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View Full Version : Lost in the mountain, last 3d matte


monks
03-27-2007, 12:38 PM
hi all,

my last 3d matte using Zbrush, Xsi and photoshop :
Details of techniques in my 3d stills thread : http://forums.cgsociety.org/showthread.php?f=132&t=478510

and a high rez version :
http://www.mks-art.com/galeries/img_3d/gde/BridgeMountain.jpg

JJASSO
03-27-2007, 11:35 PM
I like the idea a lot and the camera angle makesit more impressive, but here are some points you can think about

first the left edge of the mountain is too sharp , try to break it with some fooliage , blur or more detail in rocks
also that part of the foreground mountain need more integration with the atmosphere , play with aereal perspective and add more haze to that left part with this , the sense of depth and scale will be much better
that hit glow in tha main entrance should project larger and stronger lights and shadows over the architecture
hope this helps

JJASSO
03-27-2007, 11:57 PM
to help you understand better , I took your image and did the modifications to the left I was talking about ( hope this is no trouble )



http://img251.imageshack.us/img251/6008/bridgemountain1correctivl3.jpg

monks
03-28-2007, 01:44 PM
thanks for your coment :)
i agree with you, i had keep this sharpen edges to make my camera mapping easier but in the final picture i'll follow your advices !

AnimZiggy
04-10-2007, 05:50 PM
builiding design is great too! james made the professional comments...and the colour scheme gives it a lovely mood..

i'm not sure about that white light coming out of the the door. i guess it bothers me as a still image for example if there was an animation zoomming in and expained what it was..

u could perhaps have it as volumic light coming out, from this angle u could propably see the beams.

prob talking nonsence here, keep up the good work. :thumbsup:

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