gaggle
03-07-2003, 01:28 AM
Hi.
Mm, sitting here late after hours, trying to successfully reference our animation onto the high-rez models, so the shader-monkeys can make it look pretty come morning.
I've got it working as it is, I'm happy to report I'm very much so enjoying the way Maya handles it's referencing, quite slick and painless :). But I'm a guy who likes tight and tidy scenes, and that's where I'm having some issues.
Essentially the problem I'm having right here and now is that I don't know how to:
a) rename the layers
and b) rename the prefix that is attached to each layer that is imported.
I'm using "Update Reference" in the Reference Editor, which updates the content alright, but not the layernames. I can sort of see why it'd be bad to mess around with node-names every update, but maybe there's a way to get the names synched up nontheless?
Any hints towards allowing me to hand off a nice and easy-to-use scene to the rest of the crew would be nice. Help me make the monkeys smile tomorrow! :scream:
Mm, sitting here late after hours, trying to successfully reference our animation onto the high-rez models, so the shader-monkeys can make it look pretty come morning.
I've got it working as it is, I'm happy to report I'm very much so enjoying the way Maya handles it's referencing, quite slick and painless :). But I'm a guy who likes tight and tidy scenes, and that's where I'm having some issues.
Essentially the problem I'm having right here and now is that I don't know how to:
a) rename the layers
and b) rename the prefix that is attached to each layer that is imported.
I'm using "Update Reference" in the Reference Editor, which updates the content alright, but not the layernames. I can sort of see why it'd be bad to mess around with node-names every update, but maybe there's a way to get the names synched up nontheless?
Any hints towards allowing me to hand off a nice and easy-to-use scene to the rest of the crew would be nice. Help me make the monkeys smile tomorrow! :scream:
