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gaggle
03-07-2003, 01:28 AM
Hi.

Mm, sitting here late after hours, trying to successfully reference our animation onto the high-rez models, so the shader-monkeys can make it look pretty come morning.

I've got it working as it is, I'm happy to report I'm very much so enjoying the way Maya handles it's referencing, quite slick and painless :). But I'm a guy who likes tight and tidy scenes, and that's where I'm having some issues.

Essentially the problem I'm having right here and now is that I don't know how to:
a) rename the layers

and b) rename the prefix that is attached to each layer that is imported.

I'm using "Update Reference" in the Reference Editor, which updates the content alright, but not the layernames. I can sort of see why it'd be bad to mess around with node-names every update, but maybe there's a way to get the names synched up nontheless?

Any hints towards allowing me to hand off a nice and easy-to-use scene to the rest of the crew would be nice. Help me make the monkeys smile tomorrow! :scream:

dwalden74
03-07-2003, 08:24 AM
hi-

logically, you canīt change the names of referenced files. You can import them with different namespaces if you desire ("prefixes", as you said), but the base names will always remain as they are in the referenced file (this goes for all nodes in the scenes, obviously including layer nodes). The only solution that pops into mind is to import the referenced file (Reference Editor->Import objsects from Reference), then youīr free to change them as desired, but the reference link is then broken.

I see, however, that you can create new layers and assign the referenced objs to these new layers if you like. YOu canīt delete the orig layers however.

:beer:
David

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