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Lewis3D
03-07-2003, 03:51 AM
http://www.cgnetworks.com/galleryimages/2112/viper_medium.jpg (http://www.cgnetworks.com/galleryimages/2112/viper.jpg)

Hi guys !

OK here is my Viper renders ;).

I wanted this time something diferent than just studio lighting (but i have 2 images of that on my page in RED and Black version so you can check my WEB also). So i made this composition version of my VIPER. It's called Viper_on_Holidays :). Everything on this image is my work (background image is shot with my Olympus digital camera). I made environment HDRI also and wraped to imageworld so reflection are aslo REAL from that area (i took pictures from balcony of house and made panorama HDRI 3800*1200 wide). So if anyone goes to holidays in Croatia that's my uncle's house with 6 apartments ;).

click for biger images.

http://www.firedragon.com/~lwg3d/pix/2003/03/06-12528_tn.jpg (http://www.firedragon.com/~lwg3d/pix/2003/03/06-12528.jpg)

http://www.firedragon.com/~lwg3d/pix/2003/03/06-12705_tn.jpg (http://www.firedragon.com/~lwg3d/pix/2003/03/06-12705.jpg)

http://www.firedragon.com/~lwg3d/pix/2003/03/06-12857_tn.jpg (http://www.firedragon.com/~lwg3d/pix/2003/03/06-12857.jpg)

You also can check small animation here (nothig fancy - just test how is looking with camera movement) Fiel is 2.5MB DivX codec.

http://www.firedragon.com/~lwg3d/pix/2003/03/06-12243_tn.jpg (http://www.lewis.tomsoft.hr/anims/Viper_zoom.avi)

Craiged
03-07-2003, 04:05 AM
Trying to be the first to post comment!!!!:wip:
I like the color on the viper, the renders look great. Things look a little to soft, although it makes it look very tasty, it also makes it look fake. Like I just said about the softness, the house looks a little to soft too, even though the house is not what you wanted us to crytique on. The textures on the care are good, usually in this case people would tell you to work harder on them, but I love the way it looks. Can you post a wire frame, and one without the textures-what applications did you use, and how many polygons did you use?

This is a very nice car, good to see your work Lewis.:wavey:


P.S.
Saw the animation, nice mini van lol:surprised
Could you show some stuff on the mini van like I requested for the mustang, if so thanks, and again, great work!:thumbsup:

Duffman
03-07-2003, 04:42 AM
nice composition, at least from the little bit of the Viper we can see. How about showing us the rest of the car? I'd like to see how the interior looks.

But good job on the side of the car though.

pablov
03-07-2003, 05:49 AM
look amazing, man, exelent job, the only coment is that may you should increse the intensity of the key light just a little bit, take a look to hight light of tha car in the background.
but, any ways is an exelent model:thumbsup: :thumbsup:

:buttrock: :buttrock:

Gremlin
03-07-2003, 06:12 AM
the modeling is superb, but the model itself looks tiny in the scene... and the materials look fake / plasticky, where is the chrome on the wheels?! :curious:

good work tho, lets see some sweetly sweet updated renders!

aenema
03-07-2003, 06:22 AM
looks great, very good modeling! the only thing that stands out to me is the rims, they seem a bit dull, not much like metal. but altogether awesome! :thumbsup:

MoThBall
03-07-2003, 06:28 AM
Looks Incredible. One thing that always bugs me on Car renders, is with reflections. We put the background in our images, and the car picks up our highlights. But the camera Pics Up reflections From Behind the camera. A great render would have reflection of what ever is going on behind us. One could even go to the detail of having a Person standing were a real person would be if he was holding the camera. chances are you will never pic up this detail. but it is there, and every bit helps make that perfect image.

Keep up the Fantastic Work man :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

MArk

aazimkhan
03-08-2003, 04:02 AM
Cool.

Nice work. I love all yer car models!

:thumbsup:

Aros
03-08-2003, 02:01 PM
Whoa, it looks like a photo! Great work :)

ThirdEye
03-08-2003, 09:45 PM
You're da man!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Can we see a wireframe too, please? :)

Viper
03-08-2003, 10:44 PM
Hey! I fell important now! :D Awsome work dude :)

I think, the Car shader could use some more work though :)

stephen2002
03-08-2003, 11:07 PM
whoohooo! A car that has an environment!

