myceliom
03-26-2007, 08:05 PM
Hi guys,
Have been set a really fast turn-around project where I have to make 3d versions of famous racetracks for a sports programme - its the kind of isometric track view you get on all sports channels before races where they explain the track.
The track must be built in about 5 seconds (rather than just appearing) with maybe a wire frame building the track first before the track is filled in with a surface. The track must draw itself in essentially so I guess I need to get profile curves to flow along path curves by putting clusters on the CV's of the profile curves.
This is the way I am going to tackle it but I am sure this is not the best way - can anyone offer any tips on alternatives?
Thanks all!
Have been set a really fast turn-around project where I have to make 3d versions of famous racetracks for a sports programme - its the kind of isometric track view you get on all sports channels before races where they explain the track.
The track must be built in about 5 seconds (rather than just appearing) with maybe a wire frame building the track first before the track is filled in with a surface. The track must draw itself in essentially so I guess I need to get profile curves to flow along path curves by putting clusters on the CV's of the profile curves.
This is the way I am going to tackle it but I am sure this is not the best way - can anyone offer any tips on alternatives?
Thanks all!
