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EquiNOX
03-28-2007, 01:54 PM
I barely remember there was tutorial explaining about creating chunks using particles system. Let say, If I create a box, add a particles that look identical to box... and once I hid the actual box (geometry) the particle would still look like a box "faking geometry" as I move silder, it will just explode with chunks going anywhere.. wondering if there's tutorial exisit around? if not how do I do this?

Anyone?

grury
03-28-2007, 02:01 PM
double post

grury
03-28-2007, 02:02 PM
Bobo has a script that does just that, check out boboland.

Bobo
03-28-2007, 02:11 PM
Bobo has a script that does just that, check out boboland.

I have a tutorial about the MOTION, but have not posted the script to make the chunks. But it was featured on a Siggraph Master Class DVD... ;)

EquiNOX
03-28-2007, 03:56 PM
I came with solution... I found Allen McKay's Script on fragmented particles... This will do good. Thanks for the help.

supremepizza
03-31-2007, 02:28 AM
I came with solution... I found Allen McKay's Script on fragmented particles... This will do good. Thanks for the help.Feel like sharing the link?:shrug:

EquiNOX
04-01-2007, 04:27 PM
Feel like sharing the link?:shrug:

His homepage:
http://www.allanmckay.com/index.htm

Script for chunks
http://www.allanmckay.com/index.htm

Hope this helps

BrandonD
04-03-2007, 08:11 PM
People need to start using the search function because this topic comes up about once a week it seems. No PFlow can't do chunks out of the box, at least not like PArray did. Allan did a tutorial showing how you can use scripting to do it though any number of ways (another reason why I fought Discreet so hard to choose scripting over a canned fragmenting feature). I also made a sample file for the CD a few releases ago (maybe MAX 6?) that showed how sometimes you don't NEED accurate fragements. PFlow can take a bunch of objects and randomly assign them to particles. In the example, I made a bunch of fragementary shapes, extruded them, grouped them and then used ShapeInstance to snap them to particles. When the teapot explodes, it hides and a bunch of fragmented shapes go flying outward and shatter as they bounce on the ground. It's not accurate, but it still looks convincing in many cases.

Remember, this is CG, not reality. If it looks right it is right.

PsychoSilence
04-04-2007, 01:57 PM
CgTalk Maxscript Challenge 002: "Split it up" (http://forums.cgsociety.org/showthread.php?t=251559)

i used SplitItUp on that tests:

http://www.core2core.de/spielwiese/...-moldy-test.avi (http://www.core2core.de/spielwiese/fracture-moldy-test.avi)
&
http://core2core.de/spielwiese/frag...basics-only.mov (http://core2core.de/spielwiese/frag-test-basics-only.mov)

link to the original maxfile from the upper test (1.9MB Max8 file):

fracture-test.zip (http://www.core2core.de/spielwiese/fracture-test.zip)


maybe some admin should create a STICKY thread like the tutorials galore thread in the max help forum. or we all should fill the CG WIKI at last.

kind regards

anselm

scrimski
04-04-2007, 02:34 PM
Maybe equinox was referring to Thinking Particles. TP can calculate fragments, never used it, but I know it is possible.

mackdadd
04-04-2007, 06:34 PM
http://www.tysonibele.com/Main/Tutorials/pflow_fracture/pflow_fracture.htm

tyson ibele has a tutorial up that shows the way Brandon described.

PsychoSilence
04-04-2007, 08:23 PM
we sould really draw together what people gave to the community in a PFlow GALORE thread. i PMed erilaz about the suggestion...

cheers
anselm

BrandonD
04-04-2007, 08:57 PM
Grrr...maybe I should just find the time to rebuild www.particlefx.com :shrug:

PsychoSilence
04-05-2007, 09:07 AM
Grrr...maybe I should just find the time to rebuild www.particlefx.com (http://www.particlefx.com) :shrug:

that would be great indeed! :)

kind regards

anselm

EquiNOX
04-05-2007, 09:24 PM
I am still learning tho.... Actually I was refering to one similar to Digimation Particles.... Digimation has features where all particles i.e. teapot could attach at 0 of time slider (Even if I hide teapot, the particle still would look like teapot) as I move slider toward to 40 second, it'd explode into particles.

Based on Allen McKay or such other tutorial, seem like I'd have to create crack first before I could just set it to explode?!?! using Parray or Pflow system... I just wonder if Max's particles is capable of doing what digimation or perhaps Thinking Particles could do?

Please ask if I wasn't clear enough.

superhypersam
04-05-2007, 09:47 PM
I am still learning tho.... Actually I was refering to one similar to Digimation Particles.... Digimation has features where all particles i.e. teapot could attach at 0 of time slider (Even if I hide teapot, the particle still would look like teapot) as I move slider toward to 40 second, it'd explode into particles.

Based on Allen McKay or such other tutorial, seem like I'd have to create crack first before I could just set it to explode?!?! using Parray or Pflow system... I just wonder if Max's particles is capable of doing what digimation or perhaps Thinking Particles could do?

Please ask if I wasn't clear enough.


P array does this.

EquiNOX
04-05-2007, 10:10 PM
Here's better explaination with attached pictures.

1.
http://i12.photobucket.com/albums/a230/APrather/1.jpg

2.
http://i12.photobucket.com/albums/a230/APrather/2.jpg

3.
http://i12.photobucket.com/albums/a230/APrather/3.jpg

Hope this helps

EquiNOX
04-05-2007, 10:11 PM
P array does this.
If Parray can do this... how... aren't there any tutorial around that you know of?

superhypersam
04-05-2007, 11:09 PM
Dude, its very simple, just look threw the parray settiings, it has a very clear section under particle type, object fragments!

then under basic params set veiwport display to mesh.

done

thats it...


u should realy make a bit of a effort to look threw the tools, especialy if you have already bin told that it does what u want.
its a simple lil task.

here's an example file

EquiNOX
04-06-2007, 01:26 PM
superhypersam...

Thanks for the reinforcement.... As I said, I am still learning tho... Its something I've learned today... so thanks.

Well...I don't mean being picky but I could still see crackline (It even would show when I render it) I guess there isn't any alternative? I guess I could use it after it explode for render stills rather than animation.

Once again Thanks for the help

OlegB
04-06-2007, 01:35 PM
Well...I don't mean being picky but I could still see crackline

This is a PArray limitation. Particle Studio (a.k.a. "Digimation Particles" :) ) is capable to keep the smooth surface with the proper curvature for the fragments.

Thanks,
Oleg B.

superhypersam
04-06-2007, 01:43 PM
Well...I don't mean being picky but I could still see crackline (It even would show when I render it) I guess there isn't any alternative? I guess I could use it after it explode for render stills rather than animation.




this is true, but easy to get around.

unhide the ref object (teapot) set an animation key for the opacity, when the fragment begins hide the original teapot. works pretty nicely.

p.s. dont mind me, no sleep makes sam a grumpy fellow, stupid deadlines!

cheers

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