I would like to see some different angles. Right now the three pics are essentailly identicle.

Lewis3D
03-09-2003, 12:59 AM
Thanks guys.

I showed my WIP when i was working so you can see wires in this thread
http://www.cgtalk.com/showthread.php?s=&threadid=42355&highlight=dodge

I will work more on renders when i cach time. I just had to show you this before i was 100% satisfied :).

stephen2002 - you can see more images on my WEB page in studio lighting since in these renders i needed to match camera to background shot angle and wasn't been able to move camera much :).

slice56
03-09-2003, 01:21 AM
nice model!

crits:
1. the letters on the tires seem like they need to contrast a TINY bit more from the wall of the tire.

2. there doesnt seem to be a texture on the rotors.

3.give the rims just a TINY amount of reflection. The vipers stock wheels are that color yes, but they have a tiny amount of shine and reflectivity.

you can see the small amount of shine on the wheels in this pic:
http://www.bundyology.com/hpg/zz817.jpg

nice job!

Lewis3D
03-09-2003, 01:27 AM
Originally posted by slice56
nice model!

crits:
1. the letters on the tires seem like they need to contrast a TINY bit more from the wall of the tire.

2. there doesnt seem to be a texture on the rotors.

3.give the rims just a TINY amount of reflection. The vipers stock wheels are that color yes, but they have a tiny amount of shine and reflectivity.

nice job!

Thanks man i will add more reflection to tyres (now it's only 1% :))

by rotors you mean brake disc mecahnism - right (i don't know all techical names on english :). If you think that then YES they do have material and they have that "RT/10" texture on them but you just don't see them in full size 'coz shadows :). Try to save image and zoom or got o my web for 1600*1200 image.

thanks one more time.

slice56
03-09-2003, 01:28 AM
no problem man. just trying to help out a fellow car modeler ;)

ThirdEye
03-09-2003, 01:36 PM
Leo, Tito: 1st page thumbs, 1st page thumbs!!! :bounce: :bounce:

Daniel
03-09-2003, 05:32 PM
3.give the rims just a TINY amount of reflection. The vipers stock wheels are that color yes, but they have a tiny amount of shine and reflectivity.

AFAIK, every NEW tyre has a special surface, a surface which reflect a litle. After some month that surface is away, especially on the tread.

Hey Lewis, please make some "cooler" pics. This Pics are boring! ;)

And may show us some close-ups!

Cya.

Lewis3D
03-15-2003, 05:05 AM
OK here is update.

New light setup, more pronounced reflections, real evironment behind camera is more visible on car now, new tyres surface and specular on car like suggested on that red viper shot posted in this thread and few minor things ;).

cheers

http://www.firedragon.com/~lwg3d/pix/2003/03/14-709558.jpg

rip|15
03-15-2003, 10:44 AM
great work! but ther's a little problem whit the window and the
headlights glass.. its invisible!:)
it looks like it doesent exists
i think more reflection will do the work:)

great work!

p.s
can you do a solo render in silver with two green
stripes in the middle
1024*768
?:)
sorry about the writing mistakes!:)

ThirdEye
03-15-2003, 01:40 PM
Great improvements Lewis but the speculars are... wrong. A car paint surface has always more than 1 simple highlight, usually they're 3 and their size and strength are different. I preferred the shots without the specular, the problem with the animation and the shots is the position of the camera imo, not the quality of the work, which doesn't allow us to see almost anything but the profile of the car itself. :shrug:

[DSmod]Tweak
03-15-2003, 04:07 PM
Ok the Viper is my favorite car ever built. What I have to say is simple. Proportionaly the car is perfect. But again what year were you shooting for on the viper? because anything after 1999 didnt have side exaust.

Also You should try making a Viper Venom 800tt for your next model :buttrock:

ThirdEye
03-15-2003, 05:05 PM
Simply read the pic writings: 1992.

[DSmod]Tweak
03-15-2003, 05:27 PM
opps didnt really bother i was too busy staring at the beautifull vipe model :bounce:

slice56
03-15-2003, 05:50 PM
looking MUCH better, but i agree with thirdeye, the specs are not working for you yet. can you post a shot of your scene, so we can see how you have it set up?

