip...

as always any C&C are welcome...

lol you know now that I look at the older WIPs I realize how far off I was... I will have to thank my friend...

morphius-ms
04-09-2007, 07:43 PM
ok update time... I was looking on one of the other threads and realized something that helped... but neway here is what I have so far...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_19.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_20.jpg

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_21.jpg

let me know what you think...

morphius-ms
04-12-2007, 06:12 AM
ok update...

here we go... I actually had to go back a couple of steps to get this... but hopefully it is better than the last...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_22.jpg
http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_23.jpg
http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_24.jpg


I would really like to know what you guys think... I think he looks like him... but then again I've been looking at him for hours and hours on end....

Render3Dean
04-12-2007, 01:58 PM
he's looking good, and now that you've got the basic shape down. You want to turn off the symmetry, after all nobodys face is perfectly symettrical. Anthony hopkins has different shaped eyelids, and lots of little things you can find in ref. images. Then pick an expression (try and base it off picture, and then STICK to that picture, until your model is perrfect).

morphius-ms
04-13-2007, 06:20 AM
alright... I'm gonna start working on details more tomorrow... as of today this is what I got so far...

i've come along way from my really bad reference in the beginning...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_25.jpg
http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_26.jpg
http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_27.jpg

tell me what you think... like I said I'm gonna work on the details more tomorrow...

morphius-ms
04-18-2007, 03:49 AM
ok here is an update on what I have (atleast in zbrush)... I believe that I am close.. except for hair (which I am gonna add later) I am trying to import this into maya... I can get a low mesh in but when I try to do it in displacement map it doesn't work.. I'm not sure what I'm doing wrong... I am following the stuff I got from zbrush.com but it isn't working... when I try to render it in mental ray... the head looks as though it is broken into seperate faces... well I figured it was the normals... so I softened them all.. which fixed that but it doesn't look like it should... I'm not sure what I'm doing wrong...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/head_33.jpg

nebody that can give me some help (either a link or something else) that would be great...

morphius-ms
04-18-2007, 04:23 AM
ok i'm gonna try my luck here is what happenes when I try to bring it back into maya... not sure why but I'm trying to render in mental ray...

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_post_zbrush.jpg

any help?

morphius-ms
04-18-2007, 06:58 AM
ok well I fixed it... the problem was that I was using NURBS surface approx... instead of polygon subdivision approx. that made the exploded head... lol... it was making me mad... now I'm kicking myself for it...

thanks anyway... still let me know what you think of my model...

AlphaJoe
04-20-2007, 04:23 PM
The reason the faces explode like that when you export your mesh out of ZBrush and import back to maya is because the obj has hard normals on all the edges. When you use the approximation settings on hard edged surfaces, it causes them to separate when the displacement is applied. Just select the mesh and soften the normals and all of the displacements will work correctly. I had this exact same problem when I first started exporting meshes back out of ZBrush and it drove me crazy.

RobertoOrtiz
04-25-2007, 06:32 PM
Roberto's Bullhorn: One week to go! (http://forums.cgsociety.org/showthread.php?f=208&t=489707)

Just an FYI.

-R

morphius-ms
05-01-2007, 02:37 AM
HARDCORE MODELING CHALLENGE #8: HANNIBAL LECTER: BUST
---------------------------------------------------------------------

BEAUTY RENDER:

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_final.jpg (http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/final_big_hannibal.jpg)

BIG PICTURE (CLICK ON PICTURE)

----------------------------------------------------------------------------------

ORTHOGRAPHIC VIEWS (UNSHADED):

BEAUTY

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_unshaded.jpg

FRONT

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_front_unshaded.jpg

SIDE

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_side_unshaded.jpg

TOP

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/hannibal_top_unshaded.jpg

3/4 WIREFRAME:

http://i100.photobucket.com/albums/m28/morphius_ms/hannibal_lecter_head/34_wireframe.jpg

-------------------------------------------------------------------------------------
COMMENTS:

I have worked hard on this project. I am glad that I took part in this challenge. It gave me a chance to learn things that I probably wouldn't have done until the next challenge. It has also given me some insight on what I need to work on. And that I still have a long way to go. This has to be the best model that I created.

I know that the beauty render doesn't match any of the scenes in the movie. Though I did model him in the time frame the movie was made. I hope that that was ok.

Anyway I did learn alot. I hope this is to your liking. I would like to hear your comments on my thread. Tell me what you think of it.
-------------------------------------------------------------------------------------

morphius-ms
05-05-2007, 02:40 PM
I'm bumping this because I really want to hear what people think of this model. I want to hear what people think I did wrong, what I did right. That it is a good model. That it needs more work. I realize that the texturing needs more work (that I can figure out on my own). But any tips would be nice.

Thanks in advance.

Render3Dean
05-05-2007, 02:54 PM
Pretty two things that jump out at me are that the materials for the hair and espescially the eyes really are flat and lifeless. The eyes in a model are extremely crucial. Bad eyes brings down the whole model. Try and get more reflective and brighter looking eyes.

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05-05-2007, 02:54 PM
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