Mydrako
03-28-2007, 08:38 AM
Hey,
i have being trying to simulate a metal railing being hit by something and bending by the impact using nCloth. But I cant get the right behaviour and have some problem
First of all, I try making cylindrical bars using poly cylinder as a nCloth object but it doesnt really bend like a metal. Some part of the mesh interpenetrate . I guess it is due to the fact that within each circle there are no links. Any suggestion on it?
Another way I can think of is using a rectangular nCloth block that roughly cover the shape of the bars and use it as a influence object. Is this possible?
The other problem is the behaviour. Any one know how to make nCLoth behave like metal?
Thanks in advance...
i have being trying to simulate a metal railing being hit by something and bending by the impact using nCloth. But I cant get the right behaviour and have some problem
First of all, I try making cylindrical bars using poly cylinder as a nCloth object but it doesnt really bend like a metal. Some part of the mesh interpenetrate . I guess it is due to the fact that within each circle there are no links. Any suggestion on it?
Another way I can think of is using a rectangular nCloth block that roughly cover the shape of the bars and use it as a influence object. Is this possible?
The other problem is the behaviour. Any one know how to make nCLoth behave like metal?
Thanks in advance...