ThirdEye
03-15-2003, 07:03 PM
Can I ask you the framerate you usually use for animations Lewis? How many frames per second? Thank you. :wavey:

Duffman
03-15-2003, 08:01 PM
yeah that specular highlight looks very fake. If it's outside, the only thing that would make a highlight that intense would be the sun.. in which case the highlights wouldn't be pure white.

So when do we actually get to see the whole car? :rolleyes:

loocas
03-15-2003, 08:18 PM
I've been always wondering of car modelers! ;)
Awesome work man! Awesome! :applause:

stecki
03-16-2003, 12:39 AM
actually sidepipes were last put on in 95. the GTS came out and no more sidepipes.

the opposite tires look odd, all lit up, with no suspension points. the problem with this angle is you should see the undercarriage a bit i would think, and yours is total black. the bottom at the rear which is really visible and unfortunately totally wrong for the real car. i think you might have been going off a burago model which is pretty similar to what you have. on mine, the bumper mold actually goes under the car almost to the rear wheel well edge and there are little nuts with like 2" washers bolting it on (this forms a rear spoiler sorta), but i don't know how many, looks like 8 or 10. unfortunately it is rainy today so i cannot take pics of it. also on the sidepipe i believe you should see an inset metal pipe and your hole should be much bigger. although mine is a U.S. version and maybe it is different in europe (like how you guys must have the black dials you metion since black dials are definitely not availble stateside, i checked). i have a few pics of mine that might be useful that i have uploaded to http://www.batmobile.net/viper for you (or anyone really). if you have any specific view you need lemmie know, but remember mine is a 1993 U.S. version. btw the black caps on the wheels are not stock so don't do that even though i like it better like that. i also dont have factory tread on mine, so ignore that. the rest is stock.

you are doing a great job and i'm just nitpicking here. it's a great model! :)

PUREVIL
03-16-2003, 02:19 AM
I love it, looks awesome!!!

The only things that I would fix, are the glass areas. The Viper windsheild is so curved that from that angle I think would create some distortion in the back ground. The headlight lense doesn't seem to have any thickness. The front sidemarkers look dull. Oh and the side pipes look flat for some reason. But I can't model a damn thing so why should I say anything, but in case your a perfectionist like me, I thought I'd share. :D

Stacki, I believe the production GTS came out in 97, so that would mean side pipes were on until 97.

Lewis3D
03-16-2003, 02:43 AM
rip/15 - look just on this last image i put - i clearly see windshield.

ThirdEye - i know what you think and i'am also not 100% satisfied with specualrs but i tryed to mimic that RED viper image posted hee - look he has that king of speculars on body.

I use 25 FPS half PAL resolution in that anim. It's looking cool on TV screen from my Matrox DualHead GFX card ;). I can't set any other angle of camera since i'am puting it on background IMAGE so in this case it's not possible to have other angles and to look belivable :).

slice56 - my scene have 2 specular lights, one main light and half spere whapred around car wich builts environment reflections (acctual area of that city). Also spher eis 100% luminoust wich gives work for radiosity to bright whole scene ;).

Duffman - i posted link for wireframe shots of whole car and link to my WEB page where you can see whole car. This bacground image doesn't alow too many camera movings.

stecki - you giving me fantastic feedback and resource - thanks man. My problem with underneath of car was that i have NONE of resurces for that area so it's just flat black area :). I modeled only what i can see form blueprints and 3 distant shoots of smaller images of acctual car wicg is wrecked (sadly) so i don't have more resources. This model what i have for resource is acctualy aslo American version (maybe black gauges are't stock but this one have them). Car have license plates "Washington - GUN4HIR" so looks pretty much American ;).

Your hub caps looks cool but as you said that isn't stock. So metal hole goes inside that black exhaust material ?? I can't see that on my resource and on bluepritns tht ins't showed too detailed - thanks for tip (is it chromed inside or ??).

Cany i ask you favour ? Would you have tiem to shot me images form that area without your car ? I would love to try set car on that environment. SO if you have time shot me few 1600*1200 images (i see you use SONY digitla camera) and environment for nice reflections (i can stich them in panorama on my side). Tahnks in advance.

thanks guys you've all been helpful.

