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SkullboX
03-28-2007, 03:59 PM
I've been using maya for a while now and it's an amazingly powerful tool especially for animation.

However I can't seem to find any tool in maya that lets me orient objects to others. I'm not talking about the orient constraint since I don't wat to constrain anything. I just want to make sure two objects are perfectly aligned and share the same local axis orientation before constraining anything, so I can easily control joints with control objects without worrying about bad rotations which are messing up my rig right now.

Max does have this easy option of orienting objects, here's what I'm talking about in max. It's not about the translation, just the rotation.

http://student-kmt.hku.nl/~bastiaa0/Blok3/Maya/MaxAlign01.jpg
http://student-kmt.hku.nl/~bastiaa0/Blok3/Maya/MaxAlign02.jpg

If anyone knows how to do this in maya or a clean workaround, or even a plugin that'd be awesome. Thanks in advance!

SkullboX
03-28-2007, 05:29 PM
Well I already figured it out. I guess I wasn't considering the obvious as it usually destroyed my rigs in max while dong so, but using an orient constraint and just deleting it afterwards worked like a charm, and kept the new orientation.

I guess I still have to get used to an animations system that usually works, rather than messed up after I add a little to much constaints.

scroll-lock
03-29-2007, 12:18 PM
hehe :) yep that`s the easiest "trick"... other way is to use the xForm command...
cheers!

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03-29-2007, 12:18 PM
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