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oglu
03-27-2007, 11:40 AM
ive done this tutorial for the pixelworkshop.at last weekend...
this is my current modelling/sculpting workflow...
the concept is from the "athur spiderwick book"...



starting in xsi to model a rough basemesh...
http://img249.imageshack.us/img249/1839/k01jo6.th.jpg (http://img249.imageshack.us/my.php?image=k01jo6.jpg)

working out the basic loops...
http://img249.imageshack.us/img249/6158/k02hs5.th.jpg (http://img249.imageshack.us/my.php?image=k02hs5.jpg)

jumping into mud to work on the shape... go one level higher...
worked on the shape and the volume again...
http://img137.imageshack.us/img137/4230/k03mw0.th.jpg (http://img137.imageshack.us/my.php?image=k03mw0.jpg)

back to xsi to modell some details... changing the topo if necessary...
cleaning the mesh... rework something...
http://img249.imageshack.us/img249/4451/k04ml8.th.jpg (http://img249.imageshack.us/my.php?image=k04ml8.jpg)

with the new basemesh worked on details...
http://img249.imageshack.us/img249/3861/k05iu3.th.jpg (http://img249.imageshack.us/my.php?image=k05iu3.jpg)

and here the final goblin...
http://img249.imageshack.us/img249/1535/k06ls8.th.jpg (http://img249.imageshack.us/my.php?image=k06ls8.jpg)


hope this stuff is usefull to someone...

Ash-Man
03-27-2007, 01:35 PM
nice concept :)

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