ThirdEye
03-16-2003, 02:49 AM
If you wanna mimic that pic you should go for reflections, not for speculars imo. Btw that pic is a studio lighting, your one is an exterior pic, the sun behaves in a completely different manner if compared to an artificial light source. Thank you for your tips about framerate. How do you lighten a scene? Do you use hdr maps? Do you map them on a sphere? :shrug:

Lewis3D
03-16-2003, 03:05 AM
Originally posted by ThirdEye_01
If you wanna mimic that pic you should go for reflections, not for speculars imo. Btw that pic is a studio lighting, your one is an exterior pic, the sun behaves in a completely different manner if compared to an artificial light source. Thank you for your tips about framerate. How do you lighten a scene? Do you use hdr maps? Do you map them on a sphere? :shrug:

Yes i know that one is studio lighting but if you look at stecki's pics you will see that specualr is PURE whit on his bright sunny day environment (someone said taht specs should be more yellow 'coz it's from sun wich is not accurate statement ;)).

Lighting is like i already said - in this case one man light (direction of sun) sligtly yellow, 2 specualr lights and half sphere wiht maped panaoramic picture of acctual environment. So these reflections are RIGHT from that area. I tok pictures from balcony of house and i stich them in panoramic image so that i can have whole environment in front of house. Sphere which is maped with environment is 100% luminoust so there radiosity have soem work to do.

stecki
03-16-2003, 03:18 AM
as soon as the rain lifts i will take some more pics of those areas for you. this storm came from nowhere, ruining the weekend, but a great excuse to work on CG ;) the the exhuast is a regular metal pipe, not chrome though, set inside that opening. i will take a pic to show you clearly how it looks, though my rockers are very scuffed up heheh. you want pics of the parking lot?

"The Viper GTS coupe was originally a show car that toured the
United States in 1994. The GTS Coupe went into production in 1996 with a new interior (featuring dual air bags)", meaning 95 is the last production year with side pipes.

Lewis3D
03-16-2003, 03:30 AM
that would be great stecki :).

I would love to have parking lot with with some environment. thanks very much. You are in California or ?? Where i can find biger resolution images of california :) ? I would love to put Viper on "night shot" in front of casino or something with many lights.

Here in Croatia Viper is not usaly thing and i saw only one in my life (just driving by) so whole viper image isn't too belivable for aynone here :). Our distributers aren't seel it anyway so even if you have money to buy one you can't :(.

JIII
03-16-2003, 05:00 AM
nice car man

stecki
03-16-2003, 11:07 PM
hey lewis i have uploaded a few more shots of the lower rocker and such. sun finally showed up :) so try these out. remember mine is pretty beat up from road and tracking it so i advise not modeling the dents and scuffs, but you can tell what it was supposed to be.

http://www.batmobile.net/viper

Lewis3D
03-17-2003, 04:14 PM
Thnaks stecki i dloaded resources :). When you are ready for make soem clear images (without car) just drop me a note, thanks.

BTW you have Dunlop SP8000 produced in Japan ?? That's wierd 'coz Dunlop is France tyre - I have Dunlop SP9000 on my car and they are made in France :).

lildragon
04-18-2003, 04:26 PM
Ack! I can't believe I forgot to add this :p not until Ben posted your profile for Newtek I realized I hadn't entered your work into the gallery D'oH! Anyhoo better late than never :)

Please be sure to enter this into Expose http://www.cgtalk.com/expose you definitely have a chance

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Inspiring work.

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame (http://gallery.cgtalk.com) - which you are now placed

http://www.cgtalk.com/plug_award/cgtalk_award_apr03_2.jpg

P.S. Please email me @ tito@cgnetworks.com for the award .psd file

salud

Lewis3D
04-18-2003, 04:48 PM
Thanks lildragon :)

i'am considering that "Expose" but not sure about my time 'coz resolution requirments are pretty BIG for radiosit renders :). Oh well we will see.

lildragon
04-18-2003, 05:27 PM
Well you have till June 1st ;)

-lil

cgwolf
04-18-2003, 09:11 PM
Looks good. very nice

ACIDman_BC
04-20-2003, 02:44 AM
Cool! Really cool!
But I think white stripes are missing..

ThirdEye
04-20-2003, 04:08 AM
And i think this model wasn't available with stripes

viper11885
04-20-2003, 04:22 AM
Originally posted by ThirdEye_01
And i think this model wasn't available with stripes


that's correct.. the RT/10 version did not come with the stripes... only the GTS did...

ACIDman_BC
04-20-2003, 08:32 PM
So what?:)
I like Viper's style, especially 2 white strips..
but..They better looks on other model..
Dont remember the name...It usually comes in blue with white stripes

Lewis3D
04-20-2003, 09:56 PM
Originally posted by ACIDman_BC
So what?:)
I like Viper's style, especially 2 white strips..
but..They better looks on other model..
Dont remember the name...It usually comes in blue with white stripes

Because they didn't offer "standard" version with 2 white stripes and second reason is 'coz this one is replica of one what i used for reference and that also don't have stripes :)

That white with blue stripes is GTS version but it looks diferent and it's coupe + front hood , rear lights and some smaller parts are very different.

This is RT/10 1992 year and that one don't have stripes :).

P.S. If i made 2 stripes youo will be hapy but i would get about 10 replys that it's not real 'coz that model don't have stripes ;).

ACIDman_BC
04-21-2003, 06:09 PM
Nonono..:)

Its definetily not a GTS version.
The GTS one looks like it was made for Le Mans race...(rally like..U know wat I mean..:))

And Im talkin about this one:
http://www.cardomain.com/member_pages/show_image.pl?image=member_img_a/188000-188999%2F188017_129_full.jpg

jorgelescale
04-22-2003, 12:40 AM
where did u get the blueprints?

about the model: incredible!!
very nice job :thumbsup:


thanx man!

viper11885
04-22-2003, 02:20 AM
Originally posted by jorgelescale
where did u get the blueprints?

about the model: incredible!!
very nice job :thumbsup:


thanx man!

you can get it at www.suurland.com

he has a ton of blueprints... ;)

Lewis3D
04-22-2003, 02:26 AM
ACIDman_BC - yeh i know what you mean by stipes but this image you sen't isn't RT/10 and it's newer than 1992 so that's not same car :). RT/10 doesn't have stripes so that's only reason why i didn't include them (i also like them but i wanted to be more realistic ;))

Ok i see viper11885 already answered about blueprints ;). YOu can also try at ONO's page wich have even more blueprints than Tomas Suurland

ACIDman_BC
04-22-2003, 03:40 AM
Yeah, I know that this model is the older one.. There is some site with LOTS of photos wich are in chronological order. So I watched the "whole Viper history" in there :)..

If Ill find that site Il post it here ..

BTW, Im happy that u made an older version..:)

Cause u know, today there are lots of "blue Vipers with white strips" and... U know, its my favourite car, but if somebody thinks about a car to make he chooses that viper.. U can see through the 3D galleries on some sites (I bet U saw a lot of tehm) and ull find at least 3-5 Vipers there...

The car is great, but it becomes like stupid pop-music.:) Everyone creates. And I even cant make it, because ... "I will listen to the pop-music"..:)

So..I guess u see wa I mean..

subway666
05-06-2003, 12:34 AM
hey ...

i am 16.. and have been using cinema 4d for quite long now.. but im not a pro.. i have done some models.. but i dont know how u ever done that viper model.. how did u model it and what with ?.. with lofte nurbs or something ?..


i would love to make a viper car, ive allways wanted to. but every time i try i just fail misrabley.. i need to know how to properly crate models.. are there any tutroals you can show me ?.. to make proper good cars like you have ?..and thats to everyone.. ( only with cinema 4d though ).. i have used other populer programs such as 3d max.. but allways go back to cinama 4d, its the easiest i think. i have cinema 4d 8.1 so if anyone out there wod help me make models like the one above please send me a message..

Thanks:)

p.s. the best model i've ever made is this one :
http://neg0.fileblitz.net/sub/c4d/Car_Finished.jpg
.. and dont laugh !.. its a car ive been working on for quite some time now. and tell me what you think of it if you would..

Lewis3D
05-06-2003, 12:57 AM
hi subway666 !

I've used LightWave to model and render this car (as few others i modeled) so i can't help you on Cinem4D tutorial. I wrote tutorial for lightwave but i don't know will that help you in cinema. I used subPatches in LW (subdivide srfaces) for modeling.

cheers

facial
05-06-2003, 09:04 AM
Nice compositing work here, :thumbsup:

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